Difference between revisions of "User:Bento"

From Custom Mario Kart
Jump to navigation Jump to search
(Thank you Carp, very cool!)
(One intermediate revision by one other user not shown)
Line 34: Line 34:
 
|-
 
|-
 
| '''[[Beagle Plains]]'''
 
| '''[[Beagle Plains]]'''
| The track was way too small to be playable on most vehicles, so me and the author tried to scale it up, but it didn't work very well, since it caused a couple of other bugs. We also tried editing the ramp coming out of the 270° turn to not shoot people as high upwards, but that caused some issues as well. [[SpyKid]] appeared a few months later and fixed all of the problems within about a day.
+
| The track was way too small to be playable on most vehicles, so the author and I tried to scale it up, but it didn't work very well, since it caused a couple of other bugs. We also tried editing the ramp coming out of the 270° turn to not shoot people as high upwards, but that caused some issues as well. [[SpyKid]] appeared a few months later and fixed all of the problems within about a day.
 
|-
 
|-
 
| '''[[Heart of China]]'''
 
| '''[[Heart of China]]'''
 
| I jumped in to fix some minor checkpoint quirks. The number of split paths, coupled with the easter egg, made the checkpoints a little janky, and it was causing a few PTBs and one bad respawn. I fixed those and released the version, but I didn't notice that one of the image files had become non-transparent because SZS Explorer doesn't export with transparency... oopsies!
 
| I jumped in to fix some minor checkpoint quirks. The number of split paths, coupled with the easter egg, made the checkpoints a little janky, and it was causing a few PTBs and one bad respawn. I fixed those and released the version, but I didn't notice that one of the image files had become non-transparent because SZS Explorer doesn't export with transparency... oopsies!
 +
|-
 +
| '''[[Jiyuu Village]]'''
 +
| The item routes weren't working very well with all of the branch paths, so I did my best to help Jiyuu to fix them. We got it done eventually, thankfully!
 
|-
 
|-
 
| '''[[Koopa Shell Pipeland]]'''
 
| '''[[Koopa Shell Pipeland]]'''
 
| We had to make the half-pipes non-mandatory because they were sending people in obscene directions, so TZ and I added a ramp and some item routes for it.
 
| We had to make the half-pipes non-mandatory because they were sending people in obscene directions, so TZ and I added a ramp and some item routes for it.
 +
|-
 +
| '''[[Slot Circuit]]'''
 +
| The starting position in Version 1.2 was ''really'' far behind the actual finish line, so I decided to move it forward. Unfortunately, I couldn't move it all the way forward to the line, as some karts wouldn't have been able to do the first turn.
 
|}
 
|}

Revision as of 00:55, 29 May 2020

Carp
Avatar 200px
Discord Carp#6969
Twitter @CarpSSB
Twitch @CarpSSB
MKWii 4000-3247-3934
Switch 5934-2951-9592
osu! CarpSSB

Hi! My name is Carp. I'm one of the guys who helps test tracks for CTGP! I also frequently play osu!, Splatoon 2, and Super Smash Bros. Melee.

Custom Track Hotfixes

Here's a list of tracks that I've helped hotfix.
Name Notes
Beagle Plains The track was way too small to be playable on most vehicles, so the author and I tried to scale it up, but it didn't work very well, since it caused a couple of other bugs. We also tried editing the ramp coming out of the 270° turn to not shoot people as high upwards, but that caused some issues as well. SpyKid appeared a few months later and fixed all of the problems within about a day.
Heart of China I jumped in to fix some minor checkpoint quirks. The number of split paths, coupled with the easter egg, made the checkpoints a little janky, and it was causing a few PTBs and one bad respawn. I fixed those and released the version, but I didn't notice that one of the image files had become non-transparent because SZS Explorer doesn't export with transparency... oopsies!
Jiyuu Village The item routes weren't working very well with all of the branch paths, so I did my best to help Jiyuu to fix them. We got it done eventually, thankfully!
Koopa Shell Pipeland We had to make the half-pipes non-mandatory because they were sending people in obscene directions, so TZ and I added a ramp and some item routes for it.
Slot Circuit The starting position in Version 1.2 was really far behind the actual finish line, so I decided to move it forward. Unfortunately, I couldn't move it all the way forward to the line, as some karts wouldn't have been able to do the first turn.