Difference between revisions of "User:Zilly"

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(some plans)
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== Introduction ==
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==Introduction==
 
Hello! I'm ZillaSpaz, or Zilla for short. "Zilla" seems common on the internet, so I will start going by my full username. I started making Mario Kart Wii Custom Tracks not too long ago. I can make most of a custom track by myself, fortunately. The tutorials around here were very helpful! My debut in this community started with [[N64 Luigi Raceway]].
 
Hello! I'm ZillaSpaz, or Zilla for short. "Zilla" seems common on the internet, so I will start going by my full username. I started making Mario Kart Wii Custom Tracks not too long ago. I can make most of a custom track by myself, fortunately. The tutorials around here were very helpful! My debut in this community started with [[N64 Luigi Raceway]].
  
== Custom Tracks ==
+
==Custom Tracks==
  
 
You can see my released Custom Tracks in my user link (which is also on this page), but here are some others I am currently working on:
 
You can see my released Custom Tracks in my user link (which is also on this page), but here are some others I am currently working on:
  
* SM64 Tall Tall Mountain: 90%
+
===SM64 Tall Tall Mountain===
* [[DS Airship Fortress]]: 25%
+
This track is about 90% completed. There are a few issues to fix (and some model swaps), but the main thing left to do is add fall boundaries and respawns.
* DS Tick Tock Clock: won't be started until two other CTs are released, but I do have ideas for this
+
 
* Pipe Network: won't be started until two other CTs are released, working title, not a port!
+
===[[DS Airship Fortress#Zilla.27s version|DS Airship Fortress]]===
 +
This track is about 33% completed. I have the model, but it still is being textured.
 +
 
 +
===DS Tick Tock Clock===
 +
This track won't be started until SM64 Tall Tall Mountain and DS Airship Fortress are released, but I do have ideas for this.
 +
 
 +
===Pipe Network (working title)===
 +
This track won't be started until SM64 Tall Tall Mountain and DS Airship Fortress are released. This will be my first Custom Track that isn't a port. I've always wanted a pipe maze. Pipe Network will feature two new "mechanics" not utilized by other Custom Tracks yet [I think].
  
 
{{User-Zilla-Link}}
 
{{User-Zilla-Link}}

Revision as of 22:26, 15 October 2012

Introduction

Hello! I'm ZillaSpaz, or Zilla for short. "Zilla" seems common on the internet, so I will start going by my full username. I started making Mario Kart Wii Custom Tracks not too long ago. I can make most of a custom track by myself, fortunately. The tutorials around here were very helpful! My debut in this community started with N64 Luigi Raceway.

Custom Tracks

You can see my released Custom Tracks in my user link (which is also on this page), but here are some others I am currently working on:

SM64 Tall Tall Mountain

This track is about 90% completed. There are a few issues to fix (and some model swaps), but the main thing left to do is add fall boundaries and respawns.

DS Airship Fortress

This track is about 33% completed. I have the model, but it still is being textured.

DS Tick Tock Clock

This track won't be started until SM64 Tall Tall Mountain and DS Airship Fortress are released, but I do have ideas for this.

Pipe Network (working title)

This track won't be started until SM64 Tall Tall Mountain and DS Airship Fortress are released. This will be my first Custom Track that isn't a port. I've always wanted a pipe maze. Pipe Network will feature two new "mechanics" not utilized by other Custom Tracks yet [I think].

Template:User-Zilla-Link