Talk:Filesystem/rel/StaticR.rel

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Can someone please make an list of the Tracks --> Values? :P

Tock 16:48, 21 May 2011 (CEST)

Do you mean something like this: http://opensvn.wiimm.de/viewvc/wii/trunk/wiimms-szs-tools/src/db-mkw.c?annotate=2651#l44
This list is the natural order. And the translation tables mix the tracks.
Wiimm 18:04, 21 May 2011 (CEST)
Hmm i changed the 0018 (SNES Ghost Valley on your list) with 0006 (DK Summit) and DK Summit got replaced with SNES Mario Circuit 3. I checked my Static.Rel in the Hex Editor and i didnt made an mistake^^.
Tock 19:40, 21 May 2011 (CEST)
summit is 6, ghost valley 25 (0x19) and snes mario 24 (0x18).
try: "wstrt tracks -T summit=ghost" (for viewing the effect) or "wstrt patch -T summit=ghost staticr.rel" for patching.
It is important to patch all tables (wstrt does it).
Wiimm 20:01, 21 May 2011 (CEST)
Here you can see that you're Page say that SNES Ghost Valley 2 ist 0x18 ^^
224 18, 53, // default index & slot
225 "SNES Ghost Valley 2",
226 "old_obake_sfc",
227 "r_SFC_Obake32_n",
228 "r_SFC_Obake32_f"
Tock 20:47, 21 May 2011 (CEST)
no, that number is the reverse reference. The normal (nintendo wanted) position is 18 (0 based index). See "Mario Circuit" for example. It has the internal index #0 and the first in the list, but it is placed at slot 4 (or 2.1 -> "4, 21, // default index & slot"). The table down is the correct internal order.
Do you like a team speak session for more details?
Wiimm 21:41, 21 May 2011 (CEST)

hey how about adding slots becuase ive asked this question everywhere and havnt got my answer yet --Soarin MKWII (talk) 07:28, 5 May 2013 (UTC)

That can't be done! Only MrBean and Chadderz know how to do that and they won't make it public. You'd need to find out again! -- NiAlBlack (talk) 08:00, 5 May 2013 (UTC)

0_0 how did they find out about it --Soarin MKWII (talk) 16:08, 5 May 2013 (UTC)