Template:Cannon characteristics

From Custom Mario Kart
Revision as of 20:17, 26 February 2019 by Wiimm (talk | contribs)
Jump to navigation Jump to search
In Progress
The properties of the cannons are currently under investigation. A test series to find the impact of each settings is planned.
Properties of the cannons
index Speed Height P3 P4
0 500.0 0.0 6000.0 -1.0
1 500.0 5000.0 6000.0 -1.0
2 120.0 2000.0 1000.0 45.0
Notes
  • Each cannon has 4 floating point properties P1..P4. Nintendo uses only integral number without fraction for all settings. As usual, all 4 regions share the same values.
  • Cannon -1 (=0xffff) is the same as cannon 0 (rounded up).
  • Cannon 3 does not exist. If using it, the property pointer points to the next data section, which is a class vtable. The result will be undefined.
  • Speed is the number of units each frame. For example, 500.0 means 500 units each frame or 60*500=30000 units each second.
  • Height defines a point above the middle of the direct connection, where the player goes through. This is the value of curved. At the moment this is only tested for horizontal cannons.