Difference between revisions of "Template:Cannon characteristics"
Jump to navigation
Jump to search
Line 18: | Line 18: | ||
* '''Cannons ≥3''' do not exist. If using it, the property pointer points to the next data section, which is a class vtable. The result will be undefined. | * '''Cannons ≥3''' do not exist. If using it, the property pointer points to the next data section, which is a class vtable. The result will be undefined. | ||
* '''Speed''' is the number of units each frame. For example, 500.0 means 500 units each frame or 60*500=30000 units each second. | * '''Speed''' is the number of units each frame. For example, 500.0 means 500 units each frame or 60*500=30000 units each second. | ||
− | * '''Height''' defines a point above the middle of the direct connection, where the player goes through. This is the value of ''curved'' | + | * '''Height''' defines a point above the middle of the direct connection, where the player goes through. This is the value of ''curved''. |
* '''Deceleration Factor''' determines how much the player decelerates each frame on the cannon. A bigger value means a bigger deceleration, and hence the cannon progresses slower. | * '''Deceleration Factor''' determines how much the player decelerates each frame on the cannon. A bigger value means a bigger deceleration, and hence the cannon progresses slower. | ||
* '''End Deceleration''' is the final deceleration value, once the cannon reaches its end. If ≤0, there is no deceleration. A bigger value means a longer stop time when reaching the end of the cannon. | * '''End Deceleration''' is the final deceleration value, once the cannon reaches its end. If ≤0, there is no deceleration. A bigger value means a longer stop time when reaching the end of the cannon. | ||
− | * [[LE-CODE]] supports alternative | + | * [[LE-CODE]] supports alternative properties for any number of cannon types on track base. See [[LE-CODE/Track FAQ#cannon|LE-CODE Track FAQ]] for details. |
+ | <noinclude> | ||
+ | [[category:Template/Include]] | ||
+ | </noinclude> |
Latest revision as of 07:58, 16 March 2020
index | Speed | Height | Deceleration Factor |
End Deceleration |
---|---|---|---|---|
0 | 500.0 | 0.0 | 6000.0 | -1.0 |
1 | 500.0 | 5000.0 | 6000.0 | -1.0 |
2 | 120.0 | 2000.0 | 1000.0 | 45.0 |
- Notes
- Each cannon has 4 floating point properties P1..P4. Nintendo uses only integral number without fraction for all settings. As usual, all 4 regions share the same values.
- Cannon -1 and any negative index is the same as cannon 0 (minimum clamp).
- Cannons ≥3 do not exist. If using it, the property pointer points to the next data section, which is a class vtable. The result will be undefined.
- Speed is the number of units each frame. For example, 500.0 means 500 units each frame or 60*500=30000 units each second.
- Height defines a point above the middle of the direct connection, where the player goes through. This is the value of curved.
- Deceleration Factor determines how much the player decelerates each frame on the cannon. A bigger value means a bigger deceleration, and hence the cannon progresses slower.
- End Deceleration is the final deceleration value, once the cannon reaches its end. If ≤0, there is no deceleration. A bigger value means a longer stop time when reaching the end of the cannon.
- LE-CODE supports alternative properties for any number of cannon types on track base. See LE-CODE Track FAQ for details.