Difference between revisions of "Custom Track Tutorial"

From Custom Mario Kart
Jump to navigation Jump to search
Line 23: Line 23:
 
==Tutorials==
 
==Tutorials==
 
* [[Modeling]]
 
* [[Modeling]]
Will explain you how to model your track and import into SZS Modifer.
+
** How to model your track and import into SZS Modifer
 
* [[Texturing]]
 
* [[Texturing]]
Will explain how to change the colors and textures of your track to be the way you want to. This is the only one you need to follow if you're going to texture hack, and if you want you can follow this along with the Modeling tutorial.
+
** How to change the colors and textures of your track to be the way you want to. This is the only one you need to follow if you're going to texture hack.
 +
* [[Important Stuff (Custom Track Tutorial)|Important Stuff]]
 +
** How to make the minimap
 +
** How to make a cannon
 +
** How to texture and model hack things other than the course (e.g. objects, skybox)
 
* [[KMP editing]]
 
* [[KMP editing]]
Will explain to you all the sections of the KMP file, and what each does. After you learn that, everything should be pretty straightfoward.
+
** Will explain to you all the sections of the KMP file, and what each does

Revision as of 21:28, 20 March 2011

Under Construction
This article is not finished. Help improve it by adding accurate information or correcting grammar and spelling.

This tutorial will explain you how to create your own custom track. If you only want to create a Texture Hack, you only need to follow the Texturing tutorial.

What You Need

This program will let you edit all the files required for custom track making. It's required.

This program will let you manage the files inside a SZS archive. It's optional, but you'll need it if you want the track to be much different from it's base.

This editor will let you edit things in the KMP files that the SZS Modifier can't. Consult the KMP editing page for more info.

  • For making the tracks thenselves, you choose between:
  • Hex Editor

For experienced hackers only. You might need this for some parts of the guide.

If you are only going to texture hack the track, you only need the SZS Modifier and the track's files (along with maybe the image editor of your choice).

Tutorials

  • Modeling
    • How to model your track and import into SZS Modifer
  • Texturing
    • How to change the colors and textures of your track to be the way you want to. This is the only one you need to follow if you're going to texture hack.
  • Important Stuff
    • How to make the minimap
    • How to make a cannon
    • How to texture and model hack things other than the course (e.g. objects, skybox)
  • KMP editing
    • Will explain to you all the sections of the KMP file, and what each does