Difference between revisions of "User:Rex"

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Hello! I don't do anything "cool" for the most part, but you can look at the stuff in my user link if you really want to I suppose. Just about all of my work I would not consider to be top tier mods, though if you like them, good for you I guess! Though, there are probably better things to check out if you look at other pages. Most of the mods I create currently are custom tracks, though I do try other things every so often, most of which are experiments and such that likely won't be completed and/or released.  
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Hi! I'm Rex, I kinda just exist. I can't think of many interesting things to say about myself, and prefer being in the shadows rather than the spotlight. I mainly create Custom Tracks, though sometimes I make other types of mods too. I tend to make them for my own enjoyment, and not really any serious reasons. I'm not always motivated to work on things regarding them, so don't expect consistency in the rate they come out. I also play CTWWs on various CT packs semi-regularly.
  
 +
I mainly think about gameplay more than how my tracks look. What I'm content with visually is definitely below what others may see as "good" and is usually more like what was good several years ago. If you're looking for good tracks on the visuals side of things, I recommend you check out many of the other talented creators and their creations on this wiki instead! There is some great work out here. If you're reading this and have seen my tracks (whether you like them or not), I hope you can at least respect that I do this as more of a hobby, and it's not anything I'm purposely striving to be the best at.
  
I've also tried many other things regarding this game in the past, usually with not a lot of success, such as:  
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If you are interested in seeing some of my thoughts and extra little information about the new mods I release, check out [[User:Rex/Mod Blog|my mod blog page]].<br>
* Time Trials (I had a CTGP CT BKT for a few months at one point, but overall I was not very good compared to others. I feel some of the more advanced tech behind drifting in this game such as softdrifting is hard for me to even be decent at)
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I also plan to have a link to a folder on this page in the far future, containing not only mods I've released here, but also most of my other mods that are too small-scale to upload to this wiki. (BRSTMs I've made, any model or texture modifications outside of CTs/THs, etc.) Don't expect it any time soon, but I'll put the link for it here once it's ready!
* Competitive play (I wasn't anything special and I wasn't very involved at all. I mainly only did mogis every so often for a period of time in 2019 and 2020. Of the things I mentioned here, this is by far the one I'm least likely to come back to)
 
* TASing (I've done one submission for a TAS Comp, but that's about it. I don't have a huge interest in TASing and probably wouldn't be able to put the effort into making something good)
 
* Random "coding" stuff (For the most part, all I do is just mess around with things in live memory, I haven't ever really made my own codes. The only useful thing I've done with this is help contribute to very early versions of [[TTs Online]])
 
And of course, modding. While I wouldn't consider myself a professional at it, the modding community is where I feel most comfortable right now, so I primarily do stuff around here.
 
  
 +
==Update Permissions & Updates I've made to other's tracks==
 +
If you want to ask me any questions that are related to any of the mods I've published on here, you're free to either ask on my [[User_talk:Rex|user talk]] page, or ping me in the Tockdom server, CT Jams server, or CTGP Track Testers server. I'm not very confident in talking with people I'm unfamiliar with directly, so I would prefer you ask publicly rather than in direct messaging if we've never interacted before.
  
I often lack motivation, so I don't make mods very often. Out of my own custom tracks, I am only happy with a few of them, and there are some I regret making at times. The track I've made that I like the most currently would probably be [[Paralyzed Cliffs]] due to it being the track I've probably put the most time and effort into so far. The concept of it is also inspired from [https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_Mystery_Dungeon:_Explorers_of_Sky a game that I really like and is something quite special to me].
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'''If you want to update any of my Custom Tracks:''' please contact me before you do anything if possible, and I'll let you know what I'm fine with! I'll most likely be fine with you updating anything, as long as the focus is on bug fixes or such, and you don't majorly change anything about the visuals or gameplay. If an update is not really a bug fix and more for your own or a distribution's preferences, I would appreciate the update being labeled as an alternate or distribution specific version. (ex. v1.0-alt, v1.0.mkw) Please respect my wishes for aspects of my tracks I do not want altered, in case I reject something from being done!
  
== Update related ==
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I will sometimes update tracks made by others, usually for minor quality of life fixes with the visuals or functioning of them, though sometimes I'll do more major updates that update several aspects of the track. In most cases I'll probably not be taking requests for updating tracks, whether you're the original author or not. Unless you've already stated you're fine with updates to anything you've made on your user page, I will likely be contacting you first if I wish to update anything you've made and if you've been active in the community. I tend to have more motivation for doing these updates compared to working on my own tracks, as I feel I excel at the file stuff when it comes to making tracks much more than modeling stuff, so at times I'll probably be releasing updates to my tracks and other's tracks more often than releasing new tracks.<br>
If you want to do anything more than a minor update to one of my past tracks for whatever reason, please let me know what you plan on doing on my [[User_talk:Rex|user talk]], just so I'm aware beforehand. You can also contact me on Discord if I know you there, but I'd prefer you to use my user talk page here if we have not interacted much before. I'll likely be fine with whatever you change, but I would prefer being asked before it is made, in case I want to mention something about the track, or contribute anything that may help you in updating the track.
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<spoiler text="List of tracks I've updated:">
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{| class="wikitable sortable"
 +
! Track
 +
! Version
 +
! Date of release
 +
! Information
 +
|-
 +
| [[Thwomp Swamp]]
 +
| v1.01
 +
| 2020-06-08
 +
| Raised walls in the KCL to prevent falling through the track
 +
|-
 +
| [[Silly Rainbow]]
 +
| v1.1
 +
| 2021-03-11
 +
| Fixed a NLC that would sometimes happen, as well as some other KMP updates
 +
|-
 +
| [[Loopdeeloop Galaxy]]
 +
| v2.0
 +
| 2022-01-23
 +
| In late 2021 I asked Jaden about updating this track, mainly to reduce the lag and add a starting platform if I recall, but it turned into a more major all around update for the track.
 +
|-
 +
| Loopdeeloop Galaxy
 +
| v2.1
 +
| 2022-05-30
 +
| Moved a respawn point to be less harsh, and lowered the water current speed.
 +
|-
 +
| [[CandyCorp Canyon]]
 +
| Beta 2
 +
| 2023-01-02
 +
| Reduced lag, and minor enemy/item route changes
 +
|-
 +
| [[Skybound Cloudscape]]
 +
| v1.2
 +
| 2023-01-02
 +
| Fixed no lap count
 +
|-
 +
| [[Intergalactic Lair]]
 +
| Beta 2
 +
| 2023-01-02
 +
| Moved checkpoints to improve respawns at the last section of the track
 +
|-
 +
| Intergalactic Lair
 +
| Beta 2.1
 +
| 2023-01-02
 +
| Thought of a better way of doing the checkpoints soon after releasing the previous update
 +
|-
 +
| [[R'Lyeh]]
 +
| v1.1
 +
| 2023-07-10
 +
| This track was one of my favorites from the City themed CT Jam I hosted. The update mainly just changes/adds various QOL features to it
 +
|-
 +
| [[Mario's World Trip Down Memory Lane]]
 +
| v1.2
 +
| 2023-07-10
 +
| The main things I wanted to do with this update were fixing the offroad glitch and some of the textures, but there were quite a bit more things that I ended up updating
 +
|-
 +
| [[Angry Video Game Circuit]]
 +
| Alpha 2
 +
| 2023-08-15
 +
| Mainly an attempt to fix a item route issue
 +
|-
 +
| [[Girly Course]]
 +
| v1.2
 +
| 2023-08-15
 +
| All around QOL changes. Middle is solid fall now, as you could get a bit stuck in it
 +
|-
 +
| Thwomp Swamp
 +
| v1.1
 +
| 2023-09-16
 +
| Downscale, optimized model a bit, and re-encoded the course model and KCL. The lighting of the track was made different, though that was not an intended change, and it will be reverted to how it was before in the next released update.
 +
|-
 +
| [[Aqua Temple]]
 +
| v1.3
 +
| 2023-09-22
 +
| All around QOL changes. Old versions had mipmaps despite not seeming like it, so hopefully the re-encoded mipmaps look at least somewhat better
 +
|-
 +
| [[Bi Skies]]
 +
| v1.1
 +
| 2023-09-22
 +
| Moves an infinite respawn point, among some other small changes
 +
|-
 +
| [[Bowser's Bonanza]]
 +
| v1.0-beta2
 +
| 2023-09-22
 +
| Remade the item routes, and updated the checkpoints and respawns
 +
|-
 +
| [[Cardboard Dimension]]
 +
| v1.1
 +
| 2023-09-22
 +
| Polished the KMP a bit, and shifted the track up to prevent item position bug
 +
|-
 +
| [[Choco Canyon]]
 +
| v1.1
 +
| 2023-09-22
 +
| Similar to Cardboard Dimension, mainly KMP updates
 +
|-
 +
| [[Cloudy Courtway]]
 +
| v1.2
 +
| 2023-09-22
 +
| Mainly updated for the respawn point at one section of the track, but made some other small updates to the KMP too
 +
|-
 +
| [[Gender Flyway]]
 +
| v2.1
 +
| 2023-09-22
 +
| All around fixes and additions
 +
|-
 +
| [[Luigi's Ghostly Manor]]
 +
| v1.1
 +
| 2023-09-22
 +
| Updated to fix the item route issues (being from the MC3 item routes still being present in the track), and some miscellaneous changes and additions were made too
 +
|-
 +
| [[Nocturnal Coast]]
 +
| v1.5
 +
| 2023-09-22
 +
| Fixed some of the textures, and made some KCL and KMP changes
 +
|-
 +
| [[Poisonous Pass]]
 +
| v1.2
 +
| 2023-12-14
 +
| The ramp to the single mushroom is more consistent now, and some other under the hood changes were made as well
 +
|-
 +
| [[Harvest Harbor]]
 +
| v1.2
 +
| 2023-12-21
 +
| Mainly KCL updates, which attempts to fix instances of random wall KCL, particularly on the last few turns of the track
 +
|-
 +
| [[Withering Will-O-Wisp Woods]]
 +
| v0.9b
 +
| 2023-12-21
 +
| Fixes layering issue with the water, and some KMP changes. There is a new subtle thing I added that you may notice in VS races :p
 +
|-
 +
| [[Death Star]]
 +
| v1.2
 +
| 2024-02-09
 +
| Collab update with Kanto, the changes I made were related to the course and KCL models, primarily optimizing and reducing the details in the course model
 +
|-
 +
| [[Alternate Ghost Valley 2]]
 +
| v1.1
 +
| 2024-02-26
 +
| Adds to and modifies a bit of the model to make it more "Nintendo-esque" I suppose, but the main motivation behind this update was moving the first incline to be earlier in the straight, so the turn afterwards isn't as blind, and removing faces that were under the road in both the model and KCL.
 +
|-
 +
| [[Chain Chomp Bark Park]]
 +
| v1.1
 +
| 2024-02-26
 +
| Updates the checkpoints to fix everyone in first bug in online races. Also remade the enemy and item routes, primarily because there could have been self link issues with the latter. (I tried making them pretty similar to the old ones)
 +
|-
 +
| [[Mothim Circuit]]
 +
| v2.1
 +
| 2024-03-25
 +
| Mainly updated to fix up the checkpoints, as in Yosh's Track Pack DX online rooms, the position tracking would be awkward. Also updates and adds a few other things in the KMP, most noticeably the water splash and new intro cameras.
 +
|-
 +
| Thwomp Swamp
 +
| v1.2
 +
| 2024-04-08
 +
| Fixes the incorrect lighting from the previous version, and makes several other minor fixes and changes to the track at the recommendations of the CTGP Council.
 +
|-
 +
| [[Plasma Hideout]]
 +
| Beta
 +
| 2024-04-11
 +
| Wanted to update this track, as I like it, though the author has been inactive. Normally for updates to other people's tracks I would only increment the version number by one (for example this would be Alpha 2), but since this is a somewhat big update and makes the track feel at least a little more complete, I made it a Beta instead. I also uploaded an alternate version that I plan to include in a distribution I'll be releasing this year (hopefully).
 +
|-
 +
| [[Canyon Track]]
 +
| Beta 3
 +
| 2024-04-15
 +
| Updated mainly to add animations and fix the fence material. Also has some minor KMP changes (most notably adjusting the enemy and item routes so they don't run into the wall at the halfpipe part, and the item set soon after being lowered)
 +
|}
  
A few of my existing tracks I already have plans for updating "soon". I am fine with most if not all of my tracks being updated, though I'd prefer for you to ask before updating some of them. If you want to see all the tracks I've released or plan to release on the wiiki and if I am fine with people updating them without permission or not, check the lists in the spoiler below.
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Some things to be released in the future:
 +
* [[Dry Dry Castle]] RC2 (just haven't released it, forget exactly what's changed about it at this point and that's part of the reasoning)
 +
* [[Chomp Snowpeaks]] Beta (in progress, haven't worked on in a while)
 +
</spoiler>
  
<spoiler text="Update Permission List">
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==User Link==
You can likely update these without needing to ask me, as they are tracks I don't plan on coming back to the initial versions of any time soon:
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Some of the mods I've released are exempt from my user link. I used to exclude the ones I liked less, but now I only exclude ones that I feel were kinda useless to release in retrospect and didn't put much effort into. The mods listed in each category are sorted by when they were first created or released, with a few exceptions. The "contributions" section of the user link mainly consists of tracks where I only worked on parts of the model for, and/or some of the track's files.
* Sherbet Circuit (a remake is planned at some point)
 
* Telamon Heights
 
* SBSPLCP Floor It 1 & 3
 
* Stunny City
 
* Dim District (a remake is planned at some point)
 
* Dalisdis Alley
 
* Paratroopa Pass
 
* Journey Across Maps
 
* Before-Time Planet (release TBD)
 
* Lab in Cave (release TBD)
 
 
 
These tracks I am fine with receiving updates, but please ask me first if you can help it: (you should also ask the other author(s) if the track is a collab)
 
* Mossy Tower Ruins
 
* Tech Tube Town
 
* Paralyzed Cliffs
 
* Hazy Lazy Desert (my own update is planned at some point)
 
* Yoshi's Summer Safari
 
* Cove Crossing (release TBD)
 
</spoiler>
 
== User Link ==
 
Not everything I made is listed on my user link. Things that are absent are basically stuff I made in the past that I feel have not much point to existing. If it was released on the Wiiki, anyone can freely use it, even if it isn't in the user link.
 
 
----
 
----
 
{{User-Rex-Link}}
 
{{User-Rex-Link}}

Latest revision as of 22:41, 19 April 2024

Hi! I'm Rex, I kinda just exist. I can't think of many interesting things to say about myself, and prefer being in the shadows rather than the spotlight. I mainly create Custom Tracks, though sometimes I make other types of mods too. I tend to make them for my own enjoyment, and not really any serious reasons. I'm not always motivated to work on things regarding them, so don't expect consistency in the rate they come out. I also play CTWWs on various CT packs semi-regularly.

I mainly think about gameplay more than how my tracks look. What I'm content with visually is definitely below what others may see as "good" and is usually more like what was good several years ago. If you're looking for good tracks on the visuals side of things, I recommend you check out many of the other talented creators and their creations on this wiki instead! There is some great work out here. If you're reading this and have seen my tracks (whether you like them or not), I hope you can at least respect that I do this as more of a hobby, and it's not anything I'm purposely striving to be the best at.

If you are interested in seeing some of my thoughts and extra little information about the new mods I release, check out my mod blog page.
I also plan to have a link to a folder on this page in the far future, containing not only mods I've released here, but also most of my other mods that are too small-scale to upload to this wiki. (BRSTMs I've made, any model or texture modifications outside of CTs/THs, etc.) Don't expect it any time soon, but I'll put the link for it here once it's ready!

Update Permissions & Updates I've made to other's tracks

If you want to ask me any questions that are related to any of the mods I've published on here, you're free to either ask on my user talk page, or ping me in the Tockdom server, CT Jams server, or CTGP Track Testers server. I'm not very confident in talking with people I'm unfamiliar with directly, so I would prefer you ask publicly rather than in direct messaging if we've never interacted before.

If you want to update any of my Custom Tracks: please contact me before you do anything if possible, and I'll let you know what I'm fine with! I'll most likely be fine with you updating anything, as long as the focus is on bug fixes or such, and you don't majorly change anything about the visuals or gameplay. If an update is not really a bug fix and more for your own or a distribution's preferences, I would appreciate the update being labeled as an alternate or distribution specific version. (ex. v1.0-alt, v1.0.mkw) Please respect my wishes for aspects of my tracks I do not want altered, in case I reject something from being done!

I will sometimes update tracks made by others, usually for minor quality of life fixes with the visuals or functioning of them, though sometimes I'll do more major updates that update several aspects of the track. In most cases I'll probably not be taking requests for updating tracks, whether you're the original author or not. Unless you've already stated you're fine with updates to anything you've made on your user page, I will likely be contacting you first if I wish to update anything you've made and if you've been active in the community. I tend to have more motivation for doing these updates compared to working on my own tracks, as I feel I excel at the file stuff when it comes to making tracks much more than modeling stuff, so at times I'll probably be releasing updates to my tracks and other's tracks more often than releasing new tracks.
List of tracks I've updated:


User Link

Some of the mods I've released are exempt from my user link. I used to exclude the ones I liked less, but now I only exclude ones that I feel were kinda useless to release in retrospect and didn't put much effort into. The mods listed in each category are sorted by when they were first created or released, with a few exceptions. The "contributions" section of the user link mainly consists of tracks where I only worked on parts of the model for, and/or some of the track's files.