Talk:Modeling with 3D Editor

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Revision as of 12:45, 9 October 2011 by Jefe (talk | contribs)
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Removed all of the SZS Modifier stuff. We can always bring it back if needed.

Igorseabra4 02:07, 29 April 2011 (CEST)


Sorry but as it was earlier was much better, I never did this before and I don't understand anything about it.
Please someone make it more clear as it was when it was still szs modifier stuff.
kHacker35000vr 07:31, 16 May 2011 (CEST)


Can someone put down in text how to make sure the texture materials can be read on the BRRES Editor when exported by 3DS Max? That would be really helpful. Thank you..
ALPHAMARIOX 00:39, 5 June 2011 (CEST)


I discovered that too long polygonnames can damage the model.
I got a big problem with models and while searching the problem I read that making them shorter can solve the problem.
kHacker35000vr 16:47, 12 August 2011 (CEST)

"If your model has transparent textures, you will need to order the polygons so that the transparent ones are last. This allows for objects behind transparent polygons to render."

This is wrong. Every Object at the moment will be invisible behind transparent textures. Thats the reason why we need to put them into the course_model or wait till Chadderz fix it.
Tock 14:39, 9 October 2011 (CEST)

You're right, that was already in the tutorial. I meant to change that to something about the harry potter effect.