Difference between revisions of "User talk:Vulcanus2"

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[[User:Chadderz|Chadderz]] 21:39, 24 June 2011 (CEST)
 
[[User:Chadderz|Chadderz]] 21:39, 24 June 2011 (CEST)
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:I'm not sure at that, It's more guessing work and logic thinking :P.
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:In rMC it's 1. With my CT making experience I can just see the sc in rMC3 is about 100 width. So than I looked at rDS, for ITPT it's ~44,5 at the long straight (for cpu it's ~25, but have you ever seen the cpu driving close to the wall if they weren't bumped).
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:The width of this is ~4450 (I checked the width with kmp). Devide it and you come at 100, but it's not useful if it's 100 (else BB's/red shells can hit the wall without going off the route), so it's most likely below 100.
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:Than I randomly thought the size could be a power of 2. So 64 or 128, but 64 is too small and 128 too big, so 96 looks logic :P
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:(than I just assumed it is for directions :P)
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:But ingame it looks to be right, small values actually mean the more accurate the cpu movements are, on small parts on DI do the cpu never fail since I entered 2, they did in rc2. And after looking at the kmp of many Ninty tracks the scale is right.
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:So I can't confirm with hard data it's 96, it could be anything around 100. 96 just looks the most logic one.
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:(also I think AREA scale is 2048x2048x2048 after looking at the scales used and assuming it's a power of 2)
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: [[User:Vulcanus2|Vulcanus2]] 22:02, 24 June 2011 (CEST)

Revision as of 20:02, 24 June 2011

Are you Dutch? I have seen that on a picture of BrawlBox you've imported. I am also Dutch :p

PC Freak 07:36, 12 June 2011 (CEST)

Yep, I'm dutch :P
Vulcanus2 13:11, 12 June 2011 (CEST)

Dus dit kun je lezen?
PC Freak 17:44, 12 June 2011 (CEST)

Jep, dat kan ik lezen, als je iets wilt vragen aan me kan dat dus best in het nederlands.
Vulcanus2 19:28, 12 June 2011 (CEST)

ALLEEN IN USER TALKS IN HET NEDERLANDS ALS ZIJ HET GOED VINDEN!
(ik vind het dus goed :P)

Translated: Only on USER TALKS in dutch (or other languages) if they allow
(I do allow (dutch):P)

Oke.
(Okay)
PC Freak 14:59, 13 June 2011 (CEST)

Wat doe je als Moderator?
PC Freak 15:02, 13 June 2011 (CEST)

I wanna talk in my language too but no one else understands it :/

HelloImYourMind 23:27, 13 June 2011 (CEST)

lol
HelloImYourMind 00:06, 14 June 2011 (CEST)

? box for ITPT and ENPT

How did you work out that it is 96x96x96 model units in scale?

Chadderz 21:39, 24 June 2011 (CEST)

I'm not sure at that, It's more guessing work and logic thinking :P.
In rMC it's 1. With my CT making experience I can just see the sc in rMC3 is about 100 width. So than I looked at rDS, for ITPT it's ~44,5 at the long straight (for cpu it's ~25, but have you ever seen the cpu driving close to the wall if they weren't bumped).
The width of this is ~4450 (I checked the width with kmp). Devide it and you come at 100, but it's not useful if it's 100 (else BB's/red shells can hit the wall without going off the route), so it's most likely below 100.
Than I randomly thought the size could be a power of 2. So 64 or 128, but 64 is too small and 128 too big, so 96 looks logic :P
(than I just assumed it is for directions :P)
But ingame it looks to be right, small values actually mean the more accurate the cpu movements are, on small parts on DI do the cpu never fail since I entered 2, they did in rc2. And after looking at the kmp of many Ninty tracks the scale is right.
So I can't confirm with hard data it's 96, it could be anything around 100. 96 just looks the most logic one.
(also I think AREA scale is 2048x2048x2048 after looking at the scales used and assuming it's a power of 2)
Vulcanus2 22:02, 24 June 2011 (CEST)