Talk:Concord Town

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Revision as of 10:44, 26 April 2013 by RemyInTheSky (talk | contribs)
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I have tested it with removed face down roads and also removed unused triangles and it seems, that some KCL glitches are gone.

Wiimm 14:15, 13 November 2012 (UTC)

Lag

theres to much lag in the newer version it lags the whole track in multiplayer. that needs to be fixed right away. Soarin MKWII 01:17, 21 April 2013 (UTC)

I've removed and simplified everything I can but it still doesn't fix the problem in the slightest... RemyInTheSky (talk) 01:25, 21 April 2013 (UTC)
BrawlBox reports the number of vertices to be 100752. For comparison, GCN Luigi Circuit has 23121. I believe you're experiencing the same problem as GP Mario Beach; the model has too many vertices. This could be caused by how the model is formed in Sketchup or just by Sketchup's lack of model optimizations. I think throwing the model into 3ds Max and applying a few optimization modifiers should reduce the lag. --Torran (talk) 16:47, 21 April 2013 (UTC)
The lowest I can get it down to is 99516. Though I don't know what is it I need to do in 3ds Max to help reduce the lag as every other method of trying to reduce it has failed to do so. RemyInTheSky (talk) 10:44, 26 April 2013 (UTC)