Talk:List of Custom Tracks
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Here's a list of the track~s that don't have an actual page for then yet:
- Desert Cross
- DK's Jungle Beach
- Ghostly Path
- Green Hill Zone
- Hidden Land
- Icy Shroom Road
- Jungle Safari
- Koopa Canyon
- Koopa's Platorm
- Lame Course
- Lizard Maze
- Luigi Circuit 2
- Luigi's Island
- Lunar Speedway
- Majora's Castle
- Meep's Mansion
- Monty Mole Lake
- Moo Moo Island
- Mushroom Desert
- Mushroom Island
- Mushroom Land
- Mushroom Peaks
- Mushroom Volcano
- Nightmare
- Northpole Slide
- Rezway
- Road by Road
- Rocky Roadway
- Ruin Labyrinth
- SixKingLabyrinth
- Sky Heaven
- Skylane
- Star Slope
- Stunny City
- Sunset Desert
Now I hope people take the names out of the list when they create the pages. Nobody will, wanna see?
Igorseabra4 03:10, 28 March 2011 (CEST)
Definition of track generations:
Track Generations are based on several things, some of them are in need for discussion.
- 1G: Made with paint, does only work in TT
- 2G: Fully working tracks made with paint
- 3G: Fully working tracks made with a 3D model editor
- 4G: Point of discussion, the technical changes in the first 3 generations really affect quality of the track,
The suggested: made with BRRES expander, does not need to affect quality. I suggest: Made use of size expanding techniques (brres expander/vrcorn hack), made use of a 3D model editor, szs file having a complete unique structure (no real base track)
Vulcanus2 08:45, 9 May 2011 (CEST)