Difference between revisions of "Filesystem/Boot/wadlistR.dat"

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(Undo revision 119527 by Atlas (talk) The size given was for the NTSC-U release.)
(Undo revision 119631 by Aplumafreak500 (talk) That has nothing to do. I've checked files from both versions and I'm 100% sure none of them match with the filesize as bits.)
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| 0x08
 
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| Size of RevoKartNR.wad (in bits?), located in the game's CHANNEL partition. Dividing this by 524,288 bits (about 64 KiB, which is the Wii's block size) and then rounding up results in the size reported in the options menu. For the NTSC-U release, the value stored here is 0x0271000D, which will result in ~79 blocks.
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| Size of RevoKartNR.wad, located in the game's CHANNEL partition. Dividing this by 524,288 bits (about 64 KiB, which is the Wii's block size) and then rounding up results in the size reported in the options menu. For the NTSC-U release, the value stored here is 0x0271000D, which will result in ~79 blocks.
 
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Revision as of 17:47, 18 September 2017

WadlistR.dat is a file located in the directory /Boot. It differs in content between the PAL and NTSC-U versions of Mario Kart Wii. The file is 0x0C long in all versions. This file is used to calculate the number of blocks the Mario Kart Channel will use when installed on the Wii Menu, which the game displays when the option to install it is selected from the game's settings menu.

Read »Filesystem« for an introduction.

File Format

File Header
Offset Size Description
0x00 4 File Magic. Always RKWD in ASCII.
0x04 2 Unknown. Always 0x0001. Maybe version of the WAD file?
0x06 2 Padding? Always 0x0000.
0x08 4 Size of RevoKartNR.wad, located in the game's CHANNEL partition. Dividing this by 524,288 bits (about 64 KiB, which is the Wii's block size) and then rounding up results in the size reported in the options menu. For the NTSC-U release, the value stored here is 0x0271000D, which will result in ~79 blocks.

Tools

The following tools can handle this file:

  • (none)