Difference between revisions of "User:Cotni"

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(Will I even finish this later?)
 
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{| class="textbox float-right grid"
+
{| class="textbox white float-right grid"
|+ Cotni
 
 
|-
 
|-
! Avatar:
+
| colspan="2" align=center|[[File:Cotni's Avatar.png|300px]]
| [[File:Cotni-User-Avatar.png|200px]]
+
|-
 +
! Discord
 +
| Cotni#0150
 
|-
 
|-
 
! YouTube
 
! YouTube
| [http://www.youtube.com/user/Emergamer02 Cotni]
+
| [https://www.youtube.com/user/Emergamer02 Cotni]
 +
|-
 +
! Wiimmfi
 +
| 4215-0703-5853
 +
|}
 +
{| class="textbox red center"
 +
|+ Notice
 
|-
 
|-
! Discord
+
| [[Custom_Mario_Kart:Privacy_policy#Published_Works_Policy|Reminder]]: Do not edit my tracks without permission.
| @Cotni#0150
+
|}
 +
 
 +
Hi! I'm '''Cotni''', a computer science student, a CTGP track council admin, a {{age|2004|10|18}}-year-old Canadian, and, some rumours suggest, a CT creator.
 +
 
 +
Over time I've picked up a fair repertoire of CT creation skills, including modeling in 3ds Max. I try to apply this to my own works whenever I manage to overcome procrastination. (In practice, I do not manage to overcome procrastination.)
 +
 
 +
== My works ==
 +
 
 +
=== New tracks ===
 +
 
 +
{| class="textbox green grid"
 +
!|Track
 +
!|Current ver.
 +
!|Release date
 +
!|Status
 +
|-
 +
| [[Crazy-8 Circuit]]
 +
| Alpha 2
 +
| 2022-08-04
 +
| Beta imminent... sometime. See my [[CTGP Revolution/Track Wishlist|CTGP]] rejection summary.
 +
|}
 +
 
 +
=== Notable hotfixes ===
 +
 
 +
{| class="textbox blue grid" style="width:80%"
 +
! width=10%|Track
 +
! width=10%|Versions
 +
! width=5%|Release date
 +
! width=50%|Notes
 +
|-
 +
| [[Royal Rainbow]]
 +
| v2.3 (with Brawlbox)
 +
| 2022-05-17
 +
| The animation flickers were the same problem Big Nature City had.
 +
|-
 +
| [[3DS Music Park (Atlas)]]
 +
| v2.1 (with Atlas)
 +
| 2022-02-23
 +
|
 +
|-
 +
| [[Mansion of Madness]]
 +
| v1.2-alt1.1 (with Silver)
 +
| 2022-01-15
 +
| Helped out Silver by doing all of the course model edits and BRRES work. Messy changes to a messy track.
 +
|-
 +
| [[Thump Bump Forest]]
 +
| v1.6 (with Brawlbox, bugsy, and bento)
 +
| 2021-12-23
 +
| Various KCL fixes.
 +
|-
 +
| [[Big Nature City]]
 +
| v2.5, v2.6
 +
| 2020-12-09
 +
| What an ordeal this was. CLR0 tip: There is an off-by-one error in how BrawlBox/BrawlCrate saves CLR0 sequence indices, and the easiest workaround is to use a hex editor to decrement the frame count.
 +
 
 +
This affects the final frame of the sequence... no wonder lgmb chose to leave looping enabled, and just made the frame count absurdly high. Which bloated the uncompressed filesize, which is why I came around to this track in the first place, blissfully unaware of the tomfoolery afoot.
 +
 
 +
Also, CLR0 animations in course_model.brres don't work properly in splitscreen on the Moonview Highway slot... literally why?
 +
|-
 +
| [[SNES Rainbow Road (ZPL & Bear)]]
 +
| v2.6 (with Zachruff and ZPL)
 +
| 2020-09-25
 +
| Various KCL fixes.
 +
|-
 +
| [[Mushroom Island (Inkling35000vr & Sniki)|Mushroom Island]]
 +
| v1.3-alt (with bento)
 +
| 2020-08-04
 +
| Just a bit of gruntwork.
 +
|-
 +
| [[Canyon Run]]
 +
| Beta 3, v1.0
 +
| 2020-06-13
 +
| Currently returning to this, mostly to subdivide the road and fix its bumpiness for real.
 +
 
 +
I regret labeling upgrading the version numbering from Beta x to v1.x without being in contact with the original author, but probably too late to change that.
 +
|-
 +
| [[3DS Piranha Plant Slide (Atlas)]]
 +
| v1.1, v1.3
 +
| 2018-11-28
 +
|
 +
|-
 +
| [[Rush City Run]]
 +
| Beta 5 (with Tock)
 +
| 2018-11-23
 +
| Still don't know how Force Recalculation works.
 
|-
 
|-
! Mario Kart Wii
+
| [[Icepeak Mountain]]
| 4215-0703-5853
+
| v1.1
 +
| 2018-11-23
 +
| I eventually came back to this with my newer skills (as of 2022) to properly fix lag among other things, but lost motivation. Bladestorm is finishing that update using my course model edits.
 
|}
 
|}
  
Hello. I'm a {{age|2004|10|18}}-year-old Canadian CT creator.
+
=== Old tracks ===
<br>Every several months, I lose interest in this game and disappear. Every several months, I regain interest and try to get back into the swing of things.
 
<br>I'm not satisfied with any of the CTs I've made, and I'm trying to learn 3ds Max to create some actually creative, well-designed, and generally playable tracks. Which was something I was trying to do last year, too.
 
<br>Let's see how long my motivation will hold out this time around.
 
  
==An autobiography, kinda==
+
{| class="textbox red grid"
Best use of this space is probably to write a self-commentary on my history as a CT author and a retrospective on my tracks.
+
!|Track
===Prehistoric times===
+
!|Final ver.
Around the year 2010 was when a me, a 6-year-old, homeschooled boy, discovered that some people were making their own tracks for Mario Kart Wii, and I wanted in. I found this cool computer program called SketchUp some people were apparently using to do so and started playing with it.
+
!|Release date
<br>I fantasized about what I could make and attempted to model some things that were probably just abstract messes, but what would you expect from someone of that age?
+
|-
===Pipeline Skyway (original)===
+
| [[GBA Ribbon Road (Cotni)|GBA Ribbon Road]]
{|class="float-right youtube textbox video" style="border:0 none"
+
| Beta
|+ Why does this video have so many views, anyway?
+
| 2017-08-01
|style=padding:0;line-height:0|{{#widget:YouTube|id=9OJJSyfJKUY|width=400|height=225}}
+
|-
 +
| [[Pipeline Skyway II]]
 +
| v3.0
 +
| 2017-07-01
 +
|-
 +
| [[Yoshi's Magic Yarn Basket]]
 +
| v1.0
 +
| 2016-03-19
 +
|-
 +
| [[Pipeline Skyway]]
 +
| v2.0
 +
| 2014-04-19
 
|}
 
|}
Over time, I exceedingly slowly developed actual modeling ability, and eventually, I worked on a CT to the finish.
+
 
<br>I began Pipeline Skyway with a box that players would start in, but then wanted to use it as a cannon for some reason, and build a track with a cloud section similar to [[Volcanic Skyway II|Volcanic Skyway 3]], one of my favorite tracks at the time.
+
 
<br>I could not for the life of me understand how the aforementioned Volcanic Skyway 3 and other tracks like [[Thunder City]] had "banked turns" with such curvature that were created in SketchUp. I ended up "figuring it out"! Just make the two arcs for each side of a turning section of flat road, then manually move each point on the y-axis until the turn is adequately banked, and then make lines that connect the arcs into triangular segments!!!!!!!!!!!!!!! Yeah, my intelligence was lacking.
 
<br>But not lacking enough to not foresee the issue of Bean corners...After seeing the issue in other tracks, I figured out that ''lowering walls'' would help. But not that there's a script to do it or anything!!!! I did it manually!!!!!!!
 
<br>In spite of my intelligence levels being a mark of a true 9-year-old--yes, I was 9 back then; I would like to stress that--I stumbled my way through Wiiki tutorials, the user-unfriendliness of Wiimms SZS Tools, and came out with what, at the time, seemed like a relatively good first custom track.
 
<br>Some obvious flaws come out of my limited care for good track design. For example, the initial version of the track had a shortcut route that I to this day had never successfully used because it wasn't properly designed. It was replaced with one that had an extremely sharp corner ''even for the Mach Bike''. But whatever; it was a start.
 
===After Pipeline Skyway===
 
===Yoshi's Magic Yarn Basket===
 
===Pipeline Skyway (remake)===
 
===GBA Ribbon Road===
 
===After GBA Ribbon Road===
 
 
----
 
----
{{User-Cloud Cotni-Link}}
+
 
 +
{{User-Cotni-Link}}

Latest revision as of 18:54, 17 September 2022

Cotni's Avatar.png
Discord Cotni#0150
YouTube Cotni
Wiimmfi 4215-0703-5853
Notice
Reminder: Do not edit my tracks without permission.

Hi! I'm Cotni, a computer science student, a CTGP track council admin, a 19-year-old Canadian, and, some rumours suggest, a CT creator.

Over time I've picked up a fair repertoire of CT creation skills, including modeling in 3ds Max. I try to apply this to my own works whenever I manage to overcome procrastination. (In practice, I do not manage to overcome procrastination.)

My works

New tracks

Track Current ver. Release date Status
Crazy-8 Circuit Alpha 2 2022-08-04 Beta imminent... sometime. See my CTGP rejection summary.

Notable hotfixes

Track Versions Release date Notes
Royal Rainbow v2.3 (with Brawlbox) 2022-05-17 The animation flickers were the same problem Big Nature City had.
3DS Music Park (Atlas) v2.1 (with Atlas) 2022-02-23
Mansion of Madness v1.2-alt1.1 (with Silver) 2022-01-15 Helped out Silver by doing all of the course model edits and BRRES work. Messy changes to a messy track.
Thump Bump Forest v1.6 (with Brawlbox, bugsy, and bento) 2021-12-23 Various KCL fixes.
Big Nature City v2.5, v2.6 2020-12-09 What an ordeal this was. CLR0 tip: There is an off-by-one error in how BrawlBox/BrawlCrate saves CLR0 sequence indices, and the easiest workaround is to use a hex editor to decrement the frame count.

This affects the final frame of the sequence... no wonder lgmb chose to leave looping enabled, and just made the frame count absurdly high. Which bloated the uncompressed filesize, which is why I came around to this track in the first place, blissfully unaware of the tomfoolery afoot.

Also, CLR0 animations in course_model.brres don't work properly in splitscreen on the Moonview Highway slot... literally why?

SNES Rainbow Road (ZPL & Bear) v2.6 (with Zachruff and ZPL) 2020-09-25 Various KCL fixes.
Mushroom Island v1.3-alt (with bento) 2020-08-04 Just a bit of gruntwork.
Canyon Run Beta 3, v1.0 2020-06-13 Currently returning to this, mostly to subdivide the road and fix its bumpiness for real.

I regret labeling upgrading the version numbering from Beta x to v1.x without being in contact with the original author, but probably too late to change that.

3DS Piranha Plant Slide (Atlas) v1.1, v1.3 2018-11-28
Rush City Run Beta 5 (with Tock) 2018-11-23 Still don't know how Force Recalculation works.
Icepeak Mountain v1.1 2018-11-23 I eventually came back to this with my newer skills (as of 2022) to properly fix lag among other things, but lost motivation. Bladestorm is finishing that update using my course model edits.

Old tracks

Track Final ver. Release date
GBA Ribbon Road Beta 2017-08-01
Pipeline Skyway II v3.0 2017-07-01
Yoshi's Magic Yarn Basket v1.0 2016-03-19
Pipeline Skyway v2.0 2014-04-19