Difference between revisions of "User:Cotni"
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{| class="textbox white float-right grid" | {| class="textbox white float-right grid" | ||
|- | |- | ||
− | | colspan="2"|[[File:Cotni | + | | colspan="2" align=center|[[File:Cotni's Avatar.png|300px]] |
|- | |- | ||
! Discord | ! Discord | ||
Line 11: | Line 11: | ||
! Wiimmfi | ! Wiimmfi | ||
| 4215-0703-5853 | | 4215-0703-5853 | ||
+ | |} | ||
+ | {| class="textbox red center" | ||
+ | |+ Notice | ||
+ | |- | ||
+ | | [[Custom_Mario_Kart:Privacy_policy#Published_Works_Policy|Reminder]]: Do not edit my tracks without permission. | ||
|} | |} | ||
− | Hi! I'm '''Cotni''', a {{age|2004|10|18}}-year-old Canadian CT creator | + | Hi! I'm '''Cotni''', a computer science student, a CTGP track council admin, a {{age|2004|10|18}}-year-old Canadian, and, some rumours suggest, a CT creator. |
− | + | Over time I've picked up a fair repertoire of CT creation skills, including modeling in 3ds Max. I try to apply this to my own works whenever I manage to overcome procrastination. (In practice, I do not manage to overcome procrastination.) | |
== My works == | == My works == | ||
Line 23: | Line 28: | ||
{| class="textbox green grid" | {| class="textbox green grid" | ||
!|Track | !|Track | ||
− | !| | + | !|Current ver. |
− | !|Release | + | !|Release date |
− | !| | + | !|Status |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | | [[Crazy-8 Circuit]] |
− | | | + | | Alpha 2 |
− | | | + | | 2022-08-04 |
− | | | + | | Beta imminent... sometime. See my [[CTGP Revolution/Track Wishlist|CTGP]] rejection summary. |
|} | |} | ||
− | === | + | === Notable hotfixes === |
− | {| class="textbox blue grid" | + | {| class="textbox blue grid" style="width:80%" |
− | !|Track | + | ! width=10%|Track |
− | !|Versions | + | ! width=10%|Versions |
− | !|Release | + | ! width=5%|Release date |
− | !| | + | ! width=50%|Notes |
|- | |- | ||
− | | [[ | + | | [[Royal Rainbow]] |
− | | | + | | v2.3 (with Brawlbox) |
− | + | | 2022-05-17 | |
− | + | | The animation flickers were the same problem Big Nature City had. | |
− | |||
− | |||
− | | | ||
− | |||
− | | | ||
|- | |- | ||
− | | [[ | + | | [[3DS Music Park (Atlas)]] |
− | | | + | | v2.1 (with Atlas) |
− | | | + | | 2022-02-23 |
− | | | + | | |
|- | |- | ||
− | | [[ | + | | [[Mansion of Madness]] |
− | | | + | | v1.2-alt1.1 (with Silver) |
− | | | + | | 2022-01-15 |
− | | | + | | Helped out Silver by doing all of the course model edits and BRRES work. Messy changes to a messy track. |
|- | |- | ||
− | | [[ | + | | [[Thump Bump Forest]] |
− | | | + | | v1.6 (with Brawlbox, bugsy, and bento) |
− | | | + | | 2021-12-23 |
− | | | + | | Various KCL fixes. |
|- | |- | ||
− | | [[ | + | | [[Big Nature City]] |
− | | | + | | v2.5, v2.6 |
− | | 2020- | + | | 2020-12-09 |
− | | | + | | What an ordeal this was. CLR0 tip: There is an off-by-one error in how BrawlBox/BrawlCrate saves CLR0 sequence indices, and the easiest workaround is to use a hex editor to decrement the frame count. |
− | |||
− | + | This affects the final frame of the sequence... no wonder lgmb chose to leave looping enabled, and just made the frame count absurdly high. Which bloated the uncompressed filesize, which is why I came around to this track in the first place, blissfully unaware of the tomfoolery afoot. | |
− | + | Also, CLR0 animations in course_model.brres don't work properly in splitscreen on the Moonview Highway slot... literally why? | |
− | |||
− | |||
|- | |- | ||
− | | [[ | + | | [[SNES Rainbow Road (ZPL & Bear)]] |
− | | | + | | v2.6 (with Zachruff and ZPL) |
+ | | 2020-09-25 | ||
+ | | Various KCL fixes. | ||
|- | |- | ||
− | | [[ | + | | [[Mushroom Island (Inkling35000vr & Sniki)|Mushroom Island]] |
− | | | + | | v1.3-alt (with bento) |
+ | | 2020-08-04 | ||
+ | | Just a bit of gruntwork. | ||
|- | |- | ||
− | | [[ | + | | [[Canyon Run]] |
− | | | + | | Beta 3, v1.0 |
+ | | 2020-06-13 | ||
+ | | Currently returning to this, mostly to subdivide the road and fix its bumpiness for real. | ||
+ | |||
+ | I regret labeling upgrading the version numbering from Beta x to v1.x without being in contact with the original author, but probably too late to change that. | ||
|- | |- | ||
− | | [[ | + | | [[3DS Piranha Plant Slide (Atlas)]] |
− | | | + | | v1.1, v1.3 |
+ | | 2018-11-28 | ||
+ | | | ||
|- | |- | ||
− | | [[ | + | | [[Rush City Run]] |
− | | | + | | Beta 5 (with Tock) |
+ | | 2018-11-23 | ||
+ | | Still don't know how Force Recalculation works. | ||
|- | |- | ||
− | | [[ | + | | [[Icepeak Mountain]] |
− | | | + | | v1.1 |
+ | | 2018-11-23 | ||
+ | | I eventually came back to this with my newer skills (as of 2022) to properly fix lag among other things, but lost motivation. Bladestorm is finishing that update using my course model edits. | ||
|} | |} | ||
=== Old tracks === | === Old tracks === | ||
− | |||
{| class="textbox red grid" | {| class="textbox red grid" | ||
!|Track | !|Track | ||
− | !| | + | !|Final ver. |
− | !|Release | + | !|Release date |
− | + | |- | |
+ | | [[GBA Ribbon Road (Cotni)|GBA Ribbon Road]] | ||
+ | | Beta | ||
+ | | 2017-08-01 | ||
|- | |- | ||
− | | [[Pipeline Skyway]] | + | | [[Pipeline Skyway II]] |
− | | | + | | v3.0 |
− | | | + | | 2017-07-01 |
− | |||
|- | |- | ||
| [[Yoshi's Magic Yarn Basket]] | | [[Yoshi's Magic Yarn Basket]] | ||
| v1.0 | | v1.0 | ||
| 2016-03-19 | | 2016-03-19 | ||
− | |||
|- | |- | ||
− | | [[Pipeline Skyway | + | | [[Pipeline Skyway]] |
− | | | + | | v2.0 |
− | | | + | | 2014-04-19 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
Latest revision as of 18:54, 17 September 2022
![]() | |
Discord | Cotni#0150 |
---|---|
YouTube | Cotni |
Wiimmfi | 4215-0703-5853 |
Reminder: Do not edit my tracks without permission. |
Hi! I'm Cotni, a computer science student, a CTGP track council admin, a 19-year-old Canadian, and, some rumours suggest, a CT creator.
Over time I've picked up a fair repertoire of CT creation skills, including modeling in 3ds Max. I try to apply this to my own works whenever I manage to overcome procrastination. (In practice, I do not manage to overcome procrastination.)
My works
New tracks
Track | Current ver. | Release date | Status |
---|---|---|---|
Crazy-8 Circuit | Alpha 2 | 2022-08-04 | Beta imminent... sometime. See my CTGP rejection summary. |
Notable hotfixes
Track | Versions | Release date | Notes |
---|---|---|---|
Royal Rainbow | v2.3 (with Brawlbox) | 2022-05-17 | The animation flickers were the same problem Big Nature City had. |
3DS Music Park (Atlas) | v2.1 (with Atlas) | 2022-02-23 | |
Mansion of Madness | v1.2-alt1.1 (with Silver) | 2022-01-15 | Helped out Silver by doing all of the course model edits and BRRES work. Messy changes to a messy track. |
Thump Bump Forest | v1.6 (with Brawlbox, bugsy, and bento) | 2021-12-23 | Various KCL fixes. |
Big Nature City | v2.5, v2.6 | 2020-12-09 | What an ordeal this was. CLR0 tip: There is an off-by-one error in how BrawlBox/BrawlCrate saves CLR0 sequence indices, and the easiest workaround is to use a hex editor to decrement the frame count.
This affects the final frame of the sequence... no wonder lgmb chose to leave looping enabled, and just made the frame count absurdly high. Which bloated the uncompressed filesize, which is why I came around to this track in the first place, blissfully unaware of the tomfoolery afoot. Also, CLR0 animations in course_model.brres don't work properly in splitscreen on the Moonview Highway slot... literally why? |
SNES Rainbow Road (ZPL & Bear) | v2.6 (with Zachruff and ZPL) | 2020-09-25 | Various KCL fixes. |
Mushroom Island | v1.3-alt (with bento) | 2020-08-04 | Just a bit of gruntwork. |
Canyon Run | Beta 3, v1.0 | 2020-06-13 | Currently returning to this, mostly to subdivide the road and fix its bumpiness for real.
I regret labeling upgrading the version numbering from Beta x to v1.x without being in contact with the original author, but probably too late to change that. |
3DS Piranha Plant Slide (Atlas) | v1.1, v1.3 | 2018-11-28 | |
Rush City Run | Beta 5 (with Tock) | 2018-11-23 | Still don't know how Force Recalculation works. |
Icepeak Mountain | v1.1 | 2018-11-23 | I eventually came back to this with my newer skills (as of 2022) to properly fix lag among other things, but lost motivation. Bladestorm is finishing that update using my course model edits. |
Old tracks
Track | Final ver. | Release date |
---|---|---|
GBA Ribbon Road | Beta | 2017-08-01 |
Pipeline Skyway II | v3.0 | 2017-07-01 |
Yoshi's Magic Yarn Basket | v1.0 | 2016-03-19 |
Pipeline Skyway | v2.0 | 2014-04-19 |
Custom Tracks:
Pipeline Skyway –
Yoshi's Magic Yarn Basket –
Pipeline Skyway II –
GBA Ribbon Road –
Crazy-8 Circuit –
Star Slop –
Fiery Factory, Fading Frost