User:Zilly

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Revision as of 22:07, 28 November 2012 by Zilly (talk | contribs) (some updates)
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Introduction

Hello! I'm ZillaSpaz, or Zilla for short. "Zilla" seems common on the internet, so I will start going by my full username. I am a Custom Track builder from the United States of America. My specialty is ported tracks, or starting with the full model, but I am also an editor. I started making Mario Kart Wii Custom Tracks around September 2012. I can make most of a custom track by myself, fortunately. The tutorials around here were very helpful! My debut in this community started with N64 Luigi Raceway.

Custom Tracks

You can see my released Custom Tracks in my user link. My plan at the moment is to finish the DS tracks (which would make three DS releases in a row, like my SNES releases) and then work on my unreleased tracks, since the list is only getting bigger. xD

Here are the other Custom Tracks I am currently working on (from most completed to least completed):

SM64 Tall Tall Mountain

This track is about 92% completed. There are a few issues to fix (and some model swaps), but the main thing left to do is add more fall boundaries and respawns.

SMS Delfino Plaza (Battle)

This track is about 70% completed. I have the model now and it is being improved. Also, the KCL is mostly finished, but the KMP needs work.

DS Mario Circuit

This track has just been started, as of 2012-11-28. I plan to make this have the same quality as DS Airship Fortress, but I am unsure if I can make the Piranha Plants spit fireballs, like they do in the DS version...

DS Wario Stadium

I will start this track when I either get far enough with DS Mario Circuit or release it.

GCN Luigi's Mansion (Battle)

I have a working model and KCL for it, but I will redo this another time to get the vertex colors.

Pipe Network

I am unsure when I will start this track, but I have already designed the layout. This will be my first Custom Track that doesn't use a ported model from another game. I've always wanted a pipe maze. Pipe Network will feature two new "mechanics" not utilized by other Custom Tracks yet [I think].

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