Talk:Daisy's Palace (Vulcanus2)

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Revision as of 03:04, 26 November 2012 by Torran (talk | contribs)
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Slow Motion Glitch

For my distributions I play all tracks on 2 split screen with enabled computer drivers. In this scenario Daisy's Palace and also Six King Labyrinth have massive lagging problems. Again and again it looks like playing in slow motion. If disabling computer players or switching to singe player or playing online (singe or double player) this massive glitch is gone.

I have never seen this problems for any other track with one exception: GCN Bowser Castle RC2.2. Cagnouto solves this problem by removing many textures (the walls looks now more unique). RC2.4 works fine.

Wiimm 19:34, 20 March 2011 (CET)

Respawn Glitch

A respawn glitch exists on this track where if you manage to fall out of the world, you'll trigger a bad respawn located under the course and fall endlessly. This is because the track creator never expected anyone to fall off the track and it's generally bad style to leave a respawn in an unusable state, even if you never expect anyone to ever fall off the track. --Torran 01:52, 5 November 2012 (UTC)

Hmm I guess I forgot to change the Y of respawn 0 when making rc2 :P Long time ago... I intentionally set all checkpoints to respawn 0 so I did foresee stuff like this back than. Well it's not a big deal, but maybe I should make some fix updates for my old tracks once...
--Vulcanus2 18:29, 5 November 2012 (UTC)

Offroad Clip Glitch

A solidity glitch exists on this track that can cause a player to clip under certain offroad areas and fall out of the world, thus triggering a bad respawn. One example of such an area is around the offroad grass on the right side of the road that you can fall on after the ramp of the spiral section. --Torran 18:34, 5 November 2012 (UTC)

Nevermind, resolved by running the KCL through wkclt v1.11a. --Torran 03:04, 26 November 2012 (UTC)