Difference between revisions of "Talk:Check Point"
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:::Well, I've never come across the word quadrangle before, so I suppose we'll need some further input. I think quadrilateral should be fine :P -- [[User:WorldsBoss|WorldsBoss]] ([[User talk:WorldsBoss|talk]]) 12:56, 22 October 2013 (UTC) | :::Well, I've never come across the word quadrangle before, so I suppose we'll need some further input. I think quadrilateral should be fine :P -- [[User:WorldsBoss|WorldsBoss]] ([[User talk:WorldsBoss|talk]]) 12:56, 22 October 2013 (UTC) | ||
:::: "quadrangle" is a result of google translator confirmed by leo.org. Thanx so long, I'll wait for other suggestions now. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 13:14, 22 October 2013 (UTC) | :::: "quadrangle" is a result of google translator confirmed by leo.org. Thanx so long, I'll wait for other suggestions now. -- [[User:Wiimm|Wiimm]] ([[User talk:Wiimm|talk]]) 13:14, 22 October 2013 (UTC) | ||
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+ | : I prefer "quadrilateral", the english wiki too -- [[User:Hanno|Hanno]] ([[User talk:Hanno|talk]]) 08:01, 23 October 2013 (UTC) | ||
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+ | == About the new model == | ||
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+ | I like the new model, because it can explain most of the position jump bugs. Overall I'm surprised, because I (and the whole ct community?) thought, that superimposed parts will always results in a position bug, because the check points are define in 2D. And now I hope, that the tack authors will read the page and use the new model to fix the tracks. | ||
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+ | [[User:Hanno|Hanno]] ([[User talk:Hanno|talk]]) 08:01, 23 October 2013 (UTC) |
Revision as of 08:01, 23 October 2013
English naming
I need help from natural english speakers:
In german we have "Viereck" for a 2D figure with 4 corners and "Rechteck", if all 4 corners are 90 degree. My first internet search tells me, that "rectangle" is for both in english. But now I'm unsure.
- What is the usual (demotic) word for "Any 2D figure with four corners"?
- And what is the mathematical word? (quadrilateral?)
Wiimm (talk) 11:17, 22 October 2013 (UTC)
- In English there is a square and a rectangle, a square is the shape that has 4 sides of the same length with 90 degree angles, whilst a rectangle is the shape with two sides that are longer than the other two. Quadrilateral is indeed the mathematical word for any shape with four sides and four vertices (corners). I think this is what you want to know, if not then I apologise. Hope this helps! -- WorldsBoss (talk) 12:02, 22 October 2013 (UTC)
- Now I have found "quadrangle"? is this the right word for the new model? -- Wiimm (talk) 12:29, 22 October 2013 (UTC)
- Well, I've never come across the word quadrangle before, so I suppose we'll need some further input. I think quadrilateral should be fine :P -- WorldsBoss (talk) 12:56, 22 October 2013 (UTC)
- Now I have found "quadrangle"? is this the right word for the new model? -- Wiimm (talk) 12:29, 22 October 2013 (UTC)
About the new model
I like the new model, because it can explain most of the position jump bugs. Overall I'm surprised, because I (and the whole ct community?) thought, that superimposed parts will always results in a position bug, because the check points are define in 2D. And now I hope, that the tack authors will read the page and use the new model to fix the tracks.