Difference between revisions of "User:Atlas"

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{{DISPLAYTITLE:Atlas}}
 
 
{| class="textbox float-right grid"
 
{| class="textbox float-right grid"
 
|+ Atlas
 
|+ Atlas
 
|-
 
|-
 
! Avatar:
 
! Avatar:
| [[File:Atlas.png|200px]]
+
| [[File:Atlas's Profile Picture.png|200px]]
 
|-
 
|-
! Skype:
+
! Discord:
| kyros2110
+
| atlasomegaalpha
 
|-
 
|-
 
! Twitter:
 
! Twitter:
Line 20: Line 19:
 
! Current Mario Kart Wii FC (with OpenHost):
 
! Current Mario Kart Wii FC (with OpenHost):
 
| 1251-5424-7277
 
| 1251-5424-7277
|-
 
! AVSYS SDK latest version:
 
| v3.8b
 
 
|}
 
|}
  
Hello, my name is Atlas. I'm known mostly for my [http://www.youtube.com/user/AtlasOmegaAlpha/videos MKWii YouTube videos in my channel].
+
Hello, my name is Atlas. I'm mostly known for my [http://www.youtube.com/user/AtlasOmegaAlpha/videos videos in my YouTube channel].
 
 
I am an experienced and experimental MKWii modder and moderator from this CTWiiki. I'm working on a lot of edits of all kinds, from layout animations to 3D characters and vehicles.
 
 
 
I released WHackR, a [[Wiimmfi]] region made specially for hackers, where they are free to use cheats without the risk of getting banned.
 
You can join my official MKW Hacking & Modding Community Discord server here: https://discord.gg/fPRqbvV
 
  
 +
I am an experienced and experimental Mario Kart Wii/[[Mario Kart 8]]/[[Mario Kart 8 Deluxe]] modder, programmer and administrator from this Wiki. I like documenting and testing new stuff, specially discovering how file formats work, as well as creating my own tools for them. I've got certain interest in coding for Mario Kart Wii as well, and thus I'm learning much more about how the game works internally. However, I'm investing most of my time into working in different projects, such as the [[Translation Project]] and others outside of the MKW community. Currently, I'm in a game design career and thus I'm not spending as much time as before in the modding scene, since I'm too busy studying and working on new projects.
  
 +
== WHackR ==
 +
WHackR is a [[Wiimmfi]] [[region]] specially made for hackers, where they are free to use cheats without the risk of getting banned.
  
== WHackR ==
+
I'm probably one of the few players who enjoyed using cheats and showcasing diverse hacks online for fun. I've had my good times hacking online in 2013, and I've always wanted to get those memories back. Since it's not allowed to use cheats in the new server, Wiimmfi, I made a modification of a file from the game that allowed you to connect to a special region where you can only meet other hackers, and cheat safely without ruining legit players. At first, I decided to call this region "47145" (note that this number reads as "ATLAS"), which would have used this same region number. At the time this region number wasn't allowed as a valid Wiimmfi region, so I decided to change the name to WHackR ('''W'''iimmfi '''Hack'''er '''R'''egion), which currently uses the region number 191. This region is also accessible via code, which you can find in the following video's description.
I'm probably one of the few still alive players who enjoy using cheats and hacks online for fun. I've had my good times on 2013 hacking online, and I always liked to get those memories back. Since it's not allowed to use cheats and hacks in the new server, Wiimmfi, I made a modification of a file from the game that allows you to connect to a special region where you can only meet hackers using this file, and cheat safely without ruining legit players. I decided to call this region 47145 at first (note that this number reads as "ATLAS"), and it would use the region number 47145. But since it wasn't allowed to have this region number, I decided to change the name to WHackR, and it currently uses the region number 191. This region is also accessible via code, which you can find in the following video's description.
 
  
 
{{youtube-box||hI6ISCcq498|Official announcement and release}}
 
{{youtube-box||hI6ISCcq498|Official announcement and release}}
  
== Atlas's Custom MKWii Packs ==
+
== Past works in the MKW scene ==
Short named '''Atlas's Packs''', they were the first advanced editing packs I started to make, in 2014. The original packs were never released, but the content inside of them is still available in some of the AKW packs. The development stopped in December 2014 in the version 5.4 with the start of the development of the AKW v1 and v2 packs. Then, it was merged with the release of AKW v6, being the pack also in its 6th version.
+
I made a lot of custom textures, characters and other mods in the past. It all started way back in 2013, when I first got into hacking MKW. Later that year, I learned how to make simple textures, and during 2014 to 2019 I started experimenting with the then unknown file formats, I learned simple programming in C# and I started making my own tools to modify these files. Much of the documentation about these files are now here on this Wiki.
 
 
== AKW ==
 
'''AKW''' (also known as '''AVD Kart Wii''' and '''Atlas Kart Wii''') is the name of my first public packs of custom Mario Kart Wii modifications. The development of these packs was restricted and it was stopped the 7th March 2016 with the release of the latest pack, AKW v7. The latest packs were popular because they are a completely mess up of files, and they were organised as a maze where you need keys and passwords to get the mods. I didn't decide to do this only for the fun, but also because I want the files to stay as rare as possible.
 
 
 
=== AKW BETA ===
 
This is the first texture pack I made, developed in 2013. It only contained some basic textures then.<br/ >
 
Download: ''none''.
 
 
 
=== AKW v1 ===
 
The first released version came along with the second version, released in May 2015.<br/ >
 
Download: [https://www.4shared.com/zip/8gXwM5Ofba 4shared]
 
 
 
=== AKW v2 ===
 
The second pack was started in the ends of 2014 and finally released the same day of the version 1. Despite it being incomplete, shortly after, the third version was also released.<br/ >
 
Download: [https://www.4shared.com/zip/NWBA0Sj5ba 4shared]
 
 
 
=== AKW v3 ===
 
The start of the development of this pack was very recent according to the release date, but in most part it contained the stuff that was planned to be in v2, but updated.<br/ >
 
Download: [https://www.4shared.com/zip/N6AES10gba 4shared]
 
 
 
=== AKW v4 ===
 
Developed at the same time as v3 and released in June 2015, this huge pack contains a pretty big maze of files. Good luck getting them all!<br/ >
 
Download: [https://www.4shared.com/zip/9qZG1gmzba 4shared]
 
 
 
=== AKW v5 ===
 
In the week after the release of the first two AKW packs and the end of the AKW v4 development, a fifth version was planned, and released the 18th of June of 2015. This pack contains a whole new [[Common.szs]] with 8-bit style items.<br/ >
 
Download: [https://www.4shared.com/zip/9ZcZNCj1ba 4shared]
 
 
 
=== AKW v6 ===
 
After a long time without any releases, in November 2015 I announced the arrival of AKW v6, a huge pack with lots of new mods I've worked since the release of AKW v5. This pack didn't contain a maze at all.<br/ >
 
Download: [http://www.mediafire.com/file/ffgqbgppp7vp7fa MediaFire]
 
 
 
=== AKW v6.alt ===
 
Within the development of v6, I received many requests of custom files exchanged for money. This leaded me to make a paid pack, called AKW v6.alt, which contained exclusive content, and also it brang the arrival of the [[User:Atlas#Private_folder|"Private" folder]]. The v6.alt folder is not paid anymore, since the [[User:Atlas#Private_folder_leak|Private folder leak]] issue.<br/ >
 
Download: [https://www.mediafire.com/folder/w9eguw817jjc6 MediaFire]
 
 
 
=== AKW v7 ===
 
This is the final version of AKW, released on March 2016, twenty days before the great leak. It has by far, the hardest maze of all the AKW versions. The development started on January of the same year.<br/ >
 
Download: [http://www.mediafire.com/file/d4hfs717elb1d5s MediaFire]
 
  
=== AKW v8 ===
+
I also made several mod packs that contained many of my mods. These packs, known as AKW (AVD Kart Wii), were special since you had to find the files yourself through a maze of files and puzzles. Most of my latest mods remain private due to some controversies in the past, but I also released stuff from time to time when I felt like doing so. Nowadays, I'm more open to sharing these mods since I want others to enjoy them. Unfortunately, many of these mods are either lost somewhere in my HDD between thousands of other files, or completely gone.
There was a AKW v8 plan in hold after the seventh version release, and it was supposed to contain many new things that nowadays are released, but not into a maze this time. The great leak caused me to stop the development of this pack and I released the supposed contents into the [[User:Atlas#After-leak_folder|"After-leak" folder]].
 
  
== Private folder ==
+
About Custom Tracks, I put most of my work into porting tracks from other games. Most of my ports are from [[Mario Kart 7]].
The now obsoleted '''Private folder''' is a MediaFire folder where I released exclusive content shared with the people who wanted to buy my edits and sent me the money. The folder consists of a set of files and sub-folders organised by date, since there was a new folder weekly. The members who paid 10€ had a full month access, the ones who paid 20 had 3 months and the ones who paid 50 had permanent access to the folder. The reviews of the users who paid for the folder were positive, since it was very active and there were lot of new things each week. Also, the ones who paid for the access of this folder had the v6.alt folder access permanently, which was sold then for 4.99€ only.
 
  
The creation of the folder was proceeded the same day as the start of the development of AKW v6.alt. The users who donated me, also appeared on my recommended subscriptions list of my channel.
+
I used to take mod requests that people wanted me to create in exchange of money, specially, custom characters. Currently, I'm not taking any requests, but I'm still helping other mod creators in their process of creating new mods, for free. Feel free to contact me via Discord or join my [https://discord.gg/fPRqbvV Mario Kart Hacking & Modding Discord server] if you need any help with your mods. Please keep in mind that I might not be able to help you if I'm busy, but other people in the server may do so.
 
 
=== Private folder leak ===
 
The day 26th of March of 2016, the user '''xMatt''' bought a 10€ one month access to the Private folder. The following day, I discovered via Skype that he was sharing the stuff from the folder with more users, even after he accepted not to share this with anybody else. This leaded me to stop immediately the file sharing with him, but it was already too late: he got all the files and he leaked them. The consequences of this were that I couldn't sell access to the folder anymore, since it would be unfair to pay me for the files being them already released, even if it is by another person. The complaints also leaded me to refund the money to the users who currently had an access plan, which made me lose more than 60 euros.
 
 
 
Then, I published a video giving free access to my Private folder, now named "Not PRIVATE anymore, fault of xMatt".
 
{{youtube-box|bug|0l50xOKn8So|The video after the leak}}
 
 
 
This drama made many of the accounts of xMatt, such as YouTube and Skype being hacked, and he is now very hated by the Mario Kart Wii community.
 
Next to this issue, I decided to stop AKW developement and I kept uploading the contents that were planned for AKW v8 in the After-leak folder.<br/ >
 
Private folder link: [https://www.mediafire.com/folder/sbv7w7bd8bbwz MediaFire]
 
 
 
== After-leak folder ==
 
This folder, made the same day of the great leak drama, contains the stuff I was developing then, planned for the cancelled AKW v8. The folder was finished the 5th of September of 2016.<br/ >
 
After-leak folder link: [https://www.mediafire.com/folder/39yo3aapippqu MediaFire]
 
 
 
== AKP ==
 
'''AKP''', also known as '''Atlas Kart Pack''', is the follow-up of the AKW franchise, and it is my newest modding project being worked on. Its development started on May 2016, and there's still no version available. I can't say yet if this pack is going to be released publicly or if it will be shared privately with a new paid plan. I might make two different packs, one public and other private.
 
  
 
== AVSYS ==
 
== AVSYS ==
'''AVSYS''' or '''Atlas Vryzas System''' is a tool pack made with the tools I use to modify MKWii. Some of the tools were made by me, and some others by [[Wexos]], who has helped me a lot in programming. It contains also tutorials of how to edit the different types of files, how to create custom characters and vehicles, items, layout, and more. It's currently in progress and it might be released.
+
'''AVSYS''' or '''Atlas Vryzas System''' is a development environment which contains tools I use to mod games, as well as documentation, templates and other utilities. It contains my own set of tools, as well as other common public tools, plus programs and source code from [[Wexos]], who has helped me a lot in programming during the years.
  
== AVS ==
+
=== AVS ===
This is the "company" name given for my tools. It stands for '''A'''tlas '''V'''ryzas '''S'''oftware, and you may see it on my tools' informations. Also, my own filetypes (such as VBDP or VBFGA) start with V as the codename I use for it (the V stands for Vryzas, my first surname).
+
This is my software's own signature. It stands for '''A'''tlas '''V'''ryzas '''S'''oftware, and you may see it on my tools.
  
== Mario Kart Wii filetypes I found and have knowledge on editing ==
+
=== Projects ===
 
+
In 2016 I started organising all my work into project packs. These packs contain everything I worked on over each year, including mods for Mario Kart Wii, Mario Kart 8/Deluxe, Super Mario Odyssey; as well as source code and documentation for my own research.
{| class="textbox grid sortable"
 
|+ File types
 
! Status
 
! File type name
 
|- class="bg-blue1"
 
| {{check}}
 
| [[DOL]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BIN]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[REL]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BNR]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[SZS]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[DAT]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[ARC]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[TXT]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[CSV]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BRSAR]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BRRES]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BRSTM]]
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| [[BWAV]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BRWSD]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BRBNK]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BRSEQ]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[TPL]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BREFT]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BREFF]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BLIGHT]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BLMAP]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BBLM]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BDOF]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BFG]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BSP]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BCP]]
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| [[KMG]]
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| [[RKT]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[KRM]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[TEX0]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[MDL0]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[CHR0]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[CLR0]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[SRT0]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[SCN0]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[PAT0]]
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| [[VIS0]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[SHP0]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[PLT0]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BRASD]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[KMP]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[KCL]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[RKG]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BRLAN]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BRLYT]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BRCTR]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BRFNT]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BMG]]
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| [[KWB]]
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| [[THP]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BTI]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BTIENV]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BTIMAP]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BMM]]
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| [[BLTEX]]
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| [[BLOBJ]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[BAS]]
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| [[BAA]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[IKP]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[RSCA]]
 
|- class="bg-gray1"
 
| {{nocheck}}
 
| [[SLT]]
 
|- class="bg-gray1"
 
| {{check}}
 
| [[RKC]]
 
|- class="bg-blue1"
 
| {{check}}
 
| [[RKP]]
 
|}
 
  
== Layout ==
+
==== ''Project_2017'' ====
One of my most requested edits are layouts. I have a lot of UI editing experience, and I can create really creative BRLYT, BRLAN and BRCTR files.
+
This is the first project pack I made. Its development started in May 2016 and finished the 31st of December 2017. The pack contains all the stuff I made since its start until 2018. I first had plans to release part of it, but I ended up releasing some of the mods individually.
  
== Music ==
+
==== ''Project_2018'' ====
I do not usually make new BRSTMs, but I have a lot of experience editing [[revo_kart.brsar]] sound effects. I can identify almost any sound from it, so if you want to know what is a specific sound used for, feel free to ask me!
+
This project started right away at the start of the year 2018 and finished in January 2019. The pack's structure is pretty similar to the previous one, although it contains more stuff from Mario Kart 8/Mario Kart 8 Deluxe and from other non-Mario Kart games, such as ''Super Mario Odyssey''.
  
== 3D Modeling ==
+
==== ''Project_2019'' ====
I've made lots of custom models for MKWii, whether ported from other games, modified or created from scratch. I first started making item models, then custom characters and vehicles and finally custom tracks. I spend really a lot of time making models. I use 3ds Max for it.
+
The third project pack was compiled with a new set of tools. Development started in January 2019 and finished in January 2020. Its structure is more organised than the previous one, and contains other external works for my career as well.
  
== Currently private files ==
+
==== ''Project_Squirrel'' ====
Many of the programs and custom files I made are not shared publicly, however, I still share some of them with friends and into my [https://discord.gg/fPRqbvV Discord server]. Also, I rarely make competitions, polls or quests published via YouTube, where I can release specified mods depending on the results.
+
This project contains everything I've made in 2020. Solidified past year's structure and better categorization overall.
  
The main reason I'm not releasing everything are that people overuse my edits, or they don't give credit of them, or just because I want them to stay unique. Each time I upload a new video showcasing new mods I feel like people don't appreciate enough my edits, so that's another reason I'm stopping releasing my mods more each time. Feel free to support me with a donation via [http://www.paypal.me/atlasomega PayPal], if you want I continue making mods and releasing them.
+
==== ''Project_Azimuth'' ====
 +
This project contains mostly Unity projects, Blender scenes and documentation from my 3D anim/design course and my own research from 2021, barely anything related to MKW.
  
Any questions about any of my AKW packs, the supports and file sharing, please contact me via Skype (kyros2110) or Discord preferably.
+
== Tutorials ==
 +
* [[User:Atlas/Normal Snow Off-road|Normal Snow Off-road]]
  
 
{{User-Atlas-Link}}
 
{{User-Atlas-Link}}
[[Category:People]]
 

Revision as of 19:03, 31 December 2023

Atlas
Avatar: Atlas's Profile Picture.png
Discord: atlasomegaalpha
Twitter: @AtlasOmegaAlpha
YouTube: AtlasOmegaAlpha
Old Mario Kart Wii FC (2009-2013): 0302-4583-9775
Current Mario Kart Wii FC (with OpenHost): 1251-5424-7277

Hello, my name is Atlas. I'm mostly known for my videos in my YouTube channel.

I am an experienced and experimental Mario Kart Wii/Mario Kart 8/Mario Kart 8 Deluxe modder, programmer and administrator from this Wiki. I like documenting and testing new stuff, specially discovering how file formats work, as well as creating my own tools for them. I've got certain interest in coding for Mario Kart Wii as well, and thus I'm learning much more about how the game works internally. However, I'm investing most of my time into working in different projects, such as the Translation Project and others outside of the MKW community. Currently, I'm in a game design career and thus I'm not spending as much time as before in the modding scene, since I'm too busy studying and working on new projects.

WHackR

WHackR is a Wiimmfi region specially made for hackers, where they are free to use cheats without the risk of getting banned.

I'm probably one of the few players who enjoyed using cheats and showcasing diverse hacks online for fun. I've had my good times hacking online in 2013, and I've always wanted to get those memories back. Since it's not allowed to use cheats in the new server, Wiimmfi, I made a modification of a file from the game that allowed you to connect to a special region where you can only meet other hackers, and cheat safely without ruining legit players. At first, I decided to call this region "47145" (note that this number reads as "ATLAS"), which would have used this same region number. At the time this region number wasn't allowed as a valid Wiimmfi region, so I decided to change the name to WHackR (Wiimmfi Hacker Region), which currently uses the region number 191. This region is also accessible via code, which you can find in the following video's description.

Official announcement and release

Past works in the MKW scene

I made a lot of custom textures, characters and other mods in the past. It all started way back in 2013, when I first got into hacking MKW. Later that year, I learned how to make simple textures, and during 2014 to 2019 I started experimenting with the then unknown file formats, I learned simple programming in C# and I started making my own tools to modify these files. Much of the documentation about these files are now here on this Wiki.

I also made several mod packs that contained many of my mods. These packs, known as AKW (AVD Kart Wii), were special since you had to find the files yourself through a maze of files and puzzles. Most of my latest mods remain private due to some controversies in the past, but I also released stuff from time to time when I felt like doing so. Nowadays, I'm more open to sharing these mods since I want others to enjoy them. Unfortunately, many of these mods are either lost somewhere in my HDD between thousands of other files, or completely gone.

About Custom Tracks, I put most of my work into porting tracks from other games. Most of my ports are from Mario Kart 7.

I used to take mod requests that people wanted me to create in exchange of money, specially, custom characters. Currently, I'm not taking any requests, but I'm still helping other mod creators in their process of creating new mods, for free. Feel free to contact me via Discord or join my Mario Kart Hacking & Modding Discord server if you need any help with your mods. Please keep in mind that I might not be able to help you if I'm busy, but other people in the server may do so.

AVSYS

AVSYS or Atlas Vryzas System is a development environment which contains tools I use to mod games, as well as documentation, templates and other utilities. It contains my own set of tools, as well as other common public tools, plus programs and source code from Wexos, who has helped me a lot in programming during the years.

AVS

This is my software's own signature. It stands for Atlas Vryzas Software, and you may see it on my tools.

Projects

In 2016 I started organising all my work into project packs. These packs contain everything I worked on over each year, including mods for Mario Kart Wii, Mario Kart 8/Deluxe, Super Mario Odyssey; as well as source code and documentation for my own research.

Project_2017

This is the first project pack I made. Its development started in May 2016 and finished the 31st of December 2017. The pack contains all the stuff I made since its start until 2018. I first had plans to release part of it, but I ended up releasing some of the mods individually.

Project_2018

This project started right away at the start of the year 2018 and finished in January 2019. The pack's structure is pretty similar to the previous one, although it contains more stuff from Mario Kart 8/Mario Kart 8 Deluxe and from other non-Mario Kart games, such as Super Mario Odyssey.

Project_2019

The third project pack was compiled with a new set of tools. Development started in January 2019 and finished in January 2020. Its structure is more organised than the previous one, and contains other external works for my career as well.

Project_Squirrel

This project contains everything I've made in 2020. Solidified past year's structure and better categorization overall.

Project_Azimuth

This project contains mostly Unity projects, Blender scenes and documentation from my 3D anim/design course and my own research from 2021, barely anything related to MKW.

Tutorials