Difference between revisions of "BRSAR (File Format)"
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{{Under-construction}} | {{Under-construction}} | ||
− | This page describes the '''BRSAR''' ('''B'''inary '''R'''evolution '''S'''ound '''AR'''chive) format used to store sound effects and some music. It is used in [[Mario Kart Wii]], | + | This page describes the '''BRSAR''' ('''B'''inary '''R'''evolution '''S'''ound '''AR'''chive) format used to store sound effects and some music. It is used in [[Mario Kart Wii]], Super Smash Bros. Brawl, The Legend of Zelda: Skyward Sword and other games. |
==File Header== | ==File Header== | ||
− | The file begins with a header of size 0x40 bytes | + | The file begins with a header of size 0x40 bytes. |
{| class="wikitable" | {| class="wikitable" | ||
Line 13: | Line 13: | ||
| Description | | Description | ||
|- | |- | ||
− | | | + | | 0x00 |
− | | | + | | 0x04 |
− | | File identifier: | + | | File identifier: '''RSAR''' in ASCII |
|- | |- | ||
− | | | + | | 0x04 |
− | | | + | | 0x02 |
− | | Byte order mark. 0xFEFF is Big Endian, 0xFFFE is Little Endian | + | | '''Byte order mark'''. 0xFEFF is Big Endian, 0xFFFE is Little Endian |
|- | |- | ||
− | | | + | | 0x06 |
− | | | + | | 0x02 |
− | | | + | | '''VersionMajor''' and '''VersionMinor''' flags from [[BrawlBox]]. Mario Kart Wii uses 01 04. HomeButtonSe.brsar (used for the Home Menu) uses 01 01. Unknown if it affects anything in-game. |
|- | |- | ||
− | | | + | | 0x08 |
− | | | + | | 0x04 |
| Length of the file (in bytes). | | Length of the file (in bytes). | ||
|- | |- | ||
− | | | + | | 0x0C |
− | | | + | | 0x02 |
| Length of the header (in bytes) (always 0x0040) | | Length of the header (in bytes) (always 0x0040) | ||
|- | |- | ||
− | | | + | | 0x0E |
− | | | + | | 0x02 |
| Unknown (usually 0x0003) | | Unknown (usually 0x0003) | ||
|- | |- | ||
| 0x10 | | 0x10 | ||
− | | | + | | 0x04 |
| Offset to the SYMB section | | Offset to the SYMB section | ||
|- | |- | ||
| 0x14 | | 0x14 | ||
− | | | + | | 0x04 |
| Size of the SYMB section | | Size of the SYMB section | ||
|- | |- | ||
| 0x18 | | 0x18 | ||
− | | | + | | 0x04 |
| Offset to the INFO section | | Offset to the INFO section | ||
|- | |- | ||
| 0x1C | | 0x1C | ||
− | | | + | | 0x04 |
| Size of the INFO section | | Size of the INFO section | ||
|- | |- | ||
| 0x20 | | 0x20 | ||
− | | | + | | 0x04 |
| Offset to the FILE section | | Offset to the FILE section | ||
|- | |- | ||
| 0x24 | | 0x24 | ||
− | | | + | | 0x04 |
| Size of the FILE section | | Size of the FILE section | ||
|- | |- | ||
Line 82: | Line 82: | ||
| Description | | Description | ||
|- | |- | ||
− | | | + | | 0x00 |
− | | | + | | 0x04 |
− | | File Identifier, SYMB in ASCII | + | | File Identifier, '''SYMB''' in ASCII |
|- | |- | ||
− | | | + | | 0x04 |
− | | | + | | 0x04 |
| Size of the SYMB section | | Size of the SYMB section | ||
|- | |- | ||
− | | | + | | 0x08 |
− | | | + | | 0x04 |
| Unknown | | Unknown | ||
|- | |- | ||
| 0x0C | | 0x0C | ||
− | | | + | | 0x04 |
| Number of entries in the SYMB table | | Number of entries in the SYMB table | ||
|- | |- | ||
Line 102: | Line 102: | ||
|} | |} | ||
− | [[Category: File Format]] | + | [[Category:File Format]] |
Revision as of 00:22, 14 July 2016
Under Construction
This article is not finished. Help improve it by adding accurate information or correcting grammar and spelling.
This page describes the BRSAR (Binary Revolution Sound ARchive) format used to store sound effects and some music. It is used in Mario Kart Wii, Super Smash Bros. Brawl, The Legend of Zelda: Skyward Sword and other games.
File Header
The file begins with a header of size 0x40 bytes.
Offset | Size | Description | |||
0x00 | 0x04 | File identifier: RSAR in ASCII | |||
0x04 | 0x02 | Byte order mark. 0xFEFF is Big Endian, 0xFFFE is Little Endian | |||
0x06 | 0x02 | VersionMajor and VersionMinor flags from BrawlBox. Mario Kart Wii uses 01 04. HomeButtonSe.brsar (used for the Home Menu) uses 01 01. Unknown if it affects anything in-game. | |||
0x08 | 0x04 | Length of the file (in bytes). | |||
0x0C | 0x02 | Length of the header (in bytes) (always 0x0040) | |||
0x0E | 0x02 | Unknown (usually 0x0003) | |||
0x10 | 0x04 | Offset to the SYMB section | |||
0x14 | 0x04 | Size of the SYMB section | |||
0x18 | 0x04 | Offset to the INFO section | |||
0x1C | 0x04 | Size of the INFO section | |||
0x20 | 0x04 | Offset to the FILE section | |||
0x24 | 0x04 | Size of the FILE section | |||
0x28 | 0x18 | Padding (0x00) | |||
End of header |
Sections
Unless otherwise noted, offsets in each section are relative to the start of the section block.
SYMB
The SYMB section consists of an FST-like data structure. It contains 3 header-less subsections.
Offset | Size | Description | |||
0x00 | 0x04 | File Identifier, SYMB in ASCII | |||
0x04 | 0x04 | Size of the SYMB section | |||
0x08 | 0x04 | Unknown | |||
0x0C | 0x04 | Number of entries in the SYMB table | |||
End of header |