Difference between revisions of "User:Atlas"

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{{DISPLAYTITLE:Atlas}}
 
 
{| class="textbox float-right grid"
 
{| class="textbox float-right grid"
 
|+ Atlas
 
|+ Atlas
 
|-
 
|-
 
! Avatar:
 
! Avatar:
| [[File:Atlas.png|200px]]
+
| [[File:Atlas's Profile Picture.png|200px]]
 
|-
 
|-
 
! Discord:
 
! Discord:
| Atlas#5057
+
| atlasomegaalpha
 
|-
 
|-
 
! Twitter:
 
! Twitter:
Line 14: Line 13:
 
! YouTube:
 
! YouTube:
 
| [http://www.youtube.com/user/AtlasOmegaAlpha AtlasOmegaAlpha]
 
| [http://www.youtube.com/user/AtlasOmegaAlpha AtlasOmegaAlpha]
|-
 
! Wiki:
 
| [https://avsys.xyz/wiki AVSYS Wiki]
 
 
|-
 
|-
 
! Old Mario Kart Wii FC (2009-2013):
 
! Old Mario Kart Wii FC (2009-2013):
Line 23: Line 19:
 
! Current Mario Kart Wii FC (with OpenHost):
 
! Current Mario Kart Wii FC (with OpenHost):
 
| 1251-5424-7277
 
| 1251-5424-7277
|-
 
! Current AVSYS SDK version:
 
| v4.0
 
 
|}
 
|}
  
 
Hello, my name is Atlas. I'm mostly known for my [http://www.youtube.com/user/AtlasOmegaAlpha/videos videos in my YouTube channel].
 
Hello, my name is Atlas. I'm mostly known for my [http://www.youtube.com/user/AtlasOmegaAlpha/videos videos in my YouTube channel].
  
I am an experienced and experimental Mario Kart Wii/[[Mario Kart 8]]/[[Mario Kart 8 Deluxe]] modder, programmer and administrator from this wiki. I like documenting and testing new stuff, specially file formats, as well as creating my own tools for them. Recently, I got certain interest in coding for Mario Kart Wii as well, and thus I'm learning much more about how the game works internally. However, I'm investing most of my time into working in projects, such as the [[Translation Project]], as well as datamining, creating tools, learning languages, designing in 3D, and much, much learning.
+
I am an experienced and experimental Mario Kart Wii/[[Mario Kart 8]]/[[Mario Kart 8 Deluxe]] modder, programmer and administrator from this Wiki. I like documenting and testing new stuff, specially discovering how file formats work, as well as creating my own tools for them. I've got certain interest in coding for Mario Kart Wii as well, and thus I'm learning much more about how the game works internally. However, I'm investing most of my time into working in different projects, such as the [[Translation Project]] and others outside of the MKW community. Currently, I'm in a game design career and thus I'm not spending as much time as before in the modding scene, since I'm too busy studying and working on new projects.
  
 
== WHackR ==
 
== WHackR ==
 
WHackR is a [[Wiimmfi]] [[region]] specially made for hackers, where they are free to use cheats without the risk of getting banned.
 
WHackR is a [[Wiimmfi]] [[region]] specially made for hackers, where they are free to use cheats without the risk of getting banned.
  
I'm probably one of the few players still alive who enjoy using cheats and hacks online for fun. I've had my good times hacking online in 2013, and I always like to get those memories back. Since it's not allowed to use cheats in the new server, Wiimmfi, I made a modification of a file from the game that allows you to connect to a special region where you can only meet hackers, and cheat safely without ruining legit players. At first, I decided to call this region "47145" (note that this number reads as "ATLAS"), and it would have used the region number 47145. But since this region wasn't allowed, I decided to change the name to WHackR ('''W'''iimmfi '''Hack'''er '''R'''egion), and it currently uses the region number 191. This region is also accessible via code, which you can find in the following video's description.
+
I'm probably one of the few players who enjoyed using cheats and showcasing diverse hacks online for fun. I've had my good times hacking online in 2013, and I've always wanted to get those memories back. Since it's not allowed to use cheats in the new server, Wiimmfi, I made a modification of a file from the game that allowed you to connect to a special region where you can only meet other hackers, and cheat safely without ruining legit players. At first, I decided to call this region "47145" (note that this number reads as "ATLAS"), which would have used this same region number. At the time this region number wasn't allowed as a valid Wiimmfi region, so I decided to change the name to WHackR ('''W'''iimmfi '''Hack'''er '''R'''egion), which currently uses the region number 191. This region is also accessible via code, which you can find in the following video's description.
  
 
{{youtube-box||hI6ISCcq498|Official announcement and release}}
 
{{youtube-box||hI6ISCcq498|Official announcement and release}}
  
== Atlas's Custom MKWii Packs ==
+
== Past works in the MKW scene ==
Shortened '''Atlas's Packs''', they were the first mod packs I started to make, back in 2014. The original packs were never released, but the content inside of them is still available in some of my AKW packs. The development stopped in December 2014 at version 5.4, and was followed by the start of the development of the AKW series. Then, it was merged with the release of AKW v6.
+
I made a lot of custom textures, characters and other mods in the past. It all started way back in 2013, when I first got into hacking MKW. Later that year, I learned how to make simple textures, and during 2014 to 2019 I started experimenting with the then unknown file formats, I learned simple programming in C# and I started making my own tools to modify these files. Much of the documentation about these files are now here on this Wiki.
  
== AKW ==
+
I also made several mod packs that contained many of my mods. These packs, known as AKW (AVD Kart Wii), were special since you had to find the files yourself through a maze of files and puzzles. Most of my latest mods remain private due to some controversies in the past, but I also released stuff from time to time when I felt like doing so. Nowadays, I'm more open to sharing these mods since I want others to enjoy them. Unfortunately, many of these mods are either lost somewhere in my HDD between thousands of other files, or completely gone.
'''AKW''' (also known as '''AVD Kart Wii''' and '''Atlas Kart Wii''') is the name of my first public set of packs of custom Mario Kart Wii files. The development of these packs was restricted and it was stopped the 7th of March of 2016 with the release of the latest pack, AKW v7. The latest packs were popular because they were a completely mess of random files, which were organised as a maze where you needed keys and passwords to get the mods. I didn't decide to do this only for fun, but also because I wanted the files to stay as rare as possible.
 
  
=== AKW BETA ===
+
About Custom Tracks, I put most of my work into porting tracks from other games. Most of my ports are from [[Mario Kart 7]].
This is the first texture pack I made, developed in 2013. It only contained some basic textures.
 
  
=== AKW v1 ===
+
I used to take mod requests that people wanted me to create in exchange of money, specially, custom characters. Currently, I'm not taking any requests, but I'm still helping other mod creators in their process of creating new mods, for free. Feel free to contact me via Discord or join my [https://discord.gg/fPRqbvV Mario Kart Hacking & Modding Discord server] if you need any help with your mods. Please keep in mind that I might not be able to help you if I'm busy, but other people in the server may do so.
The first released version came along with the second version, released in May 2015.
 
 
 
=== AKW v2 ===
 
The second version of the pack started being developed at the end of 2014 and was finally released the same day as the first version. Despite it being incomplete, shortly after, the third version was also released.
 
 
 
=== AKW v3 ===
 
The start of the development of this pack was very recent relative to the release date, although it contained updated stuff that was planned for v2, mostly.
 
 
 
=== AKW v4 ===
 
Developed at the same time as v3 and released in June 2015, this huge pack contains a pretty big maze of files. Good luck getting them all!
 
 
 
=== AKW v5 ===
 
At the same week after the release of the first two AKW packs and the end of the AKW v4 development, a fifth version was planned, and released the 18th of June of 2015. This pack contains a whole new [[Common.szs]] with 8-bit style items.
 
 
 
=== AKW v6 ===
 
After a long time without any releases, in November 2015 I announced the arrival of AKW v6, a huge pack with lots of new mods I've worked on since the release of AKW v5. This pack didn't contain any maze at all.
 
 
 
=== AKW v6.alt ===
 
Within the development of v6, I received many requests of custom file commissions. This led me to make a paid pack, called AKW v6.alt, which contained exclusive content, and also it brang the arrival of the [[User:Atlas#Private_folder|"Private" folder]]. The v6.alt folder is not paid anymore, because of the [[User:Atlas#Private_folder_leak|Private folder leak]] issue.
 
 
 
=== AKW v7 ===
 
This is the final version of AKW, released in March 2016, twenty days before the big leak. It has by far the hardest maze of all the AKW franchise. The development started in January of the same year. The password to extract the pack was ''My name''.
 
 
 
=== AKW v8 ===
 
There was an AKW v8 plan in hold after the seventh version release, and it was supposed to contain many new things that are nowadays released, although not into a maze this time. The big leak caused me to stop the development of this pack and I released the supposed content into the [[User:Atlas#After-leak_folder|"After-leak" folder]].
 
 
 
== Private folder ==
 
The now obsoleted '''Private folder''' is a MediaFire folder where I released exclusive content I shared with people who wanted to purchase my mods. The folder consisted of a set of files and sub-folders organised by date, since there was a new folder weekly. The members who paid €10 had a full month access, the ones who paid €20 had 3 months and the ones who paid €50 had permanent access to the folder. The reviews from the users who paid for the folder were positive, since it was very active and there were a lot of new stuff every week. Also, the ones who paid for the access of this folder had permanent access to the v6.alt folder, which access was separately sold as well for €4.99.
 
 
 
The creation of the folder was processed the same day as the start of the development of AKW v6.alt. The users who donated me also appeared on my recommended subscriptions list from my YouTube channel.
 
 
 
=== Private folder leak ===
 
The day 26th of March of 2016 a user purchased a €10 one month access to the Private folder. The following day, I discovered via Skype that they were sharing the stuff from the folder with more users, even after he promised not to share it with anyone else. This led me to immediately stop the file sharing with them, but it was too late: they got all the files and he leaked them. The main consequence of this was that I couldn't sell access to the folder anymore, since it would have been unfair for those who paid for the files that now anyone had access to. The complaints also led me to refund the money to the users who had an active access plan, which made me lose more than 60 euros.
 
 
 
Next to this issue, I decided to stop the development of AKW and I kept uploading the content that was planned for AKW v8 into the After-leak folder.
 
 
 
== After-leak folder ==
 
This folder, made the same day of the big leak drama, contained the stuff I was developing by then, planned for the cancelled AKW v8. The folder was completed the 5th of September of 2016.
 
 
 
== AKP ==
 
'''AKP''', also known as '''Atlas Kart Pack''', is the follow-up of the AKW franchise. The difference between AKP and AKW is that AKP was a set of MKW modding projects of both finished and unfinished stuff. The development of the pack has been discontinued, since I now work on more stuff other than MKW, and now I also store my public stuff into my [http://avsys.xyz AVSYS server].
 
  
 
== AVSYS ==
 
== AVSYS ==
'''AVSYS''' or '''Atlas Vryzas System''' is a development environment which contains tools I use to mod games, documentation, templates and other utilities. It contains my own toolsets as well as other common public tools, plus tools and source code from [[Wexos]], who has helped me a lot in programming. The environment has its own Wiki that you can visit [http://avsys.xyz/wiki here].
+
'''AVSYS''' or '''Atlas Vryzas System''' is a development environment which contains tools I use to mod games, as well as documentation, templates and other utilities. It contains my own set of tools, as well as other common public tools, plus programs and source code from [[Wexos]], who has helped me a lot in programming during the years.
  
 
=== AVS ===
 
=== AVS ===
This is the signature given for my software. It stands for '''A'''tlas '''V'''ryzas '''S'''oftware, and you may see it on my tools.
+
This is my software's own signature. It stands for '''A'''tlas '''V'''ryzas '''S'''oftware, and you may see it on my tools.
 
 
=== VRZ_SDK ===
 
'''VRZ_SDK''' is a software package developed from 2016 to 2020. It contained all of the code and formats I made in that time range. Its filetypes (such as VBDP or VBFGA) started with V as the codename I used for them (V stands for Vryzas, my first surname). In January 2020, VRZ_SDK came to an end and I started a better and more organised toolset.
 
 
 
==== List of VRZ_SDK components ====
 
<spoiler>
 
{| class="textbox grid sortable"
 
! Name
 
! Filetype extension(s)
 
! SDK tool(s)
 
! Identifier(s)
 
! Current version
 
|-
 
| AZCOMP
 
| .az
 
| VRZ_AZ00, VRZ_COMP
 
| AZ00, AZ01, AZ02
 
| v1.2
 
|-
 
| ENCX
 
| .enc1, .enc2, .enc3
 
| VRZ_AZ00, VRZ_COMP
 
| ENC1, ENC2, ENC3
 
| v3.0
 
|-
 
| VDATAPACK
 
| .vbdp
 
| VBDP_Maker, VBDP_Maker2, Vryzas_Installer
 
| VDTP
 
| v2.0
 
|-
 
| VCOLOR
 
| .vbcld
 
| VRZ_CLR
 
| VCLD
 
| v1.0
 
|-
 
| V3D
 
| &ndash;
 
| V3D_Viewer (in progress)
 
| &ndash;
 
| &ndash;
 
|-
 
| VHC
 
| &ndash;
 
| VHC_Processor
 
| &ndash;
 
| v1.0
 
|-
 
| VCFTEXT
 
| .vn
 
| VRZ_NTPD
 
| VNTE
 
| v1.0
 
|-
 
| VCOLLECTIONLL
 
| .vbcll
 
| VRZ_CLLT
 
| VCLL
 
| v1.1
 
|-
 
| VSIGNATURE
 
| .vsn, .vbsf
 
| VRZ_SIGN, VRZ_COMP
 
| VSIG, VSNF
 
| v1.0
 
|-
 
| VARCHIVE
 
| .vba
 
| VRZ_VARC
 
| VARC
 
| v1.0
 
|-
 
| VGROUP
 
| .vbgrp
 
| &ndash;
 
| VGRP
 
| v1.0
 
|-
 
| VTEXTURE
 
| &ndash;
 
| VRZ_VTEX (in progress)
 
| &ndash;
 
| &ndash;
 
|-
 
| VMESH
 
| .vm
 
| VRZ_VMSH (in progress)
 
| VMSH
 
| v1.0
 
|-
 
| VUSERBINARY
 
| .vb* (any, like .vbfta, .vbfga, etc)
 
| &ndash;
 
| V* (any, like VFTA)
 
| &ndash;
 
|}
 
</spoiler>
 
  
 
=== Projects ===
 
=== Projects ===
In 2016 I started organising my private work into project packs. These packs contain everything modding-related except the SDK tools, including mods for Mario Kart Wii, Mario Kart 8/Deluxe, Super Mario Odyssey; as well as source information for my own research and modding requests. The list of projects can be found [https://avsys.xyz/projects here].
+
In 2016 I started organising all my work into project packs. These packs contain everything I worked on over each year, including mods for Mario Kart Wii, Mario Kart 8/Deluxe, Super Mario Odyssey; as well as source code and documentation for my own research.
  
==== v1.0 ====
+
==== ''Project_2017'' ====
Codenamed ''Project_2017'', the first project's development started in May 2016 and finished the 31st of December 2017. The pack contains the latest stuff I made until 2018. I first had plans to release part of it, but later decided that it would stay private.
+
This is the first project pack I made. Its development started in May 2016 and finished the 31st of December 2017. The pack contains all the stuff I made since its start until 2018. I first had plans to release part of it, but I ended up releasing some of the mods individually.
  
==== v2.0 ====
+
==== ''Project_2018'' ====
The second project, codenamed ''Project_2018'', started right away at the start of the year 2018 and finished in January 2019. The pack's structure is pretty similar to the previous one, although it contains more stuff from Mario Kart 8/Mario Kart 8 Deluxe and from other non-Mario Kart games, such as ''Super Mario Odyssey''.
+
This project started right away at the start of the year 2018 and finished in January 2019. The pack's structure is pretty similar to the previous one, although it contains more stuff from Mario Kart 8/Mario Kart 8 Deluxe and from other non-Mario Kart games, such as ''Super Mario Odyssey''.
  
==== v3.0 ====
+
==== ''Project_2019'' ====
The first compiled project with the new tools was ''Project_2019'', which again, began at the start of the year 2019 and finished in January 2020. Its structure is even better than the previous one, and contains other external works as well.
+
The third project pack was compiled with a new set of tools. Development started in January 2019 and finished in January 2020. Its structure is more organised than the previous one, and contains other external works for my career as well.
  
==== v4.0 ====
+
==== ''Project_Squirrel'' ====
This project contained everything I've done in 2020. Its codename is ''Project_Squirrel''.
+
This project contains everything I've made in 2020. Solidified past year's structure and better categorization overall.
  
== Private files ==
+
==== ''Project_Azimuth'' ====
Many of the programs and custom files I made are not shared publicly, due to leaks and unfortunate events that made me lose motivation to continue releasing them. However, I still share some of them with friends and people who support me, as well as people who are willing to do the effort of learning how to make mods and need some help.
+
This project contains mostly Unity projects, Blender scenes and documentation from my 3D anim/design course and my own research from 2021, barely anything related to MKW.
  
If you have any questions regarding modding, please contact me via Discord or [https://discord.gg/fPRqbvV join my Mario Kart Hacking & Modding Discord server]. Please take care that I might not respond if I'm busy.
+
== Tutorials ==
 +
* [[User:Atlas/Normal Snow Off-road|Normal Snow Off-road]]
  
 
{{User-Atlas-Link}}
 
{{User-Atlas-Link}}

Revision as of 19:03, 31 December 2023

Atlas
Avatar: Atlas's Profile Picture.png
Discord: atlasomegaalpha
Twitter: @AtlasOmegaAlpha
YouTube: AtlasOmegaAlpha
Old Mario Kart Wii FC (2009-2013): 0302-4583-9775
Current Mario Kart Wii FC (with OpenHost): 1251-5424-7277

Hello, my name is Atlas. I'm mostly known for my videos in my YouTube channel.

I am an experienced and experimental Mario Kart Wii/Mario Kart 8/Mario Kart 8 Deluxe modder, programmer and administrator from this Wiki. I like documenting and testing new stuff, specially discovering how file formats work, as well as creating my own tools for them. I've got certain interest in coding for Mario Kart Wii as well, and thus I'm learning much more about how the game works internally. However, I'm investing most of my time into working in different projects, such as the Translation Project and others outside of the MKW community. Currently, I'm in a game design career and thus I'm not spending as much time as before in the modding scene, since I'm too busy studying and working on new projects.

WHackR

WHackR is a Wiimmfi region specially made for hackers, where they are free to use cheats without the risk of getting banned.

I'm probably one of the few players who enjoyed using cheats and showcasing diverse hacks online for fun. I've had my good times hacking online in 2013, and I've always wanted to get those memories back. Since it's not allowed to use cheats in the new server, Wiimmfi, I made a modification of a file from the game that allowed you to connect to a special region where you can only meet other hackers, and cheat safely without ruining legit players. At first, I decided to call this region "47145" (note that this number reads as "ATLAS"), which would have used this same region number. At the time this region number wasn't allowed as a valid Wiimmfi region, so I decided to change the name to WHackR (Wiimmfi Hacker Region), which currently uses the region number 191. This region is also accessible via code, which you can find in the following video's description.

Official announcement and release

Past works in the MKW scene

I made a lot of custom textures, characters and other mods in the past. It all started way back in 2013, when I first got into hacking MKW. Later that year, I learned how to make simple textures, and during 2014 to 2019 I started experimenting with the then unknown file formats, I learned simple programming in C# and I started making my own tools to modify these files. Much of the documentation about these files are now here on this Wiki.

I also made several mod packs that contained many of my mods. These packs, known as AKW (AVD Kart Wii), were special since you had to find the files yourself through a maze of files and puzzles. Most of my latest mods remain private due to some controversies in the past, but I also released stuff from time to time when I felt like doing so. Nowadays, I'm more open to sharing these mods since I want others to enjoy them. Unfortunately, many of these mods are either lost somewhere in my HDD between thousands of other files, or completely gone.

About Custom Tracks, I put most of my work into porting tracks from other games. Most of my ports are from Mario Kart 7.

I used to take mod requests that people wanted me to create in exchange of money, specially, custom characters. Currently, I'm not taking any requests, but I'm still helping other mod creators in their process of creating new mods, for free. Feel free to contact me via Discord or join my Mario Kart Hacking & Modding Discord server if you need any help with your mods. Please keep in mind that I might not be able to help you if I'm busy, but other people in the server may do so.

AVSYS

AVSYS or Atlas Vryzas System is a development environment which contains tools I use to mod games, as well as documentation, templates and other utilities. It contains my own set of tools, as well as other common public tools, plus programs and source code from Wexos, who has helped me a lot in programming during the years.

AVS

This is my software's own signature. It stands for Atlas Vryzas Software, and you may see it on my tools.

Projects

In 2016 I started organising all my work into project packs. These packs contain everything I worked on over each year, including mods for Mario Kart Wii, Mario Kart 8/Deluxe, Super Mario Odyssey; as well as source code and documentation for my own research.

Project_2017

This is the first project pack I made. Its development started in May 2016 and finished the 31st of December 2017. The pack contains all the stuff I made since its start until 2018. I first had plans to release part of it, but I ended up releasing some of the mods individually.

Project_2018

This project started right away at the start of the year 2018 and finished in January 2019. The pack's structure is pretty similar to the previous one, although it contains more stuff from Mario Kart 8/Mario Kart 8 Deluxe and from other non-Mario Kart games, such as Super Mario Odyssey.

Project_2019

The third project pack was compiled with a new set of tools. Development started in January 2019 and finished in January 2020. Its structure is more organised than the previous one, and contains other external works for my career as well.

Project_Squirrel

This project contains everything I've made in 2020. Solidified past year's structure and better categorization overall.

Project_Azimuth

This project contains mostly Unity projects, Blender scenes and documentation from my 3D anim/design course and my own research from 2021, barely anything related to MKW.

Tutorials