Difference between revisions of "User:Zilly"

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m (I'm probably going to push to release DS Airship Fortress first)
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You can see my released Custom Tracks in my user link (which is also on this page), but here are some others I am currently working on:
 
You can see my released Custom Tracks in my user link (which is also on this page), but here are some others I am currently working on:
 +
 +
===[[DS Airship Fortress#Zilla.27s version|DS Airship Fortress]]===
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This track is about 93% completed. All that's left to do is correct the KMP, which I cannot do at the moment, due to program malfunctions.
  
 
===SM64 Tall Tall Mountain===
 
===SM64 Tall Tall Mountain===
 
This track is about 90% completed. There are a few issues to fix (and some model swaps), but the main thing left to do is add fall boundaries and respawns.
 
This track is about 90% completed. There are a few issues to fix (and some model swaps), but the main thing left to do is add fall boundaries and respawns.
 
===[[DS Airship Fortress#Zilla.27s version|DS Airship Fortress]]===
 
This track is about 80% completed. I just need to fix some checkpoint issues and model a few more things, like the castle ridges and fall boundaries. I also need to add Bullet Bills.
 
  
 
===Pipe Network (working title)===
 
===Pipe Network (working title)===

Revision as of 21:29, 29 October 2012

Introduction

Hello! I'm ZillaSpaz, or Zilla for short. "Zilla" seems common on the internet, so I will start going by my full username. I started making Mario Kart Wii Custom Tracks around September 2012. I can make most of a custom track by myself, fortunately. The tutorials around here were very helpful! My debut in this community started with N64 Luigi Raceway.

Custom Tracks

You can see my released Custom Tracks in my user link (which is also on this page), but here are some others I am currently working on:

DS Airship Fortress

This track is about 93% completed. All that's left to do is correct the KMP, which I cannot do at the moment, due to program malfunctions.

SM64 Tall Tall Mountain

This track is about 90% completed. There are a few issues to fix (and some model swaps), but the main thing left to do is add fall boundaries and respawns.

Pipe Network (working title)

This track won't be started until SM64 Tall Tall Mountain and DS Airship Fortress are released. This will be my first Custom Track that isn't a port. I've always wanted a pipe maze. Pipe Network will feature two new "mechanics" not utilized by other Custom Tracks yet [I think].

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