Talk:Custom tournaments (research)

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Revision as of 11:10, 22 March 2011 by 213.93.190.73 (talk)
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Research talk for custom comps


Competitions are saved in the wc24dl.vff savegame file (wiiconnect24download, get it?). They are saved in the following format (example from GBA BC3 comp), for easy talk, we call those 3 sections together a .rkc file:

RKCT (0x10 bytes), the main header:

524B4354-00000C37-00000050-00000640
RKCT-unknown-length of header-unknown

RKCO (0x3C bytes), critical information.

524B434F-00061E02-00000000-00030210
RKCO-0006(ID?)02-unknown-unknown

00000000-00000000-FFFFFFFF-FFFFFFFF
UNKNOWN

FFFFFFFF-FFFFFFFF-FFFFFFFF-FFFF0000
UNKNOWN

0001001E-00008CA0-0000E915
Note1-UNKNOWN



RKCS

contains an Yaz0 compression (aka szs file). This contains a kmp file, AIparam (when used), sometimes a model file, itemtable (fireballs of dry bowser, special items in certain positions). It's a very small file of 3-7 kB.

Text is saved at the beginning of the file. --Vulcanus2 22:22, 21 March 2011 (CET)

Note1: CommonObject01 = StarGate, this may refer to the object to use, maybe everything before is for more objects. 001E = 30 = ID of GBA BC3

--Vulcanus2 22:54, 21 March 2011 (CET)

I've tested if this completely controls the competition: Answer: yes, at least how you play it, the text is at the start (I need to drive a current comp on this licence to test if they have different comp ID's)

I'll make .rkc files for every ripped tournament by pati. So you can play the competitions in COMPETITION MODE!!!. (it still requires hex editing)