Talk:Icestone Shaft

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Revision as of 09:45, 25 October 2019 by Wiimm (talk | contribs) (Bugs in v1.5 (endless respawn))
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Bugs of v1

The tester team MKW-Fun played the track yesterday and found different issues.

  • Too many objects. Item boxes ar invisible (offline and online) and other effects. Reduce the number of trees significantly and replace far way trees by castletree2.
  • The coal wagons before the tunnels have to many KCL faces. If touching (and especially with Mega Mushroom), a heavy slow motion is activated. Solution of KCL: Create a simple 6 sided box.
  • There exists a ultra shortcut, but with lap not counting. If you jump after the start hard left and lands on the small road, you omit the 3/4 loop.

In general we like the track and it has a good chance for next MKW-Fun, but only after fixing the bugs. -- Wiimm (talk) 11:05, 1 November 2018 (UTC)

Fixed all of these problems in v1.1! Rinorocks (talk) 17:05, 17 November 2018 (UTC)
But now (v1.1) different textures are broken. -- Wiimm (talk) 16:14, 22 November 2018 (UTC)
Currently fixing all of that now, I am working on an update to get into CTGP after talking to the team so lots of fixes will come soon -- Rinorocks (talk) 17:52, 22 November 2018 (UTC)

Bugs in v1.5

Drive into the cannon at the very right. Then you miss the landing zone and run in an endless respawn. -- Wiimm (talk) 09:45, 25 October 2019 (UTC)