Difference between revisions of "Creating a Custom Vehicle"
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{{template:Under-construction|}} | {{template:Under-construction|}} | ||
− | This tutorial will explain | + | This tutorial will explain how to create your custom vehicle (custom kart or custom bike) for [[Mario Kart Wii]]. To make a custom vehicle, you need to do more than make a 3D model like a [[custom track]]. |
== What You Need == | == What You Need == | ||
− | * Mario Kart Wii ISO<br/>If you have all | + | * Mario Kart Wii ISO<br/>If you have all of the 3D models of Mario Kart Wii just ignore this topic and the next topic. |
− | * [[WiiScrubber]] or [[Wiimms ISO Tools]]<br/>To get the [[BRRES]] models of karts and characters on Mario Kart Wii | + | * [[WiiScrubber]] or [[Wiimms ISO Tools]]<br/>To get the [[BRRES]] models of karts and characters on the Mario Kart Wii ISO. |
− | * [[SZS Modifier]] or [[CTools Pack#SZS Explorer|SZS Explorer]]<br/>You will need to edit the BRRES model. In this case the SZS Modifier is recommended to prevent problems with the [[CHR0 (File Format)|model movement animations.]] If you know how to edit the | + | * [[SZS Modifier]] or [[CTools Pack#SZS Explorer|SZS Explorer]]<br/>You will need to edit the BRRES model. In this case, the SZS Modifier is recommended to prevent problems with the [[CHR0 (File Format)|model movement animations.]] If you know how to edit the CHR0 files, you can edit them with these softwares. |
− | * [http://sketchup.google.com/ Google Sketchup]<br/> | + | * [http://sketchup.google.com/ Google Sketchup]<br/>or other 3D modeler programs that import and export OBJ files. |
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Step 1. Open BMD View 2, and go to open new model. | Step 1. Open BMD View 2, and go to open new model. | ||
− | Step 2. Find the model you want to open, such as Body, Tire | + | Step 2. Find the model you want to open, such as Body, Tire, etc. |
− | Step 3. Export the file as a | + | Step 3. Export the file as a 3DS file. |
'''Google Sketchup 8 (Second Part)''' | '''Google Sketchup 8 (Second Part)''' | ||
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Step 1. Open Google Sketchup 8, then select Meters for the template. Then open it, go to file, and go to import. You'll have the file name that you're importing to 3ds. Then pick out which part you want to put in. | Step 1. Open Google Sketchup 8, then select Meters for the template. Then open it, go to file, and go to import. You'll have the file name that you're importing to 3ds. Then pick out which part you want to put in. | ||
− | Step 2 (Bodies). For | + | Step 2 (Bodies). For bodies, you're going to have to go to SZS Modifier and export the body obj file of a kart. It's recommended to go with the body of the kart that you're going to replace. When you import the obj of the body of the kart you're going to replace (In this case, the Mini Beast), try to put the body of your kart at the same coordinates of the kart that you're going to replace. Then put your kart in the origin spot, and erase the other body. Then export as an OBJ file using the exporter used for BRRES editor. |
Step 2 (Tires). Just do the same with the bodies, only it's tires. Tires are the easiest part, because all you do is place it at the origin spot then save. | Step 2 (Tires). Just do the same with the bodies, only it's tires. Tires are the easiest part, because all you do is place it at the origin spot then save. | ||
− | ''' | + | '''BRRES Editor (Final Part)''' |
− | Step 1. Open SZS Explorer then go to the kart | + | Step 1. Open SZS Explorer then go to the kart BRRES that you're going to replace. In this case, go to sb_kart-ka's kart model BRRES. |
Step 2. Import the parts you saved in Google Sketchup 8. | Step 2. Import the parts you saved in Google Sketchup 8. | ||
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Step 3. Rename all of the parts so that they are the same as the kart's old parts, then erase the old parts. | Step 3. Rename all of the parts so that they are the same as the kart's old parts, then erase the old parts. | ||
− | Step 4. Save the file, then go back to SZS Explorer. Save the file name as the same name it says on SZS Explorer. Then put in | + | Step 4. Save the file, then go back to SZS Explorer. Save the file name as the same name it says on SZS Explorer. Then put in the [[My Stuff]] folder and you're done! Custom Karts in Mario Kart Wii! |
− | === Google Sketchup | + | === Google Sketchup Plugins That You Will Need === |
− | *[http://forums.sketchucation.com/viewtopic.php?f=323&t=20584 | + | *[http://forums.sketchucation.com/viewtopic.php?f=323&t=20584 OBJ importer]<br/>You will need to export the 3D model of the karts and characters of your Mario Kart Wii ISO |
− | *[http://sketchuptips.blogspot.com/2009/01/wavefront-obj-exporter-with-materials.html Obj Exporter]<br/>To export the | + | *[http://sketchuptips.blogspot.com/2009/01/wavefront-obj-exporter-with-materials.html Obj Exporter]<br/>To export the OBJ file to SZS Modifier. |
*Obj Exporter 2<br/>To import the obj model for the [[CTools Pack#BRRES editor|BRRES editor]]. [http://www.mediafire.com/?qh8hgo16ujvoi0h Click here to download] | *Obj Exporter 2<br/>To import the obj model for the [[CTools Pack#BRRES editor|BRRES editor]]. [http://www.mediafire.com/?qh8hgo16ujvoi0h Click here to download] | ||
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{{textbox|green center|Editing this tutorial| | {{textbox|green center|Editing this tutorial| | ||
You can edit this tutorial as long as you make sure you're right.<br/> | You can edit this tutorial as long as you make sure you're right.<br/> | ||
− | Incorrect information | + | Incorrect information may harm the people who read this tutorial. If you have questions, write on [[Talk:Creating a Custom Vehicle | discussion]] on this page.}} |
− | [[ | + | [[Category:Tutorials]] |
Latest revision as of 01:47, 12 August 2021
This tutorial will explain how to create your custom vehicle (custom kart or custom bike) for Mario Kart Wii. To make a custom vehicle, you need to do more than make a 3D model like a custom track.
What You Need
- Mario Kart Wii ISO
If you have all of the 3D models of Mario Kart Wii just ignore this topic and the next topic. - WiiScrubber or Wiimms ISO Tools
To get the BRRES models of karts and characters on the Mario Kart Wii ISO. - SZS Modifier or SZS Explorer
You will need to edit the BRRES model. In this case, the SZS Modifier is recommended to prevent problems with the model movement animations. If you know how to edit the CHR0 files, you can edit them with these softwares. - Google Sketchup
or other 3D modeler programs that import and export OBJ files.
How It's Done
Custom Kart Tutorial
BMD View 2 (First Part)
Step 1. Open BMD View 2, and go to open new model.
Step 2. Find the model you want to open, such as Body, Tire, etc.
Step 3. Export the file as a 3DS file.
Google Sketchup 8 (Second Part)
Step 1. Open Google Sketchup 8, then select Meters for the template. Then open it, go to file, and go to import. You'll have the file name that you're importing to 3ds. Then pick out which part you want to put in.
Step 2 (Bodies). For bodies, you're going to have to go to SZS Modifier and export the body obj file of a kart. It's recommended to go with the body of the kart that you're going to replace. When you import the obj of the body of the kart you're going to replace (In this case, the Mini Beast), try to put the body of your kart at the same coordinates of the kart that you're going to replace. Then put your kart in the origin spot, and erase the other body. Then export as an OBJ file using the exporter used for BRRES editor.
Step 2 (Tires). Just do the same with the bodies, only it's tires. Tires are the easiest part, because all you do is place it at the origin spot then save.
BRRES Editor (Final Part)
Step 1. Open SZS Explorer then go to the kart BRRES that you're going to replace. In this case, go to sb_kart-ka's kart model BRRES.
Step 2. Import the parts you saved in Google Sketchup 8.
Step 3. Rename all of the parts so that they are the same as the kart's old parts, then erase the old parts.
Step 4. Save the file, then go back to SZS Explorer. Save the file name as the same name it says on SZS Explorer. Then put in the My Stuff folder and you're done! Custom Karts in Mario Kart Wii!
Google Sketchup Plugins That You Will Need
- OBJ importer
You will need to export the 3D model of the karts and characters of your Mario Kart Wii ISO - Obj Exporter
To export the OBJ file to SZS Modifier. - Obj Exporter 2
To import the obj model for the BRRES editor. Click here to download
Related Tutorials
How to import the 3D models of Mario Kart Wii to begin making your custom vehicle and how to extract Mario Kart Wii's models.
Written for porting tracks, but much applies to porting characters and karts.
How to import a character that animates.
You can edit this tutorial as long as you make sure you're right.