Difference between revisions of "Talk:Filesystem/rel/StaticR.rel"
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::::: Do you like a team speak session for more details? | ::::: Do you like a team speak session for more details? | ||
::::: [[User:Wiimm|Wiimm]] 21:41, 21 May 2011 (CEST) | ::::: [[User:Wiimm|Wiimm]] 21:41, 21 May 2011 (CEST) | ||
+ | hey how about adding slots becuase ive asked this question everywhere and havnt got my answer yet | ||
+ | --[[User:Soarin MKWII|Soarin MKWII]] ([[User talk:Soarin MKWII|talk]]) 07:28, 5 May 2013 (UTC) |
Revision as of 07:28, 5 May 2013
Can someone please make an list of the Tracks --> Values? :P
Tock 16:48, 21 May 2011 (CEST)
- Do you mean something like this: http://opensvn.wiimm.de/viewvc/wii/trunk/wiimms-szs-tools/src/db-mkw.c?annotate=2651#l44
- This list is the natural order. And the translation tables mix the tracks.
- Wiimm 18:04, 21 May 2011 (CEST)
- Hmm i changed the 0018 (SNES Ghost Valley on your list) with 0006 (DK Summit) and DK Summit got replaced with SNES Mario Circuit 3. I checked my Static.Rel in the Hex Editor and i didnt made an mistake^^.
- Tock 19:40, 21 May 2011 (CEST)
- summit is 6, ghost valley 25 (0x19) and snes mario 24 (0x18).
- try: "wstrt tracks -T summit=ghost" (for viewing the effect) or "wstrt patch -T summit=ghost staticr.rel" for patching.
- It is important to patch all tables (wstrt does it).
- Wiimm 20:01, 21 May 2011 (CEST)
- Here you can see that you're Page say that SNES Ghost Valley 2 ist 0x18 ^^
- 224 18, 53, // default index & slot
- 225 "SNES Ghost Valley 2",
- 226 "old_obake_sfc",
- 227 "r_SFC_Obake32_n",
- 228 "r_SFC_Obake32_f"
- Tock 20:47, 21 May 2011 (CEST)
- no, that number is the reverse reference. The normal (nintendo wanted) position is 18 (0 based index). See "Mario Circuit" for example. It has the internal index #0 and the first in the list, but it is placed at slot 4 (or 2.1 -> "4, 21, // default index & slot"). The table down is the correct internal order.
- Do you like a team speak session for more details?
- Wiimm 21:41, 21 May 2011 (CEST)
hey how about adding slots becuase ive asked this question everywhere and havnt got my answer yet --Soarin MKWII (talk) 07:28, 5 May 2013 (UTC)