Mario Kart 64
Mario Kart 64 is the second game in Nintendo's Mario Kart series. It was first released for the Nintendo 64 (N64) in 1996, and was the second bestselling title for the system. Mario Kart 64 rendered its levels using 3D models, while using sprites for characters, powerups and weapons, such as bananas. It was the first game in the series to feature blue spiny shells, and introduced mini-turbos from power slides. It was also the first in the series to offer 4-player split-screen play.
Main article: List of Retro Tracks from Mario Kart 64
Mario Kart 64 contains a total of sixteen playable race courses based upon locations in Mario series.
- Luigi Raceway
- Moo Moo Farm
- Koopa Troopa Beach
- Kalimari Desert
- Toad's Turnpike
- Frappe Snowland
- Choco Mountain
- Mario Raceway*
- Wario Stadium
- Sherbet Land*
- Royal Raceway
- Bowser's Castle*
- DK's Jungle Parkway*
- Yoshi Valley
- Banshee Boardwalk
- Rainbow Road
Mario Kart 64 also contains an additional four stages for use in the game's battle mode.
Main article: List of Retro Characters/Vehicles#Mario Kart 64
There are eight playable drivers in Mario Kart 64, none of which need to be unlocked:
Ported from Mario Kart 64
In addition to these, Mario Kart Wii already contains a variety courses, characters, and music tracks from this title as built-in Retro content.
Available in Mario Kart 64
Little to no custom content for Mario Kart 64 exists.
A single custom track titled "Starlight" replacing Rainbow Road was in development and released sometime between 2007-2008 as a ROM patch. The author of this track claimed to have been developing tools for creating custom tracks as well, but this utility has yet to be released.
However, a variety of cosmetic mods replacing character sprites, course textures, and UI exist online. These are typically only usable through emulator utilities that dynamically replace graphics.