Talk:GCN Mushroom City (Torran)

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Revision as of 10:41, 21 April 2012 by LuigiCTGPMaster (talk | contribs) (simple animation update)
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Night time fix

V1 of the track looks like it's in the middle of the day. I know how to make it look more like it's night time, and I made a test version that I think looks good. Would it be alright for me to upload it? --Guilmon35249vr 18:06, 29 November 2011 (CET)

Traffic

The traffic doesn't take the right direction everywhere. The traffic on the starting position should come against you on both lanes and in the middle part the traffic is doing some kind of an eight. If you keep left where it splits and you go straight on the traffic goes always against you and if you turn right where it splits and you stay on that road the traffic will go with you. It would be great to see this fixed in the next version! :) NiAlBlack 19:48 December 20th, 2011 (CET)

The traffic is the way it is because I couldn't find a way to implement respawning traffic, something that is necessary for a one way street where the start and end don't connect. Instead, I had to work with what I had, which was looping traffic, and like Moonview Highway, I followed Japanese traffic laws where one drives on the left. For consistency, I applied this to all routes. Until someone finds a way to create respawning traffic, I'm afraid the track stays as it is. --Torran 20:31, 20 December 2011 (CET)

Wiggler Busses & Stuff

So yeah. If you want Wiggler Busses and cars from GCN Mushroom City do the following.

1. Change Model.

2. ???

3. PROFIT!!

It will still act as the same. Change the model and it's fine.

--Super 15:10, January 13 2012 (UTC -4:30).

What do you think you're doing?! You just changed this page more than 2 times within 15 minutes, and they aren't even huge changes! Please read the rules before you ever comment again and make use of that preview button for goodness sake! As for the wiggler buses and the original vehicles, I will not be changing to them and here's why:
1. Textures are smaller in resolution and detail.
2. I do not know how to change the collision of the wiggler object.
Also, doing this will not change the game play of the course. The only reason this course was hard in the original game was because of slippery handling. If you'd like something equivalent, might I suggest a carmageddon version where there are twice as many vehicles and they move at twice the normal speed? --Torran 21:10, 13 January 2012 (CET)
It is an idea but maybe you can make it a slippery road, to make it harder.
kHacker35000vr 23:33, 13 January 2012 (CET)

Simple Animation Update

I made the arrows and this stuff animated...do I have the permission to upload it?
LuigiM 10:41, 21 April 2012 (UTC)