Difference between revisions of "Template:Cannon characteristics"
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(Created page with "{{textbox|red|In Progress|The properties of the cannons are currently under investigation. A test series to find the impact of each settings is planned.}} {| class="textbox g...") |
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|- | |- | ||
! 2 | ! 2 | ||
− | | align=right | 120.0 || align=right | 2000.0 || align=right | 1000.0 || align=right | | + | | align=right | 120.0 || align=right | 2000.0 || align=right | 1000.0 || align=right | 45.0 |
|} | |} | ||
;Notes: | ;Notes: | ||
* Each cannon has 4 floating point properties P0..P3. | * Each cannon has 4 floating point properties P0..P3. | ||
* Cannon -1 (=0xffff) is the same as cannon 0 (rounded up). | * Cannon -1 (=0xffff) is the same as cannon 0 (rounded up). | ||
− | * Cannon 3 does not exist. If using it, the property pointer points to the next data section. | + | * Cannon 3 does not exist. If using it, the property pointer points to the next data section, which is a class vtable. The result will be undefined. |
* Nintendo uses only integral number without fraction. | * Nintendo uses only integral number without fraction. | ||
− | * | + | * As usual, all 4 regions share the same values. |
Revision as of 17:34, 12 February 2019
In Progress
The properties of the cannons are currently under investigation. A test series to find the impact of each settings is planned.
index | P0 | P1 | P2 | P2 |
---|---|---|---|---|
0 | 500.0 | 0.0 | 6000.0 | -1.0 |
1 | 500.0 | 5000.0 | 6000.0 | -1.0 |
2 | 120.0 | 2000.0 | 1000.0 | 45.0 |
- Notes
- Each cannon has 4 floating point properties P0..P3.
- Cannon -1 (=0xffff) is the same as cannon 0 (rounded up).
- Cannon 3 does not exist. If using it, the property pointer points to the next data section, which is a class vtable. The result will be undefined.
- Nintendo uses only integral number without fraction.
- As usual, all 4 regions share the same values.