TEX0 (File Format)
Revision as of 20:20, 26 June 2011 by Wiimm (talk | contribs) (Created page with "This page describes the Mario Kart Wii '''TEX0''' file format, as found within BRRES files. TEX0 files are texture files. __TOC__ == File Format == =...")
This page describes the Mario Kart Wii TEX0 file format, as found within BRRES files. TEX0 files are texture files.
File Format
File Header
Offset | Type | Description |
---|---|---|
0x00 | String | The magic "TEX0" to identify the sub file. See »BRRES Sub Files« for other magics. |
0x04 | UInt32 | Length of the sub file. |
0x08 | UInt32 | Sub file version number. The number of sections (N) is dependent of this version number. See »BRRES Sub Files« for details. |
0x0C | Int32 | Offset to outer BRRES File. |
0x10 | Int32[N] | N section offsets. N is implied in the version number (offset 0x08). |
0x10+N*4 | Int32 | String offset to the name of this sub file. This name equal to the name of the entry name of the BRRES Index Group pointing to this data. |
0x14+N*4 | End of this header |
TEX0 Header
Following the section offsets is the MDL0 header structure.
Under Construction
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