Talk:Koopalings

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Revision as of 10:00, 11 July 2016 by Atlas (talk | contribs) (Created page with "== Shader Issues and exceeding polygon count == As this was ported from New Super Mario Bros. Wii, the models are slightly more high-poly than Mario Kart Wii and they exceed...")
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Shader Issues and exceeding polygon count

As this was ported from New Super Mario Bros. Wii, the models are slightly more high-poly than Mario Kart Wii and they exceed the maximum recommended of 1500 polygons. From what I've tested, I get lot of freezes on CTGP when using them. Please reduce the polygon number.

Also, the shaders are not perfect. Shaders are perfect when the lighting of lm_0 and lm_1 lightmaps show correctly in BrawlBox at 1x scale, not 0.2x, 0.66x or 0.3x. This makes the character go pretty shiny on courses like Moonview Highway. This is not a big problem, but I'd recommend to fix it. —Atlas (talk) 10:00, 11 July 2016 (UTC)