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==Introduction==
 
==Introduction==
Hello! I'm ZillaSpaz, or Zilla for short. "Zilla" seems common on the internet, so I will start going by my full username. I am a Custom Track builder from the United States of America. ''My specialty is ported tracks, or starting with the full model, but I am also an editor.'' I started making Mario Kart Wii Custom Tracks around September 2012. I can make most of a custom track by myself, fortunately. The tutorials around here were very helpful! My debut in this community started with [[N64 Luigi Raceway]].
+
Hello! I am ZillaSpaz, or Zilla for short. I am a [[Mario Kart Wii]] [[Custom Track]] maker from the United States of America. I only make ported tracks, but I am also very capable of editing a model.
  
==Custom Tracks==
+
My first Custom Track is Beta 1 of [[N64 Luigi Raceway]], which was made near the end of August 2012.
You can see my released Custom Tracks in my user link. I'm going to try some ideas on how to get DS Tick-Tock Clock to work on Mario Kart Wii. If that doesn't work, or if I finish DS Tick-Tock Clock, I'm going to finish SM64 Tall Tall Mountain next.
 
  
Here are the other Custom Tracks I am currently working on (from most completed to least completed):
+
==Various plans==
 +
Here are some things I ''plan'' on finishing, more priority from top to bottom:
  
===SM64 Tall Tall Mountain===
+
*[[3DS Wuhu Loop]]
This track is about 92% completed. There are a few issues to fix (and some model swaps), but the main thing left to do is add more fall boundaries and respawns.
+
*[[N64 Wario Stadium]]
 +
*[[SM64 Castle Grounds]]: remake
 +
*[[GBA Luigi Circuit]]: rain
 +
*[[GCN Luigi's Mansion]]
  
===SMS Delfino Plaza (Battle)===
+
==CT Tropes==
This track is about 70% completed. I have the model now and it is being improved. Also, the KCL is mostly finished, but the KMP needs work.
+
'''''Delivered for satirical purposes only.'''''
  
===GCN Luigi's Mansion (Battle)===
+
* Blind turns
I have a working model and KCL for it, but I will try to redo this another time to get the vertex colors. If not, I will try to make some vertex colors manually.
+
* Too many boost panels (catching up is ''not'' allowed!)
 +
* Too many cannons (anything to make the game more automatic)
 +
* Portals or lazily-linked themes
 +
* Loooooooooooong
 +
* Enemies that move 120+ KM/h
 +
* Boost panels on the obviously still-slower split path
 +
* Sticky road is not a substitute for smoothness
 +
* Jump pads for when fixed speed is not required
 +
* Clearly only tested with Mach Bike
 +
* Direction biased jumps
 +
** "Anywhere but the middle" jumps
 +
* Why does Bowser have so many not-castles again?
 +
* Of course the Bullet Bill has to drop me off mid-180° turn
 +
* Entire course is made of right angles
 +
* I can download my own music, thank you
 +
* I don't feel like decorating, so here's a sea and a bridge
 +
* Bouncy Mushrooms in original tracks! Or you can just redesign..
 +
* Required tricking!
 +
** Required not tricking!
 +
* "No small people allowed" jumps
 +
* You know you can remove those nonworking replay cameras? Right?
 +
* Sideways flat slopes
 +
* Wait, wasn't that same texture off-road a few minutes ago?
 +
** Wait, this same texture is both road and wall?
 +
* Th-th-this feels a bit-bit-bit bumpy
 +
* Oh sorry, you missed the road when it started getting randomly fenced? Go back around
 +
* Bouncy metal grates! Because that makes sense...
 +
* How else are they going to know my CT has fire in it?
 +
* Sunset track! I guess it has... stuff
 +
* Only smooth pavement should sound like smooth pavement
 +
* A random obstacle appears in your path while you jump over a hill!
 +
* Unlicensed, forced ownership of a track to a Nintendo character
 +
** Rosalina doesn't love you
 +
* Why you'd put that obstacle way out there? You know we're just going to take the lines
 +
** You put big obstacles on the lines? Meanie
 +
* Mmmmmmmmmmmmmemes
 +
* Plagiarism in an "original track"
 +
* Where the heck do I go
 +
* I think this................. lags a little
 +
* That is not a turn. That is not what a turn looks like
 +
* You failed this section? DO IT AGAIN
 +
* Glitch? Eh, we'll fix it later
 +
* Bridges =/= floating, paper-thin roads
 +
* Oh, that's not a real word? It is now
 +
* You're not supposed to go that way, but I didn't feel like hiring a fencer
 +
* No road UV mapping
 +
* Paper-thin concrete walls
 +
* Pointless trick, because boost panel right after it
 +
* Slippery road in tight spaces, because the author hates you
 +
* Eh, we'll make it look interesting later
 +
* Wait, where is that coming from? It doesn't appear to have a source
 +
* You came out a little wide? You get a perpendicular wall
 +
* Don't you remember what these original Objects do if you can hit them?
 +
* Starting area walled in? Are you that worried about exploits?
 +
* Drop down by hitting a wall, losing all prior speed and be forced to rely on tricks or boost panels
 +
* What's the point of the 2nd layer of metal grid again?
 +
* Ground movement illusions
 +
* Well, it's not like we're able to check both ways before crossing the street
 +
* I know it's hard to choose a wall SFX, but sometimes a rock is just a rock
 +
* The outermost pixel of your character touched the cliff? You fall off
 +
* Realistic textures in a cartoony game
 +
* You don't think that cannon/boost/item row is a bit too close to the finish line?
 +
* Boost ramp isn't connected to the wall, which results in a fall boundary or an awkward skip
 +
* Why are these respawns so high?
 +
** Why are these respawns so low?
 +
*** Why does this track have both!?
 +
* Why is there so much open space? This isn't an adventure game
 +
* Don't you think the ramp and off-road are in reverse order?
 +
* Boost/trick ramp sends you too far, resulting in skipping the upcoming platform and falling
 +
* Middle of the cannon is the only safe entry point
 +
* You know respawns have slots, right?
 +
* Ugh, I was going to make that jump anyway, you meanie
 +
* Sideways cannons, because I don't feel like making proper transitions
 +
* There's really no need to make a course absolutely bonkers. Really.
 +
* Enemies can't decide if they want to take tight lines or wide lines
 +
* Why is there a boost panel no one can reach, because of bumpiness?
 +
* Oh, ''now'' you decide I'm out of bounds
 +
* New tracks that belong in 2011
 +
* Nope, you can only take the slow route this lap
 +
* I hope you know that you move slower in the air than on land
 +
** Faaaaaaaaaaaaaaaaaaaaaaaaaaaalling
 +
* You may think you fixed the glitch, but you didn't!
 +
* Now it's even worse!
 +
* You've established a meta? Time to change all the rules with this update
  
===Pipe Network===
+
And for the '''most''' important one:
I am unsure when I will start this track, but I have already designed the layout. This will be my first Custom Track that doesn't use a ported model from another game. I've always wanted a pipe maze. Pipe Network will feature two new "mechanics" not utilized by other Custom Tracks yet [I think].
+
* Hey, maybe I just suck, but I'm going to blame the author for it anyway
  
 
{{User-Zilla-Link}}
 
{{User-Zilla-Link}}
 
[[Category:People]]
 
[[Category:People]]

Revision as of 13:48, 26 July 2016

Introduction

Hello! I am ZillaSpaz, or Zilla for short. I am a Mario Kart Wii Custom Track maker from the United States of America. I only make ported tracks, but I am also very capable of editing a model.

My first Custom Track is Beta 1 of N64 Luigi Raceway, which was made near the end of August 2012.

Various plans

Here are some things I plan on finishing, more priority from top to bottom:

CT Tropes

Delivered for satirical purposes only.

  • Blind turns
  • Too many boost panels (catching up is not allowed!)
  • Too many cannons (anything to make the game more automatic)
  • Portals or lazily-linked themes
  • Loooooooooooong
  • Enemies that move 120+ KM/h
  • Boost panels on the obviously still-slower split path
  • Sticky road is not a substitute for smoothness
  • Jump pads for when fixed speed is not required
  • Clearly only tested with Mach Bike
  • Direction biased jumps
    • "Anywhere but the middle" jumps
  • Why does Bowser have so many not-castles again?
  • Of course the Bullet Bill has to drop me off mid-180° turn
  • Entire course is made of right angles
  • I can download my own music, thank you
  • I don't feel like decorating, so here's a sea and a bridge
  • Bouncy Mushrooms in original tracks! Or you can just redesign..
  • Required tricking!
    • Required not tricking!
  • "No small people allowed" jumps
  • You know you can remove those nonworking replay cameras? Right?
  • Sideways flat slopes
  • Wait, wasn't that same texture off-road a few minutes ago?
    • Wait, this same texture is both road and wall?
  • Th-th-this feels a bit-bit-bit bumpy
  • Oh sorry, you missed the road when it started getting randomly fenced? Go back around
  • Bouncy metal grates! Because that makes sense...
  • How else are they going to know my CT has fire in it?
  • Sunset track! I guess it has... stuff
  • Only smooth pavement should sound like smooth pavement
  • A random obstacle appears in your path while you jump over a hill!
  • Unlicensed, forced ownership of a track to a Nintendo character
    • Rosalina doesn't love you
  • Why you'd put that obstacle way out there? You know we're just going to take the lines
    • You put big obstacles on the lines? Meanie
  • Mmmmmmmmmmmmmemes
  • Plagiarism in an "original track"
  • Where the heck do I go
  • I think this................. lags a little
  • That is not a turn. That is not what a turn looks like
  • You failed this section? DO IT AGAIN
  • Glitch? Eh, we'll fix it later
  • Bridges =/= floating, paper-thin roads
  • Oh, that's not a real word? It is now
  • You're not supposed to go that way, but I didn't feel like hiring a fencer
  • No road UV mapping
  • Paper-thin concrete walls
  • Pointless trick, because boost panel right after it
  • Slippery road in tight spaces, because the author hates you
  • Eh, we'll make it look interesting later
  • Wait, where is that coming from? It doesn't appear to have a source
  • You came out a little wide? You get a perpendicular wall
  • Don't you remember what these original Objects do if you can hit them?
  • Starting area walled in? Are you that worried about exploits?
  • Drop down by hitting a wall, losing all prior speed and be forced to rely on tricks or boost panels
  • What's the point of the 2nd layer of metal grid again?
  • Ground movement illusions
  • Well, it's not like we're able to check both ways before crossing the street
  • I know it's hard to choose a wall SFX, but sometimes a rock is just a rock
  • The outermost pixel of your character touched the cliff? You fall off
  • Realistic textures in a cartoony game
  • You don't think that cannon/boost/item row is a bit too close to the finish line?
  • Boost ramp isn't connected to the wall, which results in a fall boundary or an awkward skip
  • Why are these respawns so high?
    • Why are these respawns so low?
      • Why does this track have both!?
  • Why is there so much open space? This isn't an adventure game
  • Don't you think the ramp and off-road are in reverse order?
  • Boost/trick ramp sends you too far, resulting in skipping the upcoming platform and falling
  • Middle of the cannon is the only safe entry point
  • You know respawns have slots, right?
  • Ugh, I was going to make that jump anyway, you meanie
  • Sideways cannons, because I don't feel like making proper transitions
  • There's really no need to make a course absolutely bonkers. Really.
  • Enemies can't decide if they want to take tight lines or wide lines
  • Why is there a boost panel no one can reach, because of bumpiness?
  • Oh, now you decide I'm out of bounds
  • New tracks that belong in 2011
  • Nope, you can only take the slow route this lap
  • I hope you know that you move slower in the air than on land
    • Faaaaaaaaaaaaaaaaaaaaaaaaaaaalling
  • You may think you fixed the glitch, but you didn't!
  • Now it's even worse!
  • You've established a meta? Time to change all the rules with this update

And for the most important one:

  • Hey, maybe I just suck, but I'm going to blame the author for it anyway

Template:User-Zilla-Link