Difference between revisions of "Talk:Moiré pattern"

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(Created page with "==Moire patterns vs Anisotropy== Mip maps improve [http://en.wikipedia.org/wiki/Anisotropic_filtering anisotropy,] the appearance of textures from an oblique angle, keeping th...")
 
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==Moire patterns vs Anisotropy==
 
==Moire patterns vs Anisotropy==
 
Mip maps improve [http://en.wikipedia.org/wiki/Anisotropic_filtering anisotropy,] the appearance of textures from an oblique angle, keeping the textures from looking ''blurred'' in the distance. They don't help much with Moire patterning artifacts.  The [http://en.wikipedia.org/wiki/Moire_pattern Moire effect] is usually caused by high contrast, underscaled textures seen from a distance, but not at the oblique angles where mipmapping helps.  This article should be moved to Anisotropy, Anisotropic filtering, or mipmapping.--[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 02:52, 18 October 2013 (UTC)
 
Mip maps improve [http://en.wikipedia.org/wiki/Anisotropic_filtering anisotropy,] the appearance of textures from an oblique angle, keeping the textures from looking ''blurred'' in the distance. They don't help much with Moire patterning artifacts.  The [http://en.wikipedia.org/wiki/Moire_pattern Moire effect] is usually caused by high contrast, underscaled textures seen from a distance, but not at the oblique angles where mipmapping helps.  This article should be moved to Anisotropy, Anisotropic filtering, or mipmapping.--[[User:Jefe|Jefe]] ([[User talk:Jefe|talk]]) 02:52, 18 October 2013 (UTC)
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:I had this discussion with Tock as well on Skype. For me, moire patterns occur due to overscaled texture mapping, creating many tiles of the same texture that when viewed from a far render distance appears as waves and ripples. I used [[Calidae Desert]] as an example, specifically the fences and pyramids in RC2:
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:{{youtube-box||RBTCKjGVKO4|Moire Pattern on Calidae Desert RC2}}
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:--[[User:Torran|Torran]] ([[User talk:Torran|talk]]) 05:32, 18 October 2013 (UTC)

Revision as of 05:32, 18 October 2013

Moire patterns vs Anisotropy

Mip maps improve anisotropy, the appearance of textures from an oblique angle, keeping the textures from looking blurred in the distance. They don't help much with Moire patterning artifacts. The Moire effect is usually caused by high contrast, underscaled textures seen from a distance, but not at the oblique angles where mipmapping helps. This article should be moved to Anisotropy, Anisotropic filtering, or mipmapping.--Jefe (talk) 02:52, 18 October 2013 (UTC)

I had this discussion with Tock as well on Skype. For me, moire patterns occur due to overscaled texture mapping, creating many tiles of the same texture that when viewed from a far render distance appears as waves and ripples. I used Calidae Desert as an example, specifically the fences and pyramids in RC2:
Moire Pattern on Calidae Desert RC2
--Torran (talk) 05:32, 18 October 2013 (UTC)