Difference between revisions of "Network Protocol/QUIT"

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(Created page with "This pages is related to MKWii Network Protocol and describes the record type '''QUIT'''. Every time a client (1 or 2 users of a Wii) leaves a room or race, it sends to a...")
 
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* QUIT is used, if you leave a room or between global races.
 
* QUIT is used, if you leave a room or between global races.
 
* If switching the Wii off by using the Wiimote, QUIT messages are also send.
 
* If switching the Wii off by using the Wiimote, QUIT messages are also send.
* After sending QUIT to all other clients, MKW waits a little bit. If more packets arrive, that a new QUIT message is send or each arrived packet.
+
* After sending QUIT to all other clients, MKW waits a little bit. If more packets arrive, that a new QUIT message is send for each arrived packet.
  
 
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{{MKWii Network Protocol}}
 
{{MKWii Network Protocol}}
 
[[category: Network Protocol|Q]]
 
[[category: Network Protocol|Q]]

Revision as of 14:49, 5 March 2014

This pages is related to MKWii Network Protocol and describes the record type QUIT.

Every time a client (1 or 2 users of a Wii) leaves a room or race, it sends to all other active clients the QUIT message. A QUIT message is a simple 3 bytes long packet: fe fe 68

Notes after some observations
  • QUIT is used, if you leave a room or between global races.
  • If switching the Wii off by using the Wiimote, QUIT messages are also send.
  • After sending QUIT to all other clients, MKW waits a little bit. If more packets arrive, that a new QUIT message is send for each arrived packet.


Template:MKWii Network Protocol