User:DiddyKong
Jump to navigation
Jump to search
Translation
We are looking for help with translations for our Remakes. You can help out at the Remake Kart 12 translation page.
Skype: | live:diddykongseven |
---|---|
Youtube | Diddy Kong's Channel |
Web site: | My web site |
Hello, I'm DiddyKong (or Diddy Kong) and I like creating Custom Tracks (but Item routes is my problem), I can make texture hack and distributions. If you help me or I help you (read my knowledge), write on my talk or in skype. I hate maths, but I learn as much as possible the C# programming (I'm semi-intermediate level).
Projects Progress
Project name | Status | Progress | Type |
---|---|---|---|
New Year Circuit | Released, v1.5 in progress | 43% (update) | Custom Track |
Yoshi Falls 2 | On hold | 4% | Custom Track |
MSC The Sand Tomb | In progress | 80% | Retro Track (Non Mario Kart) |
Mario's Highway | On hold | 33% | Custom Track |
Sarasaland Ruins | On hold | 0% | Custom Track |
Frozen Circuit | On hold | 0% | Custom Track |
Daisy Circuit 2 | On hold | 0% | Custom Track |
Diddy Kong's CTGP Pack | In progress | 0% (renew) | Distribution |
Diddy Kong's Jungle Factory | On hold | 0% | Texture Hack |
Rosalina's Galaxy | On hold | 0% | Texture Hack |
Peach's Desert Oasis | On hold | 0% | Texture Hack |
Night Desert | On hold | 0% | Texture Hack |
Snow Circuit | On hold | 0% | Texture Hack |
Ice Ruins | On hold | 0% | Texture Hack |
Halloween Castle | On hold | 0% | Texture Hack |
Jungle Rocks | In progress | 0% | Custom Track |
Jungle Rocks 2 | In progress | 0% | Custom Track |
CTGP Project | In progress | 0% | Distribution |
My Knowledge's
- C# Programming (Semi-intermediate level)
- VB Programming (Intermediate)
- C++ Programming (Very beginner)
- Create custom tracks (beginner)
- Manipulate StaticR.rel (semi-advanced)
- Manipulate Wiimms SZS Tools command (semi-advanced)
- Custom music's (advanced)
- Create fast music's (advanced)
- Change color of minimaps (intermediate)
- CTGP_CODE creation (intermediate)
Another Creations for Mario Kart Wii
- I converted Korean font for NTSC-U
- I converted messages from Korean to NTSC-U, based on Nintendo translations.