Difference between revisions of "Talk:Icestone Shaft"
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(Bugs in v1.5 (endless respawn)) |
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::: But now (v1.1) different textures are broken. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 16:14, 22 November 2018 (UTC) | ::: But now (v1.1) different textures are broken. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 16:14, 22 November 2018 (UTC) | ||
:::: Currently fixing all of that now, I am working on an update to get into CTGP after talking to the team so lots of fixes will come soon -- [[User:Rinorocks|Rinorocks]] ([[User talk:Rinorocks|talk]]) 17:52, 22 November 2018 (UTC) | :::: Currently fixing all of that now, I am working on an update to get into CTGP after talking to the team so lots of fixes will come soon -- [[User:Rinorocks|Rinorocks]] ([[User talk:Rinorocks|talk]]) 17:52, 22 November 2018 (UTC) | ||
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+ | == Bugs in v1.5 == | ||
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+ | Drive into the cannon at the very right. Then you miss the landing zone and run in an endless respawn. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 09:45, 25 October 2019 (UTC) |
Revision as of 09:45, 25 October 2019
Bugs of v1
The tester team MKW-Fun played the track yesterday and found different issues.
- Too many objects. Item boxes ar invisible (offline and online) and other effects. Reduce the number of trees significantly and replace far way trees by castletree2.
- The coal wagons before the tunnels have to many KCL faces. If touching (and especially with Mega Mushroom), a heavy slow motion is activated. Solution of KCL: Create a simple 6 sided box.
- There exists a ultra shortcut, but with lap not counting. If you jump after the start hard left and lands on the small road, you omit the 3/4 loop.
In general we like the track and it has a good chance for next MKW-Fun, but only after fixing the bugs. -- Wiimm (talk) 11:05, 1 November 2018 (UTC)
Bugs in v1.5
Drive into the cannon at the very right. Then you miss the landing zone and run in an endless respawn. -- Wiimm (talk) 09:45, 25 October 2019 (UTC)