Difference between revisions of "Template:Cannon characteristics"
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− | {{textbox|red|In Progress|The properties of the cannons are currently under investigation. A test series to find the impact of each settings is planned.}} | + | <noinclude>{{textbox|red|In Progress|The properties of the cannons are currently under investigation. A test series to find the impact of each settings is planned.}}</noinclude> |
{| class="textbox grid" | {| class="textbox grid" |
Revision as of 18:30, 26 February 2019
In Progress
The properties of the cannons are currently under investigation. A test series to find the impact of each settings is planned.
index | Speed | P1 | P2 | P2 |
---|---|---|---|---|
0 | 500.0 | 0.0 | 6000.0 | -1.0 |
1 | 500.0 | 5000.0 | 6000.0 | -1.0 |
2 | 120.0 | 2000.0 | 1000.0 | 45.0 |
- Notes
- Each cannon has 4 floating point properties P0..P3.
- Cannon -1 (=0xffff) is the same as cannon 0 (rounded up).
- Cannon 3 does not exist. If using it, the property pointer points to the next data section, which is a class vtable. The result will be undefined.
- Nintendo uses only integral number without fraction for all settings.
- As usual, all 4 regions share the same values.
- Speed is the number of units each frame. For example, 500.0 means 500 units each frame or 60*500=30000 units each second.