Difference between revisions of "Talk:Filesystem/rel/StaticR.rel"

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(→‎Region Line color: new section)
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There should be entries for red and blue team colors somewhere in this mix, if I remember correctly. Try checking nearby areas in the rel. I don't have the file handy but I do remember changing the team colors at one point. --[[User:Guilmon|'''Derpy Hooves''' ''(Guil)'']] 04:11, 2 March 2014 (UTC)
 
There should be entries for red and blue team colors somewhere in this mix, if I remember correctly. Try checking nearby areas in the rel. I don't have the file handy but I do remember changing the team colors at one point. --[[User:Guilmon|'''Derpy Hooves''' ''(Guil)'']] 04:11, 2 March 2014 (UTC)
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== Hud color ==
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I somehow managed to get the hud color to full alpha by inserting random numbers there.
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Here is the code: 7A 78 97 A7 9A 87 9A 70 77 8D AB BA BD DA DF
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After a few minutes of investigation i realised that the 3rd floating point is for player 1 and its not actually a floating point i think. Cause its 3rd line controls the transparency 00=visible FF=transparent and the 4th line doesn't do anything, so only the 2 first lines controls the color 0000=yellow FFFF=yellow 00FF=blue FF00=blue. These are the only values i tested.
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--[[User:James Potkukelkka|James Potkukelkka]] ([[User talk:James Potkukelkka|talk]]) 15:35, 13 November 2017 (UTC)

Revision as of 16:22, 13 November 2017

Can someone please make an list of the Tracks --> Values? :P

Tock 16:48, 21 May 2011 (CEST)

Do you mean something like this: http://opensvn.wiimm.de/viewvc/wii/trunk/wiimms-szs-tools/src/db-mkw.c?annotate=2651#l44
This list is the natural order. And the translation tables mix the tracks.
Wiimm 18:04, 21 May 2011 (CEST)
Hmm i changed the 0018 (SNES Ghost Valley on your list) with 0006 (DK Summit) and DK Summit got replaced with SNES Mario Circuit 3. I checked my Static.Rel in the Hex Editor and i didnt made an mistake^^.
Tock 19:40, 21 May 2011 (CEST)
summit is 6, ghost valley 25 (0x19) and snes mario 24 (0x18).
try: "wstrt tracks -T summit=ghost" (for viewing the effect) or "wstrt patch -T summit=ghost staticr.rel" for patching.
It is important to patch all tables (wstrt does it).
Wiimm 20:01, 21 May 2011 (CEST)
Here you can see that you're Page say that SNES Ghost Valley 2 ist 0x18 ^^
224 18, 53, // default index & slot
225 "SNES Ghost Valley 2",
226 "old_obake_sfc",
227 "r_SFC_Obake32_n",
228 "r_SFC_Obake32_f"
Tock 20:47, 21 May 2011 (CEST)
no, that number is the reverse reference. The normal (nintendo wanted) position is 18 (0 based index). See "Mario Circuit" for example. It has the internal index #0 and the first in the list, but it is placed at slot 4 (or 2.1 -> "4, 21, // default index & slot"). The table down is the correct internal order.
Do you like a team speak session for more details?
Wiimm 21:41, 21 May 2011 (CEST)

hey how about adding slots becuase ive asked this question everywhere and havnt got my answer yet --Soarin MKWII (talk) 07:28, 5 May 2013 (UTC)

That can't be done! Only MrBean and Chadderz know how to do that and they won't make it public. You'd need to find out again! -- NiAlBlack (talk) 08:00, 5 May 2013 (UTC)

0_0 how did they find out about it --Soarin MKWII (talk) 16:08, 5 May 2013 (UTC)

Region Line color

There should be entries for red and blue team colors somewhere in this mix, if I remember correctly. Try checking nearby areas in the rel. I don't have the file handy but I do remember changing the team colors at one point. --Derpy Hooves (Guil) 04:11, 2 March 2014 (UTC)

Hud color

I somehow managed to get the hud color to full alpha by inserting random numbers there. Here is the code: 7A 78 97 A7 9A 87 9A 70 77 8D AB BA BD DA DF

After a few minutes of investigation i realised that the 3rd floating point is for player 1 and its not actually a floating point i think. Cause its 3rd line controls the transparency 00=visible FF=transparent and the 4th line doesn't do anything, so only the 2 first lines controls the color 0000=yellow FFFF=yellow 00FF=blue FF00=blue. These are the only values i tested.

--James Potkukelkka (talk) 15:35, 13 November 2017 (UTC)