Difference between revisions of "Template:Cannon characteristics"

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(Created page with "{{textbox|red|In Progress|The properties of the cannons are currently under investigation. A test series to find the impact of each settings is planned.}} {| class="textbox g...")
 
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! 2
 
! 2
| align=right | 120.0 || align=right | 2000.0 || align=right | 1000.0 || align=right | -1.0
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| align=right | 120.0 || align=right | 2000.0 || align=right | 1000.0 || align=right | 45.0
 
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|}
 
;Notes:
 
;Notes:
 
* Each cannon has 4 floating point properties P0..P3.
 
* Each cannon has 4 floating point properties P0..P3.
 
* Cannon -1 (=0xffff) is the same as cannon 0 (rounded up).
 
* Cannon -1 (=0xffff) is the same as cannon 0 (rounded up).
* Cannon 3 does not exist. If using it, the property pointer points to the next data section. And here all values are Null.
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* Cannon 3 does not exist. If using it, the property pointer points to the next data section, which is a class vtable. The result will be undefined.  
 
* Nintendo uses only integral number without fraction.
 
* Nintendo uses only integral number without fraction.
* Like usual, all 4 regions share the same values.
+
* As usual, all 4 regions share the same values.

Revision as of 17:34, 12 February 2019

In Progress
The properties of the cannons are currently under investigation. A test series to find the impact of each settings is planned.
Properties of the cannons
index P0 P1 P2 P2
0 500.0 0.0 6000.0 -1.0
1 500.0 5000.0 6000.0 -1.0
2 120.0 2000.0 1000.0 45.0
Notes
  • Each cannon has 4 floating point properties P0..P3.
  • Cannon -1 (=0xffff) is the same as cannon 0 (rounded up).
  • Cannon 3 does not exist. If using it, the property pointer points to the next data section, which is a class vtable. The result will be undefined.
  • Nintendo uses only integral number without fraction.
  • As usual, all 4 regions share the same values.