Difference between revisions of "User:Rex"

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If you want to ask me questions or requests that are related to any of the mods I've published on here, you're free to ask on my [[User_talk:Rex|user talk]] page. I have a Discord account, but I'm not very confident in talking with people I haven't talked with much before directly, so I would prefer you use the talk page if we've never interacted before. If you know what my Discord account is, feel free to ping me in a server I'm in (such as the public Tockdom one from the main page, or DM me if you have me added), instead of using the talk page.
 
If you want to ask me questions or requests that are related to any of the mods I've published on here, you're free to ask on my [[User_talk:Rex|user talk]] page. I have a Discord account, but I'm not very confident in talking with people I haven't talked with much before directly, so I would prefer you use the talk page if we've never interacted before. If you know what my Discord account is, feel free to ping me in a server I'm in (such as the public Tockdom one from the main page, or DM me if you have me added), instead of using the talk page.
  
'''If you want to update any of my Custom Tracks:''' please contact me before you do anything if possible, and I'll let you know what I'm fine with! I'll likely be fine with you updating it as long as the focus is on bug fixes and such, and if I haven't mentioned doing anything with the track any time soon myself. If an update is more for your own or a distribution's preferences, I would appreciate the update being labeled as an alternate or distribution specific version. (ex. v1.0-alt, v1.0.mkw) Please respect my wishes for aspects of my tracks I do not want altered in case I reject anything being done. Overall I would prefer if my tracks stay close to how I originally made them in visuals and gameplay, so please don't majorly change anything about those without permission.
+
'''If you want to update any of my Custom Tracks:''' please contact me before you do anything if possible, and I'll let you know what I'm fine with! I'll likely be fine with you updating it as long as the focus is on bug fixes and such, and if I haven't mentioned doing anything with the track any time soon myself. If an update is more for your own or a distribution's preferences, I would appreciate the update being labeled as an alternate or distribution specific version. (ex. v1.0-alt, v1.0.mkw) Please respect my wishes for aspects of my tracks I do not want altered, in case I reject anything being done. Overall I would prefer if my tracks stay close to how I originally made them in visuals and gameplay, so please don't majorly change anything about those without permission.
  
I will sometimes update tracks made by others, usually for fixing bugs or other flaws in them, though sometimes I'll do more major updates. I'll likely not take any requests for updating tracks, as I mainly update tracks I am interested in doing one for, and as long as the original author(s) give permission for updating it (or are inactive).
+
I will sometimes update tracks made by others, usually for fixing things with the KCL or KMP of them as well as any other quality of life fixes, though sometimes I'll do more major updates that update several aspects of the track. I'll probably not take requests for updating tracks in most cases, whether you're the original author or not, as I mainly want to update tracks I am interested in doing an update for, and as long as the original author(s) give permission for updating it (or have had no activity). I tend to have more motivation for doing these updates compared to making and modeling tracks from scratch, so I'll usually be releasing updates to tracks more often than releasing new tracks.<br>
 
<spoiler text="List of tracks I've updated:">
 
<spoiler text="List of tracks I've updated:">
* [[Thwomp Swamp]] v1.01 (KCL)
+
{| class="wikitable sortable"
* [[Silly Rainbow]] v1.1 (KMP)
+
! Track
* [[Loopdeeloop Galaxy]] v2.0 and v2.1 (all around)
+
! Version
* [[CandyCorp Canyon]] Beta 2 (lag reduce and minor enemy/item route changes)
+
! Date of release
* [[Skybound Cloudscape]] v1.2 (no lap count fix)
+
! Information
* [[Intergalactic Lair]] Beta 2 and Beta 2.1 (checkpoint modifications to improve respawns)
+
|-
* [[R'Lyeh]] v1.1 (all around)
+
| [[Thwomp Swamp]]
* [[Mario's World Trip Down Memory Lane]] v1.2 (all around)
+
| v1.01
* [[Angry Video Game Circuit]] Alpha 2 (attempt to fix item route bugs)
+
| 2020-06-08
* [[Girly Course]] v1.2 (all around)
+
| Raised walls in the KCL to prevent falling through the track
* [[Aqua Temple]] v1.3 (all around)
+
|-
* [[Bi Skies]] v1.1 (KCL and KMP)
+
| [[Silly Rainbow]]
* [[Bowser's Bonanza]] v1.0-beta2 (KMP)
+
| v1.1
* [[Cardboard Dimension]] v1.1 (KMP)
+
| 2021-03-11
* [[Choco Canyon]] v1.1 (KCL and KMP)
+
| Fixed a NLC that would sometimes happen, as well as some other KMP updates
* [[Cloudy Courtway]] v1.2 (BRRES and KMP)
+
|-
* [[Gender Flyway]] v2.1 (BRRES, KMP, and BREFT)
+
| [[Loopdeeloop Galaxy]]
* [[Luigi's Ghostly Manor]] v1.1 (BRRES and KMP)
+
| v2.0
* [[Nocturnal Coast]] v1.5 (BRRES, KCL, and speed mod)
+
| 2022-01-23
* Thwomp Swamp v1.1 (BRRES, KCL, and downscale)
+
| In late 2021 I asked Jaden about updating this track, mainly to reduce the lag and add a starting platform if I recall, but it turned into a more major all around update for the track.
 +
|-
 +
| Loopdeeloop Galaxy
 +
| v2.1
 +
| 2022-05-30
 +
| Moved a respawn point to be less harsh, and lowered the water current speed.
 +
|-
 +
| [[CandyCorp Canyon]]
 +
| Beta 2
 +
| 2023-01-02
 +
| Reduced lag, and minor enemy/item route changes
 +
|-
 +
| [[Skybound Cloudscape]]
 +
| v1.2
 +
| 2023-01-02
 +
| Fixed no lap count
 +
|-
 +
| [[Intergalactic Lair]]
 +
| Beta 2
 +
| 2023-01-02
 +
| Moved checkpoints to improve respawns at the last section of the track
 +
|-
 +
| Intergalactic Lair
 +
| Beta 2.1
 +
| 2023-01-02
 +
| Thought of a better way of doing the checkpoints soon after releasing the previous update
 +
|-
 +
| [[R'Lyeh]]
 +
| v1.1
 +
| 2023-07-10
 +
| This track was one of my favorites from the City themed CT Jam I hosted. The update mainly just changes/adds various QOL features to it
 +
|-
 +
| [[Mario's World Trip Down Memory Lane]]
 +
| v1.2
 +
| 2023-07-10
 +
| The main things I wanted to do with this update were fixing the offroad glitch and some of the textures, but there were quite a bit more things that I ended up updating
 +
|-
 +
| [[Angry Video Game Circuit]]
 +
| Alpha 2
 +
| 2023-08-15
 +
| Mainly an attempt to fix a item route issue
 +
|-
 +
| [[Girly Course]]
 +
| v1.2
 +
| 2023-08-15
 +
| All around QOL changes. Middle is solid fall now, as you could get a bit stuck in it
 +
|-
 +
| Thwomp Swamp
 +
| v1.1
 +
| 2023-09-16
 +
| Downscale, optimized model a bit, and re-encoded the course model and KCL. The lighting of the track was made different, though that was not an intended change, and it will be reverted to how it was before in the next released update.
 +
|-
 +
| [[Aqua Temple]]
 +
| v1.3
 +
| 2023-09-22
 +
| All around QOL changes. Old versions had mipmaps despite not seeming like it, so hopefully the re-encoded mipmaps look at least somewhat better
 +
|-
 +
| [[Bi Skies]]
 +
| v1.1
 +
| 2023-09-22
 +
| Moves an infinite respawn point, among some other small changes
 +
|-
 +
| [[Bowser's Bonanza]]
 +
| v1.0-beta2
 +
| 2023-09-22
 +
| Remade the item routes, and updated the checkpoints and respawns
 +
|-
 +
| [[Cardboard Dimension]]
 +
| v1.1
 +
| 2023-09-22
 +
| Polished the KMP a bit, and shifted the track up to prevent item position bug
 +
|-
 +
| [[Choco Canyon]]
 +
| v1.1
 +
| 2023-09-22
 +
| Similar to Cardboard Dimension, mainly KMP updates
 +
|-
 +
| [[Cloudy Courtway]]
 +
| v1.2
 +
| 2023-09-22
 +
| Mainly updated for the respawn point at one section of the track, but made some other small updates to the KMP too
 +
|-
 +
| [[Gender Flyway]]
 +
| v2.1
 +
| 2023-09-22
 +
| All around fixes and additions
 +
|-
 +
| [[Luigi's Ghostly Manor]]
 +
| v1.1
 +
| 2023-09-22
 +
| Updated to fix the item route issues (being from the MC3 item routes still being present in the track), and some miscellaneous changes and additions were made too
 +
|-
 +
| [[Nocturnal Coast]]
 +
| v1.5
 +
| 2023-09-22
 +
| Fixed some of the textures, and made some KCL and KMP changes
 +
|-
 +
| [[Poisonous Pass]]
 +
| v1.2
 +
| 2023-12-14
 +
| The ramp to the single mushroom is more consistent now, and some other under the hood changes were made as well
 +
|-
 +
| [[Harvest Harbor]]
 +
| v1.2
 +
| 2023-12-21
 +
| Mainly KCL updates, which attempts to fix instances of random wall KCL, particularly on the last few turns of the track
 +
|-
 +
| [[Withering Will-O-Wisp Woods]]
 +
| v0.9b
 +
| 2023-12-21
 +
| Fixes layering issue with the water, and some KMP changes. There is a new subtle thing I added that you may notice in VS races :p
 +
|}
  
 
To be released in the future:
 
To be released in the future:
 
* [[Dry Dry Castle]] RC2 (just haven't released it, forget exactly what's changed about it at this point)
 
* [[Dry Dry Castle]] RC2 (just haven't released it, forget exactly what's changed about it at this point)
* [[Withering Will-O-Wisp Woods]] v0.9b (also just haven't released it, mainly only fixes the layering issue I believe)
+
* Thwomp Swamp v1.2 (reverted unintended lighting change, scaled model back up a bit, smoothed ending road, and removed second to last tree. waiting on if any more changes are needed for it before releasing it)
* Thwomp Swamp v1.2 (reverted unintended lighting change, scaled model back up a bit, and removed second to last tree. waiting on if any more changes are needed for it before releasing it)
 
 
* [[Chomp Snowpeaks]] Beta (in progress)
 
* [[Chomp Snowpeaks]] Beta (in progress)
 
</spoiler>
 
</spoiler>

Revision as of 13:36, 21 December 2023

Hi! I'm Rex. I kinda just exist, I don't have much interesting to say about myself, and like being in the shadows rather than the spotlight. The main types of mods I create are Custom Tracks, as I have a decent amount of experience in making them, though I tend to make them for my own enjoyment, and not really any serious reasons. I also don't release them all too regularly, as I'm not always motivated to work on things regarding them.

My tracks are not for everybody, I don't really strive for perfection with my tracks (especially visually, beware if you have high standards!), I mainly just try to aim for what I'm personally content with. I recommend you check out other talented creators and their creations on this wiki instead if you're looking for anything that's more polished and pretty! I just hope that you can at least respect that I do this as a hobby, and it's not something I'm aiming to be the best at :>

If you are interested in seeing some of my thoughts and extra little information about the new mods I release, check out my mod blog page.
I also plan to have a link to a folder on this page in the future, containing not only mods I've released here, but also most of my other mods that are too small-scale to upload to this wiki. (BRSTMs I've made, any model or texture modifications outside of CTs/THs, etc.) I'll put the link for it here once it's ready!

Update Permissions

If you want to ask me questions or requests that are related to any of the mods I've published on here, you're free to ask on my user talk page. I have a Discord account, but I'm not very confident in talking with people I haven't talked with much before directly, so I would prefer you use the talk page if we've never interacted before. If you know what my Discord account is, feel free to ping me in a server I'm in (such as the public Tockdom one from the main page, or DM me if you have me added), instead of using the talk page.

If you want to update any of my Custom Tracks: please contact me before you do anything if possible, and I'll let you know what I'm fine with! I'll likely be fine with you updating it as long as the focus is on bug fixes and such, and if I haven't mentioned doing anything with the track any time soon myself. If an update is more for your own or a distribution's preferences, I would appreciate the update being labeled as an alternate or distribution specific version. (ex. v1.0-alt, v1.0.mkw) Please respect my wishes for aspects of my tracks I do not want altered, in case I reject anything being done. Overall I would prefer if my tracks stay close to how I originally made them in visuals and gameplay, so please don't majorly change anything about those without permission.

I will sometimes update tracks made by others, usually for fixing things with the KCL or KMP of them as well as any other quality of life fixes, though sometimes I'll do more major updates that update several aspects of the track. I'll probably not take requests for updating tracks in most cases, whether you're the original author or not, as I mainly want to update tracks I am interested in doing an update for, and as long as the original author(s) give permission for updating it (or have had no activity). I tend to have more motivation for doing these updates compared to making and modeling tracks from scratch, so I'll usually be releasing updates to tracks more often than releasing new tracks.
List of tracks I've updated:


User Link

Some of the mods I've released are exempt from my user link. If it's a mod I made in my own efforts, it's overall something I don't want to be or doesn't really need to be on the user link, whether it be something of mine I don't like much anymore, or is made as a joke or more unorthodox purpose. I may add or remove stuff depending on how I feel about them each time I edit the user link. The mods listed in each category are sorted by when they were first released, with a few exceptions. The "contributions" section mainly consists of tracks where I only worked on part of the model, and/or some of the track's files.