Difference between revisions of "Talk:Nitrus Brio"

From Custom Mario Kart
Jump to navigation Jump to search
Line 5: Line 5:
 
Thanks for the advice, I realised the lighting was off however didn't know how to fix it. How do I unify all the normals? I assume you're talking about the eyes, the model is split into two seperate objects, the eyes and the body and when I apply a normal modifier and select unify normals nothing seems to happen.
 
Thanks for the advice, I realised the lighting was off however didn't know how to fix it. How do I unify all the normals? I assume you're talking about the eyes, the model is split into two seperate objects, the eyes and the body and when I apply a normal modifier and select unify normals nothing seems to happen.
 
--[[User:Slawter|Slawter]] ([[User talk:Slawter|talk]]) 20:39, 23 June 2016 (UTC)
 
--[[User:Slawter|Slawter]] ([[User talk:Slawter|talk]]) 20:39, 23 June 2016 (UTC)
 +
 +
Ah, about that, just use the threshold button and it will unify all the normals with common (near) vertex points. If some vertices aren't welded (they're in splitted for each polygon), use Vertex Weld to fix this too. —[[User:Atlas|Atlas]] ([[User talk:Atlas|talk]]) 20:57, 23 June 2016 (UTC)

Revision as of 20:57, 23 June 2016

Normals issue

It seems like some normals are splitted. For a better lighting effect, I recommend unifying all its normals. Also there's some UV map errors on the feet and on the suit. Make sure you import the model in 3ds Max with Centimeters scale rule and export with Inches, to prevent the 0.3937x scale error, which doesn't make a very good lighting effect. —Atlas (talk) 14:43, 23 June 2016 (UTC)


Thanks for the advice, I realised the lighting was off however didn't know how to fix it. How do I unify all the normals? I assume you're talking about the eyes, the model is split into two seperate objects, the eyes and the body and when I apply a normal modifier and select unify normals nothing seems to happen. --Slawter (talk) 20:39, 23 June 2016 (UTC)

Ah, about that, just use the threshold button and it will unify all the normals with common (near) vertex points. If some vertices aren't welded (they're in splitted for each polygon), use Vertex Weld to fix this too. —Atlas (talk) 20:57, 23 June 2016 (UTC)