Difference between revisions of "User:Rex"
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− | Hi! I'm Rex | + | Hi! I'm Rex, I kinda just exist. I can't think of many interesting things to say about myself, and prefer being in the shadows rather than the spotlight. I mainly create Custom Tracks, though sometimes I make other types of mods too. I tend to make them for my own enjoyment, and not really any serious reasons. I'm not always motivated to work on things regarding them, so don't expect consistency in the rate they come out. I also play CTWWs on various CT packs semi-regularly. |
− | + | I mainly think about gameplay more than how my tracks look. What I'm content with visually is definitely below what others may see as "good" and is usually more like what was good several years ago. If you're looking for good tracks on the visuals side of things, I recommend you check out many of the other talented creators and their creations on this wiki instead! There is some great work out here. If you're reading this and have seen my tracks (whether you like them or not), I hope you can at least respect that I do this as more of a hobby, and it's not anything I'm purposely striving to be the best at. | |
If you are interested in seeing some of my thoughts and extra little information about the new mods I release, check out [[User:Rex/Mod Blog|my mod blog page]].<br> | If you are interested in seeing some of my thoughts and extra little information about the new mods I release, check out [[User:Rex/Mod Blog|my mod blog page]].<br> | ||
− | I also plan to have a link to a folder on this page in the far future, containing not only mods I've released here, but also most of my other mods that are too small-scale to upload to this wiki. (BRSTMs I've made, any model or texture modifications outside of CTs/THs, etc.) I'll put the link for it here once it's ready! | + | I also plan to have a link to a folder on this page in the far future, containing not only mods I've released here, but also most of my other mods that are too small-scale to upload to this wiki. (BRSTMs I've made, any model or texture modifications outside of CTs/THs, etc.) Don't expect it any time soon, but I'll put the link for it here once it's ready! |
− | ==Update Permissions== | + | ==Update Permissions & Updates I've made to other's tracks== |
− | If you want to ask me questions that are related to any of the mods I've published on here, you're free to ask on my [[User_talk:Rex|user talk]] page. | + | If you want to ask me any questions that are related to any of the mods I've published on here, you're free to either ask on my [[User_talk:Rex|user talk]] page, or ping me in the Tockdom server, CT Jams server, or CTGP Track Testers server. I'm not very confident in talking with people I'm unfamiliar with directly, so I would prefer you ask publicly rather than in direct messaging if we've never interacted before. |
'''If you want to update any of my Custom Tracks:''' please contact me before you do anything if possible, and I'll let you know what I'm fine with! I'll most likely be fine with you updating anything, as long as the focus is on bug fixes or such, and you don't majorly change anything about the visuals or gameplay. If an update is not really a bug fix and more for your own or a distribution's preferences, I would appreciate the update being labeled as an alternate or distribution specific version. (ex. v1.0-alt, v1.0.mkw) Please respect my wishes for aspects of my tracks I do not want altered, in case I reject something from being done! | '''If you want to update any of my Custom Tracks:''' please contact me before you do anything if possible, and I'll let you know what I'm fine with! I'll most likely be fine with you updating anything, as long as the focus is on bug fixes or such, and you don't majorly change anything about the visuals or gameplay. If an update is not really a bug fix and more for your own or a distribution's preferences, I would appreciate the update being labeled as an alternate or distribution specific version. (ex. v1.0-alt, v1.0.mkw) Please respect my wishes for aspects of my tracks I do not want altered, in case I reject something from being done! | ||
− | I will sometimes update tracks made by others, usually for | + | I will sometimes update tracks made by others, usually for minor quality of life fixes with the visuals or functioning of them, though sometimes I'll do more major updates that update several aspects of the track. In most cases I'll probably not be taking requests for updating tracks, whether you're the original author or not. Unless you've already stated you're fine with updates to anything you've made on your user page, I will likely be contacting you first if I wish to update anything you've made and if you've been active in the community. I tend to have more motivation for doing these updates compared to working on my own tracks, as I feel I excel at the file stuff when it comes to making tracks much more than modeling stuff, so at times I'll probably be releasing updates to my tracks and other's tracks more often than releasing new tracks.<br> |
<spoiler text="List of tracks I've updated:"> | <spoiler text="List of tracks I've updated:"> | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 158: | Line 158: | ||
| 2024-02-26 | | 2024-02-26 | ||
| Updates the checkpoints to fix everyone in first bug in online races. Also remade the enemy and item routes, primarily because there could have been self link issues with the latter. (I tried making them pretty similar to the old ones) | | Updates the checkpoints to fix everyone in first bug in online races. Also remade the enemy and item routes, primarily because there could have been self link issues with the latter. (I tried making them pretty similar to the old ones) | ||
+ | |- | ||
+ | | [[Mothim Circuit]] | ||
+ | | v2.1 | ||
+ | | 2024-03-25 | ||
+ | | Mainly updated to fix up the checkpoints, as in Yosh's Track Pack DX online rooms, the position tracking would be awkward. Also updates and adds a few other things in the KMP, most noticeably the water splash and new intro cameras. | ||
+ | |- | ||
+ | | Thwomp Swamp | ||
+ | | v1.2 | ||
+ | | 2024-04-08 | ||
+ | | Fixes the incorrect lighting from the previous version, and makes several other minor fixes and changes to the track at the recommendations of the CTGP Council. | ||
+ | |- | ||
+ | | [[Plasma Hideout]] | ||
+ | | Beta | ||
+ | | 2024-04-11 | ||
+ | | Wanted to update this track, as I like it, though the author has been inactive. Normally for updates to other people's tracks I would only increment the version number by one (for example this would be Alpha 2), but since this is a somewhat big update and makes the track feel at least a little more complete, I made it a Beta instead. I also uploaded an alternate version that I plan to include in a distribution I'll be releasing this year (hopefully). | ||
+ | |- | ||
+ | | [[Canyon Track]] | ||
+ | | Beta 3 | ||
+ | | 2024-04-15 | ||
+ | | Updated mainly to add animations and fix the fence material. Also has some minor KMP changes (most notably adjusting the enemy and item routes so they don't run into the wall at the halfpipe part, and the item set soon after being lowered) | ||
|} | |} | ||
Some things to be released in the future: | Some things to be released in the future: | ||
* [[Dry Dry Castle]] RC2 (just haven't released it, forget exactly what's changed about it at this point and that's part of the reasoning) | * [[Dry Dry Castle]] RC2 (just haven't released it, forget exactly what's changed about it at this point and that's part of the reasoning) | ||
− | + | * [[Chomp Snowpeaks]] Beta (in progress, haven't worked on in a while) | |
− | * [[Chomp Snowpeaks]] Beta (in progress) | ||
</spoiler> | </spoiler> | ||
==User Link== | ==User Link== | ||
− | Some of the mods I've released are exempt from my user link. I used to exclude the ones I liked less, but now I | + | Some of the mods I've released are exempt from my user link. I used to exclude the ones I liked less, but now I only exclude ones that I feel were kinda useless to release in retrospect and didn't put much effort into. The mods listed in each category are sorted by when they were first created or released, with a few exceptions. The "contributions" section of the user link mainly consists of tracks where I only worked on parts of the model for, and/or some of the track's files. |
---- | ---- | ||
{{User-Rex-Link}} | {{User-Rex-Link}} |
Latest revision as of 22:41, 19 April 2024
Hi! I'm Rex, I kinda just exist. I can't think of many interesting things to say about myself, and prefer being in the shadows rather than the spotlight. I mainly create Custom Tracks, though sometimes I make other types of mods too. I tend to make them for my own enjoyment, and not really any serious reasons. I'm not always motivated to work on things regarding them, so don't expect consistency in the rate they come out. I also play CTWWs on various CT packs semi-regularly.
I mainly think about gameplay more than how my tracks look. What I'm content with visually is definitely below what others may see as "good" and is usually more like what was good several years ago. If you're looking for good tracks on the visuals side of things, I recommend you check out many of the other talented creators and their creations on this wiki instead! There is some great work out here. If you're reading this and have seen my tracks (whether you like them or not), I hope you can at least respect that I do this as more of a hobby, and it's not anything I'm purposely striving to be the best at.
If you are interested in seeing some of my thoughts and extra little information about the new mods I release, check out my mod blog page.
I also plan to have a link to a folder on this page in the far future, containing not only mods I've released here, but also most of my other mods that are too small-scale to upload to this wiki. (BRSTMs I've made, any model or texture modifications outside of CTs/THs, etc.) Don't expect it any time soon, but I'll put the link for it here once it's ready!
Update Permissions & Updates I've made to other's tracks
If you want to ask me any questions that are related to any of the mods I've published on here, you're free to either ask on my user talk page, or ping me in the Tockdom server, CT Jams server, or CTGP Track Testers server. I'm not very confident in talking with people I'm unfamiliar with directly, so I would prefer you ask publicly rather than in direct messaging if we've never interacted before.
If you want to update any of my Custom Tracks: please contact me before you do anything if possible, and I'll let you know what I'm fine with! I'll most likely be fine with you updating anything, as long as the focus is on bug fixes or such, and you don't majorly change anything about the visuals or gameplay. If an update is not really a bug fix and more for your own or a distribution's preferences, I would appreciate the update being labeled as an alternate or distribution specific version. (ex. v1.0-alt, v1.0.mkw) Please respect my wishes for aspects of my tracks I do not want altered, in case I reject something from being done!
I will sometimes update tracks made by others, usually for minor quality of life fixes with the visuals or functioning of them, though sometimes I'll do more major updates that update several aspects of the track. In most cases I'll probably not be taking requests for updating tracks, whether you're the original author or not. Unless you've already stated you're fine with updates to anything you've made on your user page, I will likely be contacting you first if I wish to update anything you've made and if you've been active in the community. I tend to have more motivation for doing these updates compared to working on my own tracks, as I feel I excel at the file stuff when it comes to making tracks much more than modeling stuff, so at times I'll probably be releasing updates to my tracks and other's tracks more often than releasing new tracks.
List of tracks I've updated:
User Link
Some of the mods I've released are exempt from my user link. I used to exclude the ones I liked less, but now I only exclude ones that I feel were kinda useless to release in retrospect and didn't put much effort into. The mods listed in each category are sorted by when they were first created or released, with a few exceptions. The "contributions" section of the user link mainly consists of tracks where I only worked on parts of the model for, and/or some of the track's files.
Custom Tracks:
Sherbet Circuit –
Dim District –
Tech Tube Town –
Dalisdis Alley –
Paralyzed Cliffs –
Paratroopa Pass –
Hazy Lazy Desert –
Yoshi's Summer Safari –
Cove Crossing
Monty Marsh –
Toxi City –
Crawlspiral Castle –
Craft's the Limit –
Heavenly Road –
Quil Island –
Crumble Rock –
Wispy Caverns –
Sleepytime –
Veer from Fear
Log Breeze –
OK Raceway –
Bark Bark Woods
Contributions:
Mossy Tower Ruins –
Delightfully Daring –
Pyroclastic Gymnastics –
The Great Apple War
Ports & Remakes:
SBSPLCP Floor It 1 & Floor It 3 –
Telamon Heights –
Stunny City –
N64 Koopa Troopa Beach –
N64 Banshee Boardwalk –
SBB Shedletsky's Castle
Track Edits:
Daisy Circuit R –
Daisy Circuit R/T
Custom Characters & Textures:
Cyan Koopa Troopa