Simple Camera Tutorial

From Custom Mario Kart
Revision as of 22:45, 27 July 2020 by JimmyKaz (talk | contribs) (This is something I've wanted to put together for a while now, I'll admit that the page is a bit of a mess currently, but I plan to test all of these camera types this week. The page will be neat and full of information when I'm finished)
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About

This is a simple tutorial on how to different types of Cameras in Custom Tracks.

Other Information

To be added.



Camera Tutorials

This will explain how to add Different types of Cameras in Tracks.



Opening Camera

To be added.


Replay/Other Cameras


Goal

To be added.


FixSearch

To be added.


PathSearch

To be added.


KartFollow

To be added.


KartPathFollow

To be added.



OP_PathMoveAt
OP_PathMoveAt
Name What it does. Important Settings
OP_PathMoveAt When this Camera is added and has a route linked to it. It will move with the player, and turn with the player as well. Names from KMP Modifier
Name Why It's Important
Zoom2 This value tells the Camera how far to zoom in. The higher you set this value, The further it zooms out.
How To Add in a Track

Add an AREA Entry for a Camera that covers the entire track, Then add a route that follows the main road of the course, Make sure you raise the height of each route point, But don't connect the last point of the route to the first one. Then add a camera, Then link the route to the Camera. After that, The replay camera will then follow the player around as it moves and drifts around the course.

IF USING KMP3D, BE SURE TO MAKE A BACKUP OF THE KMP FILE THAT YOU PLAN TO USE



MiniGame

To be added.


MissionSuccess

To be added.


Unknown

To be added.