Difference between revisions of "User:Atlas"

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|-
 
|-
 
! Avatar:
 
! Avatar:
| [[File:Atlas.png|200px]]
+
| [[File:Atlas's Profile Picture.png|200px]]
 +
|-
 +
! Discord:
 +
| atlasomegaalpha
 
|-
 
|-
 
! Twitter:
 
! Twitter:
Line 11: Line 14:
 
| [http://www.youtube.com/user/AtlasOmegaAlpha AtlasOmegaAlpha]
 
| [http://www.youtube.com/user/AtlasOmegaAlpha AtlasOmegaAlpha]
 
|-
 
|-
! Old Mario Kart Wii FC (Not adding anymore):
+
! Old Mario Kart Wii FC (2009-2013):
 
| 0302-4583-9775
 
| 0302-4583-9775
 
|-
 
|-
! Current Pack version:
+
! Current Mario Kart Wii FC (with OpenHost):
| v6.alt
+
| 1251-5424-7277
 
|}
 
|}
  
Hi, my name is Atlas. You can see my channel on YouTube (AtlasOmegaAlpha).
+
Hello, my name is Atlas. I'm mostly known for my [http://www.youtube.com/user/AtlasOmegaAlpha/videos videos in my YouTube channel].
 +
 
 +
I am an experienced and experimental Mario Kart Wii/[[Mario Kart 8]]/[[Mario Kart 8 Deluxe]] modder, programmer and administrator from this Wiki. I like documenting and testing new stuff, specially discovering how file formats work, as well as creating my own tools for them. I've got certain interest in coding for Mario Kart Wii as well, and thus I'm learning much more about how the game works internally. However, I'm investing most of my time into working in different projects, such as the [[Translation Project]] and others outside of the MKW community. Currently, I'm in a game design career and thus I'm not spending as much time as before in the modding scene, since I'm too busy studying and working on new projects.
 +
 
 +
== WHackR ==
 +
WHackR is a [[Wiimmfi]] [[region]] specially made for hackers, where they are free to use cheats without the risk of getting banned.
  
I'm a MKWii file editor. I'm working on a lot of edits!
+
I'm probably one of the few players who enjoyed using cheats and showcasing diverse hacks online for fun. I've had my good times hacking online in 2013, and I've always wanted to get those memories back. Since it's not allowed to use cheats in the new server, Wiimmfi, I made a modification of a file from the game that allowed you to connect to a special region where you can only meet other hackers, and cheat safely without ruining legit players. At first, I decided to call this region "47145" (note that this number reads as "ATLAS"), which would have used this same region number. At the time this region number wasn't allowed as a valid Wiimmfi region, so I decided to change the name to WHackR ('''W'''iimmfi '''Hack'''er '''R'''egion), which currently uses the region number 191. This region is also accessible via code, which you can find in the following video's description.
I released WHackR (Wiimmfi Hacker Region), specially for hackers, preventing to hack legit races.
 
  
 
{{youtube-box||hI6ISCcq498|Official announcement and release}}
 
{{youtube-box||hI6ISCcq498|Official announcement and release}}
  
Here you can see some of my edits:
+
== Past works in the MKW scene ==
 +
I made a lot of custom textures, characters and other mods in the past. It all started way back in 2013, when I first got into hacking MKW. Later that year, I learned how to make simple textures, and during 2014 to 2019 I started experimenting with the then unknown file formats, I learned simple programming in C# and I started making my own tools to modify these files. Much of the documentation about these files are now here on this Wiki.
  
== Common.szs ==
+
I also made several mod packs that contained many of my mods. These packs, known as AKW (AVD Kart Wii), were special since you had to find the files yourself through a maze of files and puzzles. Most of my latest mods remain private due to some controversies in the past, but I also released stuff from time to time when I felt like doing so. Nowadays, I'm more open to sharing these mods since I want others to enjoy them. Unfortunately, many of these mods are either lost somewhere in my HDD between thousands of other files, or completely gone.
  
{| class="wikitable"
+
About Custom Tracks, I put most of my work into porting tracks from other games. Most of my ports are from [[Mario Kart 7]].
|+ Common.szs edits
 
|-
 
! width="1%" | Title
 
! width="1%" | Type
 
! width="1%" | Download
 
|-
 
! colspan=2 {{unknown|balloon.brres}}
 
! colspan=2 {{unknown|Balloon (Battle Object)}}
 
|-
 
| Yellow and Green Balloons || Model || Unavaliable
 
|-
 
| Mario Kart 8 Balloon || Model/Port || Private
 
|-
 
! colspan=2 {{unknown|banana.brres}}
 
! colspan=2 {{unknown|Banana (Item)}}
 
|-
 
| Blue and green Crab/Sidestepper || Model/Port || Private
 
|-
 
| Blue and green Crab/Sidestepper v2.0 (Smaller) || Older model fix || Private
 
|-
 
| Waddle Dee v1.0 || Model/Port/Scale || Private
 
|-
 
| Boomerang Flower || Model/Port || Private
 
|-
 
| 3DS Music Park Note || Model/Port || Private
 
|-
 
| 3DS Music Park Note (MK8 version) || Model/Port || Private
 
|-
 
| 8-bit Fire Flower || Model edit/Port || AKW v5 pack
 
|-
 
| Camera Toad || Model edit/Port || AKW v5 pack
 
|-
 
| Mecha Koopa || Model edit/Port || AKW v6 pack
 
|-
 
| BEN Drowned || Model/Port || Private
 
|-
 
| Charizard Toy || Model/Port || Private
 
|-
 
| BEN Drowned v2 || Edited model settings from the previous version to make it face always to the camera || Private
 
|-
 
| Flowey (Undertale) || Model || Private
 
|-
 
! colspan=2 {{unknown|big_kinoko.brres}}
 
! colspan=2 {{unknown|Mega Mushroom (Item)}}
 
|-
 
| Red Mega Mushroom with Yellow Dots || Texture || Unavaliable
 
|-
 
| Shiny Amoongus || Model/Port || Private
 
|-
 
| Wreck-It Ralph head || Model || [http://www.mediafire.com/download/vm6l9b51e86861p/big_kinoko.brres Mediafire]
 
|-
 
| The Ruby of Fire symbol || Model/Texture || Private
 
|-
 
| Max Tomato || Model/Port || Private
 
|-
 
| AKW Mega Mushroom || Texture || AKW v1 pack
 
|-
 
| 8-bit Mega Mushroom || Model edit/Port || AKW v5 pack
 
|-
 
| Super Leaf || Model/Port || Private
 
|-
 
! colspan=2 {{unknown|bomb.brres}}
 
! colspan=2 {{unknown|Bob-omb (Item)}}
 
|-
 
| Dark and Light Blue Bomb || Texture || Unavaliable
 
|-
 
| Shiny Voltorb || Texture/CHR0 Animation || Private
 
|-
 
| Star Bomb || Model/Port/CHR0 Animation || Private
 
|-
 
| Balloon Bomb || Model/Port/CHR0 Animation || Private
 
|-
 
| AKW Bomb || Texture/CHR0 Animation || Private
 
|-
 
| Ninja Bob-Omb || Model/Port || Private
 
|-
 
! colspan=2 {{unknown|bombCore.brres}}
 
! colspan=2 {{unknown|Bob-omb and Spiny Shell explosions}}
 
|-
 
| Large vertical explosion || Model manipulation || Private
 
|-
 
| Large vertical Strobe explosion || CLR0 edit from the previous version || Private
 
|-
 
| Particle explosion || Model/Port/CLR0/Material edit || Private
 
|-
 
| MLG explosion || Model/Port/CLR0/SRT0/CHR0/Material edit || Private
 
|-
 
! colspan=2 {{unknown|driver.brres}}
 
! colspan=2 {{unknown|Driver animations (only contains chr0 and clr0 files)}}
 
|-
 
| Blue star color || CLR0 || Private
 
|-
 
| Strobe Lights star color || CLR0 || Private
 
|-
 
| Pinkie-Green star color || CLR0 || Private
 
|-
 
| Retro Grow-up and Shrink Mega Mushroom animations || CHR0 Animation || Private
 
|-
 
! colspan=2 {{unknown|gesso.brres}}
 
! colspan=2 {{unknown|Blooper (Item)}}
 
|-
 
| White Poisoned Blooper || Texture || Unavaliable
 
|-
 
| Blue dark Leaf Monster || Texture || Private
 
|-
 
| Mew || Model/Port || Private
 
|-
 
| Shiny Mew || Model/Port/Texture || Private
 
|-
 
| Heal Slime || Model/Port/CHR0 animation || Private
 
|-
 
| Tentacless Acid Blooper || Model/Port/Texture/CHR0 animation || [http://www.mediafire.com/download/6si1kgbdlzlrlgc Mediafire]
 
|-
 
| Squishy || Model/Port/CHR0 animation || Private
 
|-
 
| Reuniclus || Model/Port/CHR0 animation || Private
 
|-
 
| Poisoned Blooper v2 || Texture || AKW v1 pack
 
|-
 
| Splatoon Inkling squid || Model edit/Port/CHR0 animation || AKW v6 pack
 
|-
 
| Brain (Spyro Shadow Legacy) || Model/Port || AKW v6 alternative
 
|-
 
| Splatoon Octoling octopus || Model/Port/CHR0 animation || Private
 
|-
 
| Tako Luka || Model/Port/CHR0 animation || Private
 
|-
 
! colspan=2 {{unknown|item_light.brres}}
 
! colspan=2 {{unknown|Item Glow (circles around items in team mode)}}
 
|-
 
| Triple circles || Model/CHR0 || Private
 
|-
 
| Dark blue and Yellow circles || CLR0 || Private
 
|-
 
! colspan=2 {{unknown|itemBoxNiseRtpa.brres}}
 
! colspan=2 {{unknown|Fake Item Box (Item)}}
 
|-
 
| Chibi Box || Texture || Private
 
|-
 
| Ultimate Rainbow Item Box || Model port/Texture || Private
 
|-
 
| Block Box || Texture || AKW v1 pack
 
|-
 
| Metal Box || Model/Port || Private
 
|-
 
| Trap || Model/Port || AKW v6
 
|-
 
| Ice box || Model/Port || Private
 
|-
 
| Rubik's Cube || Model/Texture || Private
 
|-
 
| Minecraft TNT box || Model/Texture/SRT0 animation || Private
 
|-
 
! colspan=2 {{unknown|jugem_flag.brres}}
 
! colspan=2 {{unknown|Lakitu's Flag}}
 
|-
 
| Greece flag || Texture || Unavaliable
 
|-
 
| Multi-colored flag || Texture || AKW v1
 
|-
 
| MK8 flag || Model/Port || Private
 
|-
 
! colspan=2 {{unknown|jugem_lamp.brres}}
 
! colspan=2 {{unknown|Lakitu's Warning Light}}
 
|-
 
| Green lamp || CLR0 || Unavaliable
 
|-
 
| Multi Color lamp || CLR0 || Private
 
|-
 
| Green lamp v2 || Texture/CLR0 || AKW v1
 
|-
 
| Real King Boo's lamp || Material edit/Texture/CLR0 || Private
 
|-
 
! colspan=2 {{unknown|jugem_reverse.brres}}
 
! colspan=2 {{unknown|Lakitu's "Wrong Way" Sign}}
 
|-
 
| Coffee Cup with "Keep Calm" written sign || Texture || Unavaliable
 
|-
 
| Surprise Yoshi sign || Texture || Private
 
|-
 
| Weegee sign || Texture || Private
 
|-
 
| Mario Kart 8 reverse sign v2 || Model/Port/CLR0 animation/Added the yellow lights animation || Private
 
|-
 
| Spa sign || Texture || AKW v1
 
|-
 
! colspan=2 {{unknown|jugemu.brres}}
 
! colspan=2 {{unknown|Lakitu}}
 
|-
 
| Light Green Lakitu with Red and Blue shell in Dark Cloud with Funky Kong Glasses || Texture || Unavaliable
 
|-
 
| Rainbow Dash || Texture || Private
 
|-
 
| Rainbow Dash v2.0 || CHR0 animation || Private
 
|-
 
| AKW Lakitu || Texture || AKW v1
 
|-
 
| Real King Boo || Model/Port/CHR0 animation || Private
 
|-
 
| Robot (OPUC1) || Model/Port/CHR0 animation || Private
 
|-
 
! colspan=2 {{unknown|jugemu_lap.brres}}
 
! colspan=2 {{unknown|Lakitu's "Lap __" Sign, and numbers}}
 
|-
 
| Blue and yellow Lap sign || Texture || Private
 
|-
 
| Mario Kart 8 Lap sign (v2.0) || Model/Port || Private
 
|-
 
! colspan=2 {{unknown|jugemu_lapf.brres}}
 
! colspan=2 {{unknown|Lakitu's "Final Lap" sign}}
 
|-
 
| "Troll Lap" Sign (Port to Common_X.szs) || Texture || Unavaliable
 
|-
 
| Blue and yellow Final Lap sign || Texture || Private
 
|-
 
| Mario Kart 64 Final Lap sign || Model || Private
 
|-
 
| Mario Kart 64 Final Lap sign (japanese) || Model || Private
 
|-
 
| Mario Kart 8 Final Lap sign (v2.0) || Model/Port || Private
 
|-
 
| Mario Kart 7 Final Lap sign || Model/Port || AKW v5 alt./6
 
|-
 
! colspan=2 {{unknown|jugemu_signal.brres}}
 
! colspan=2 {{unknown|Lakitu's Countdown Lights}}
 
|-
 
| White and Coloured Puzzle Signal || Texture || Unavaliable
 
|-
 
| Blue signal || Texture || Private
 
|-
 
| Blue signal v2.0 (Lights edited) || Texture/CLR0 || Private
 
|-
 
| Mario Kart 8 signal (fixed by [[Thed0ra7z]]) || Model/Port/CLR0 || Private
 
|-
 
| AKW signal || Texture || AKW v1
 
|-
 
! colspan=2 {{unknown|kart_killer.brres}}
 
! colspan=2 {{unknown|Bullet Bill (In Use)}}
 
|-
 
| Blue Bullet with red shine and green fire || Texture || Unavaliable
 
|-
 
| The veeeery requested Turning-Ultimate Bullet Bill [https://www.youtube.com/watch?v=AMAklB7zNbg Video]|| Model/CHR0 Animation || Unavaliable
 
|-
 
| Blue Super-Bowser ship || Texture edited from [[Thed0ra7z]] model || Private
 
|-
 
| Shiny Flygon || Model/Port || Private
 
|-
 
| Ultimate Fireless Bullet Bill || Model/CHR0 animation/BREFF || Private
 
|-
 
| Darkrai || Model/Port || Private
 
|-
 
| Arcanine || Model/Port || Private
 
|-
 
| Roah || Model/Port || Private
 
|-
 
| Crazy Turning-Ultimate Bullet Bill || Old model/Texture/CHR0 animation || Private
 
|-
 
| Salamence || Model/Port || Private
 
|-
 
| AKW Bullet Bill || Texture/CHR0 animation || AKW v1
 
|-
 
| 8-bit Bullet Bill with Bullet Launcher || Model edit/Port/CHR0 animation || AKW v5
 
|-
 
| Quad Bullet Bill || Model edit/Texture/CHR0 animation || AKW v5
 
|-
 
| SSB4 Wii U Drill item || Model edit/Port/CHR0 animation || AKW v5
 
|-
 
| Mario Kart 8 Bullet Bill || Model/Port/UV map fix/Texture || Private
 
|-
 
| Some spaceship I don't remember the name || Model/Port || AKW v6 alt.
 
|-
 
| Quad Bullet Bill (Ghost version) || Material edit || Private
 
|-
 
| Golden Crazy Bill || Model edit/Texture || Private
 
|-
 
| King Bill || Model/Port || Private
 
|-
 
| Mark (FFFCD) || Model/Port || Private
 
|-
 
! colspan=2 {{unknown|kinoko.brres}}
 
! colspan=2 {{unknown|Mushroom (Item)}}
 
|-
 
| Shiny Shroomish || Port/Texture || Private
 
|-
 
| Blue emerald || Model/Port/Texture || Private
 
|-
 
| Funky thunder HD mushroom || Model/Port (from MK8)/Texture || Private
 
|-
 
| AKW Mushroom || Texture || AKW v1
 
|-
 
| 8-bit Mushroom || Model edit/Port || AKW v5
 
|-
 
| AKW Ghost Mushroom || Material edit || Private
 
|-
 
! colspan=2 {{unknown|kinoko_p.brres}}
 
! colspan=2 {{unknown|Golden Mushroom (Item, when dropped}}
 
|-
 
| Coloured Puzzle King Mushroom || Texture || Unavaliable
 
|-
 
| Blue Sonic's Shoe || Texture || Unavaliable
 
|-
 
| Mario Kart 8 Golden Mushroom v2 || Model/Port/Shader edit || Private
 
|-
 
| 8-bit Golden Mushroom || Model edit/Port/Texture || AKW v5
 
|-
 
! colspan=2 {{unknown|koura_green.brres}}
 
! colspan=2 {{unknown|Green Shell (Item)}}
 
|-
 
| Green penguin ([http://oi57.tinypic.com/far8g0.jpg Model preview]) || Port/Texture || Unavaliable
 
|-
 
| Green topman || Port/Texture || Private
 
|-
 
| Shiny Baltoy || Model/Port/Texture || Private
 
|-
 
| UFO || Model/Port || Private
 
|-
 
| Mario Kart 8 Green Shell || Model/Port || Private
 
|-
 
| 8-bit Green Shell || Model edit/Port || AKW v5
 
|-
 
| Green spiny shell || Model/Port || Private
 
|-
 
| N64 Logo || Model/Port || Private
 
|-
 
! colspan=2 {{unknown|koura_red.brres}}
 
! colspan=2 {{unknown|Red Shell (Item)}}
 
|-
 
| Red penguin ([http://oi57.tinypic.com/33a89b9.jpg Model preview]) || Port/Texture || Unavaliable
 
|-
 
| Red topman || Port || Private
 
|-
 
| Baltoy || Model/Port || Private
 
|-
 
| 8-bit Red Shell || Model edit/Port/Texture || AKW v5
 
|-
 
| Mario Kart 8 Red Shell || Model/Port || Private
 
|-
 
| Mario Kart 8 Super Boomerang || Model/Port || Private
 
|-
 
| Red spiny shell || Model/Port || Private
 
|-
 
| KKK Swastika || Model/Texture || Private
 
|-
 
! colspan=2 {{unknown|kumo.brres}}
 
! colspan=2 {{unknown|Thundercloud (Item)}}
 
|-
 
| Red ThunderCloud || Texture || Unavaliable
 
|-
 
| Shiny Magnezone || Model/Port || Private
 
|-
 
| Como (Kirby's spider enemy) || Model/Port || Private
 
|-
 
| Dark Lakitu || Model/Port/Texture/CHR0 animation || [http://www.mediafire.com/download/yrc9gawpqewr08v Mediafire]
 
|-
 
| UFO (Kirby's enemy) || Model/Port/CHR0 animation || Private
 
|-
 
| Ocho || Model/Texture || Private
 
|-
 
| 8-bit Lightning Cloud || Model/Texture/CHR0 animation || AKW v5
 
|-
 
| Pac-Cloud || Model/Port/CHR0 animation || Private
 
|-
 
! colspan=2 {{unknown|pow_bloc.brres}}
 
! colspan=2 {{unknown|Pow Block (Item, when dropped)}}
 
|-
 
| Coloured Puzzle Cube || Texture || Unavaliable
 
|-
 
| Red "?" Box (3D Model) || Texture || Private
 
|-
 
| Tox Box || Model/Port/Texture || Private
 
|-
 
| Crabby (v1.0) || Model/Port || Private
 
|-
 
| Propeller Box || Model/Port || Private
 
|-
 
| Mario Kart 8 Super Horn || Model/Port/UV map || Private
 
|-
 
| Magolor || Model/Port || Private
 
|-
 
| 8-bit POW Block || Model/Texture || AKW v5
 
|-
 
| Flying Darky Rainbow box || Model/Port || Private
 
|-
 
! colspan=2 {{unknown|pow_bloc_plane.brres}}
 
! colspan=2 {{unknown|Pow Block (Item, in use)}}
 
|-
 
| Coloured Puzzle Cube || Texure || Unavaliable
 
|-
 
| Red "?" Box (2D Model) || Texture/CHR0 || Private
 
|-
 
| Red "?" Box v2.0 (3D Model) || Texture/CHR0 || Private
 
|-
 
| Tox Box || Model/Port/Texture || Private
 
|-
 
| Flying Darky Rainbow box (v1.5) || Model/Port/Texture/CHR0 animation || Private
 
|-
 
| Crabby (v1.0) || Model/Port/CHR0 animation || [http://www.mediafire.com/download/8ako4gf43hpyabe Mediafire]
 
|-
 
| Magolor (v2.0) || Model/Port/CHR0 animation || Private
 
|-
 
| Propeller Box || Model/Port || Private
 
|-
 
| Spiky || Model/Port/CHR0 animation || Private
 
|-
 
| Flying Darky Rainbow box (v2.0) || Model/Port/Texture/CHR0 animation/SRT0 animation || Private
 
|-
 
| 8-bit POW block || Model/Texture || AKW v5
 
|-
 
| Crown POW block || Model/Port/Texture/SRT0 animation || Private
 
|-
 
! colspan=2 {{unknown|rod.brres}}
 
! colspan=2 {{unknown|Lakitu's Fishing Pole}}
 
|-
 
| Red and golden fishing pole || Texture || Unavaliable
 
|-
 
| Red and golden fishing pole v2.0 || Texture/CHR0 animation || Private
 
|-
 
| AKW fishing pole || Texture || AKW v1
 
|-
 
! colspan=2 {{unknown|star.brres}}
 
! colspan=2 {{unknown|Star (Item, When dropped)}}
 
|-
 
| Special country flag Stars || Texture || Unavaliable
 
|-
 
| Shiny Staryu || Texture || Private
 
|-
 
| Green Emerald || Model/Port/Texture || Private
 
|-
 
| Prism Shield || Model/Port || Private
 
|-
 
| [[Misstar]] (v1.3) || Model/Port || Private
 
|-
 
| Invincibility Candy || Model/Port || Private
 
|-
 
| Retro Super Mario Bros. Star || Model/Port || Private
 
|-
 
| P-Wing || Model || Private
 
|-
 
| Prism Shield || Model/Port || Private
 
|-
 
| 8-bit Star || Model edit/Port || AKW v5
 
|-
 
| MK8 Star || Model/Port || AKW v6 alt.
 
|-
 
! colspan=2 {{unknown|thunder.brres}}
 
! colspan=2 {{unknown|Lightning (Item, When dropped)}}
 
|-
 
| Green thunder || Texture || Unavaliable
 
|-
 
| Red thunder || Texture || Unavaliable
 
|-
 
| Sparky (from Kirby) || Model/Port || Private, working on it and coming soon!
 
|-
 
| Hammer (v1.0) || Model/Port || Private
 
|-
 
| BAN Hammer || Model || Private
 
|-
 
| Mario Kart 8 Thunder || Model/Port/Extra rainbow texture || Private
 
|-
 
| AKW Rainbow Thunder || Texture || AKW v1
 
|-
 
| 8-bit Thunder || Model/Texture || AKW v5
 
|-
 
| SSB4 Wii U Thunder || Model/Port || AKW v6 alt.
 
|-
 
! colspan=2 {{unknown|tico.brres}}
 
! colspan=2 {{unknown|Rosalina's Luma}}
 
|-
 
| Green Luma with red eyes || Texture/CHR0 animation || Unavaliable
 
|-
 
| AKW Luma || Texture || AKW v1
 
|-
 
| Rainbow Luma || Model/Port/Texture || Private
 
|-
 
| Grand Star || Model/Port/CHR0 animation || Private
 
|-
 
! colspan=2 {{unknown|togezo_koura.brres}}
 
! colspan=2 {{unknown|Spiny Shell (Item)}}
 
|-
 
| Shiny Latios || Model/Port/Texture || Private
 
|-
 
| Green turning mini-Bullet Bill || Texture || Private
 
|-
 
| Dark Blue Bowser's shell || Texture || Private
 
|-
 
| Bront || Model/Port || [http://www.mediafire.com/download/cqy8hfvglwy29oy/bront_(togezo_koura).brres Mediafire]
 
|-
 
| Starman || Model/Port || [http://www.mediafire.com/download/cqy8hfvglwy29oy/bront_(togezo_koura).brres Mediafire]
 
|-
 
| Galacta Knight || Model/Port || Private
 
|-
 
| Amp || Model/Port || Private
 
|-
 
| Dark Swooper || Model/Port/Texture/CHR0 animation || [http://www.mediafire.com/download/ou1gsm8p6uqrrqr Mediafire]
 
|-
 
| Meta Knight || Model/Port || Private
 
|-
 
| Lugia || Model/Port/Bone editing || Private
 
|-
 
| Chandelure || Model/Port || Private
 
|-
 
| Mario Kart 8 Blue Shell v2 || Model/Port/Material edit || AKW v5
 
|-
 
| SSB4 Wii U Beetle || Model/Port/CHR0 animation || AKW v6
 
|-
 
| Masonic Symbol || Model/Texture || AKW v6 alt.
 
|-
 
| Landia (KRTDL) || Model/Port || Private
 
|-
 
! colspan=2 {{unknown|RKRace.breft}}
 
! colspan=2 {{unknown|Image effects}}
 
|-
 
| Atlas' v6.alt RKRace.breft || Images edited+New Image port || Private
 
|-
 
! colspan=2 {{unknown|RKRace.breff}}
 
! colspan=2 {{unknown|Color effects}}
 
|-
 
| Atlas' v6.alt RKRace.breff || Colors edited || Private
 
|}
 
  
== Edited file types list (Only Mario kart Wii) ==
+
I used to take mod requests that people wanted me to create in exchange of money, specially, custom characters. Currently, I'm not taking any requests, but I'm still helping other mod creators in their process of creating new mods, for free. Feel free to contact me via Discord or join my [https://discord.gg/fPRqbvV Mario Kart Hacking & Modding Discord server] if you need any help with your mods. Please keep in mind that I might not be able to help you if I'm busy, but other people in the server may do so.
  
{| class="textbox grid sortable"
+
== AVSYS ==
|+ File types
+
'''AVSYS''' or '''Atlas Vryzas System''' is a development environment which contains tools I use to mod games, as well as documentation, templates and other utilities. It contains my own set of tools, as well as other common public tools, plus programs and source code from [[Wexos]], who has helped me a lot in programming during the years.
! Status
 
! File type name
 
|- class="bg-blue1"
 
| {{check}}
 
| DOL
 
|- class="bg-blue1"
 
| {{check}}
 
| BIN
 
|- class="bg-blue1"
 
| {{check}}
 
| REL
 
|- class="bg-blue1"
 
| {{check}}
 
| BNR
 
|- class="bg-blue1"
 
| {{check}}
 
| SZS
 
|- class="bg-blue1"
 
| {{check}}
 
| DAT
 
|- class="bg-blue1"
 
| {{check}}
 
| ARC
 
|- class="bg-blue1"
 
| {{check}}
 
| TXT
 
|- class="bg-blue1"
 
| {{check}}
 
| CSV
 
|- class="bg-blue1"
 
| {{check}}
 
| BRSAR
 
|- class="bg-blue1"
 
| {{check}}
 
| BRRES
 
|- class="bg-blue1"
 
| {{check}}
 
| BRSTM
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| BWAV
 
|- class="bg-blue1"
 
| {{check}}
 
| RWSD/BRSWD
 
|- class="bg-blue1"
 
| {{check}}
 
| RBNK/BRBNK
 
|- class="bg-blue1"
 
| {{check}}
 
| RSEQ/BRSEQ
 
|- class="bg-blue1"
 
| {{check}}
 
| TPL
 
|- class="bg-blue1"
 
| {{check}}
 
| BREFT
 
|- class="bg-blue1"
 
| {{check}}
 
| BREFF
 
|- class="bg-blue1"
 
| {{check}}
 
| BLIGHT (And internal LOBJ)
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| BLMAP (And internal LMAP and LTEX)
 
|- class="bg-blue1"
 
| {{check}}
 
| BBLM
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| BDOF
 
|- class="bg-blue1"
 
| {{check}}
 
| BFG
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| BSP
 
|- class="bg-blue1"
 
| {{check}}
 
| BCP
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| KMG/RKMG
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| RKT/RKGT
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| KRM/RKRM
 
|- class="bg-blue1"
 
| {{check}}
 
| TEX0
 
|- class="bg-blue1"
 
| {{check}}
 
| MDL0
 
|- class="bg-blue1"
 
| {{check}}
 
| CHR0
 
|- class="bg-blue1"
 
| {{check}}
 
| CLR0
 
|- class="bg-blue1"
 
| {{check}}
 
| SRT0
 
|- class="bg-blue1"
 
| {{check}}
 
| PAT0
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| VIS0
 
|- class="bg-blue1"
 
| {{check}}
 
| SHP0
 
|- class="bg-blue1"
 
| {{check}}
 
| PLT0
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| BRASD
 
|- class="bg-blue1"
 
| {{check}}
 
| KMP
 
|- class="bg-blue1"
 
| {{check}}
 
| KCL
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| RKG
 
|- class="bg-blue1"
 
| {{check}}
 
| BRLAN
 
|- class="bg-blue1"
 
| {{check}}
 
| BRLYT
 
|- class="bg-blue1"
 
| {{check}}
 
| BRCTR
 
|- class="bg-blue1"
 
| {{check}}
 
| BRFNT
 
|- class="bg-blue1"
 
| {{check}}
 
| BMG
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| KWB
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| THP
 
|- class="bg-blue1"
 
| {{check}}
 
| BTI
 
|- class="bg-blue1"
 
| {{check}}
 
| BTIENV
 
|- class="bg-blue1"
 
| {{check}}
 
| BTIMAP
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| BMM
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| BLTEX
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| BLOBJ
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| BAS
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| BAA
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| BBLM1
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| IKP
 
|- class="bg-blue1"
 
| {{check}}
 
| RSCA
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| SLT
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| RKC
 
|}
 
  
== Scene -> UI ==
+
=== AVS ===
 +
This is my software's own signature. It stands for '''A'''tlas '''V'''ryzas '''S'''oftware, and you may see it on my tools.
  
I have a lot of UI layout editing experience, Race.szs, MenuSingle.szs, just too many BRLYT/BRLAN/TPL edits!
+
=== Projects ===
 +
In 2016 I started organising all my work into project packs. These packs contain everything I worked on over each year, including mods for Mario Kart Wii, Mario Kart 8/Deluxe, Super Mario Odyssey; as well as source code and documentation for my own research.
  
== Music ==
+
==== ''Project_2017'' ====
 +
This is the first project pack I made. Its development started in May 2016 and finished the 31st of December 2017. The pack contains all the stuff I made since its start until 2018. I first had plans to release part of it, but I ended up releasing some of the mods individually.
  
I have lot of BRSTMs and I class myself as the number 1 in BRSAR edit. I know almost every BRSAR value! So if you don't know any of them, ask me!
+
==== ''Project_2018'' ====
 +
This project started right away at the start of the year 2018 and finished in January 2019. The pack's structure is pretty similar to the previous one, although it contains more stuff from Mario Kart 8/Mario Kart 8 Deluxe and from other non-Mario Kart games, such as ''Super Mario Odyssey''.
  
== 3D Modding ==
+
==== ''Project_2019'' ====
 +
The third project pack was compiled with a new set of tools. Development started in January 2019 and finished in January 2020. Its structure is more organised than the previous one, and contains other external works for my career as well.
  
I have tons of item models as you've seen, and I edit other models too (custom earth, galaxy and backmodel). I also work on making ported custom tracks and custom characters/vehicles. It isn't that easy as you think! I spend much time on doing this, and I really appreciate how people value my edits.
+
==== ''Project_Squirrel'' ====
 +
This project contains everything I've made in 2020. Solidified past year's structure and better categorization overall.
  
 +
==== ''Project_Azimuth'' ====
 +
This project contains mostly Unity projects, Blender scenes and documentation from my 3D anim/design course and my own research from 2021, barely anything related to MKW.
  
Any questions, please tell me via YouTube, or send me a private message.
+
== Tutorials ==
 +
* [[User:Atlas/Normal Snow Off-road|Normal Snow Off-road]]
  
Thanks!
+
{{User-Atlas-Link}}

Revision as of 19:03, 31 December 2023

Atlas
Avatar: Atlas's Profile Picture.png
Discord: atlasomegaalpha
Twitter: @AtlasOmegaAlpha
YouTube: AtlasOmegaAlpha
Old Mario Kart Wii FC (2009-2013): 0302-4583-9775
Current Mario Kart Wii FC (with OpenHost): 1251-5424-7277

Hello, my name is Atlas. I'm mostly known for my videos in my YouTube channel.

I am an experienced and experimental Mario Kart Wii/Mario Kart 8/Mario Kart 8 Deluxe modder, programmer and administrator from this Wiki. I like documenting and testing new stuff, specially discovering how file formats work, as well as creating my own tools for them. I've got certain interest in coding for Mario Kart Wii as well, and thus I'm learning much more about how the game works internally. However, I'm investing most of my time into working in different projects, such as the Translation Project and others outside of the MKW community. Currently, I'm in a game design career and thus I'm not spending as much time as before in the modding scene, since I'm too busy studying and working on new projects.

WHackR

WHackR is a Wiimmfi region specially made for hackers, where they are free to use cheats without the risk of getting banned.

I'm probably one of the few players who enjoyed using cheats and showcasing diverse hacks online for fun. I've had my good times hacking online in 2013, and I've always wanted to get those memories back. Since it's not allowed to use cheats in the new server, Wiimmfi, I made a modification of a file from the game that allowed you to connect to a special region where you can only meet other hackers, and cheat safely without ruining legit players. At first, I decided to call this region "47145" (note that this number reads as "ATLAS"), which would have used this same region number. At the time this region number wasn't allowed as a valid Wiimmfi region, so I decided to change the name to WHackR (Wiimmfi Hacker Region), which currently uses the region number 191. This region is also accessible via code, which you can find in the following video's description.

Official announcement and release

Past works in the MKW scene

I made a lot of custom textures, characters and other mods in the past. It all started way back in 2013, when I first got into hacking MKW. Later that year, I learned how to make simple textures, and during 2014 to 2019 I started experimenting with the then unknown file formats, I learned simple programming in C# and I started making my own tools to modify these files. Much of the documentation about these files are now here on this Wiki.

I also made several mod packs that contained many of my mods. These packs, known as AKW (AVD Kart Wii), were special since you had to find the files yourself through a maze of files and puzzles. Most of my latest mods remain private due to some controversies in the past, but I also released stuff from time to time when I felt like doing so. Nowadays, I'm more open to sharing these mods since I want others to enjoy them. Unfortunately, many of these mods are either lost somewhere in my HDD between thousands of other files, or completely gone.

About Custom Tracks, I put most of my work into porting tracks from other games. Most of my ports are from Mario Kart 7.

I used to take mod requests that people wanted me to create in exchange of money, specially, custom characters. Currently, I'm not taking any requests, but I'm still helping other mod creators in their process of creating new mods, for free. Feel free to contact me via Discord or join my Mario Kart Hacking & Modding Discord server if you need any help with your mods. Please keep in mind that I might not be able to help you if I'm busy, but other people in the server may do so.

AVSYS

AVSYS or Atlas Vryzas System is a development environment which contains tools I use to mod games, as well as documentation, templates and other utilities. It contains my own set of tools, as well as other common public tools, plus programs and source code from Wexos, who has helped me a lot in programming during the years.

AVS

This is my software's own signature. It stands for Atlas Vryzas Software, and you may see it on my tools.

Projects

In 2016 I started organising all my work into project packs. These packs contain everything I worked on over each year, including mods for Mario Kart Wii, Mario Kart 8/Deluxe, Super Mario Odyssey; as well as source code and documentation for my own research.

Project_2017

This is the first project pack I made. Its development started in May 2016 and finished the 31st of December 2017. The pack contains all the stuff I made since its start until 2018. I first had plans to release part of it, but I ended up releasing some of the mods individually.

Project_2018

This project started right away at the start of the year 2018 and finished in January 2019. The pack's structure is pretty similar to the previous one, although it contains more stuff from Mario Kart 8/Mario Kart 8 Deluxe and from other non-Mario Kart games, such as Super Mario Odyssey.

Project_2019

The third project pack was compiled with a new set of tools. Development started in January 2019 and finished in January 2020. Its structure is more organised than the previous one, and contains other external works for my career as well.

Project_Squirrel

This project contains everything I've made in 2020. Solidified past year's structure and better categorization overall.

Project_Azimuth

This project contains mostly Unity projects, Blender scenes and documentation from my 3D anim/design course and my own research from 2021, barely anything related to MKW.

Tutorials