Network Protocol/Server
Jump to navigation
Jump to search
Details about the communication with the N-servers:
This protocol is also used by the other Wii games and DS/DSi Games, only the gamename in some records changes.
While logging in, there is an SSL communication with naswii.nintendowifi.net.
There is base64 encoded information:
LOGIN (Wii to Nintendo):
action=login gsbrcd=RMCJ2leohni Any nickname? userid=1786673827498 Any ID, but not the friend code or profile / user id ingamesn= n o n a m e Any nickname / Mii name? sdkver=001000 Always binary "8" for MKWii gamecd=RMCE ID4 of Game makercd=01 last two digits of ID6 unitcd=1 ? macadr=0017ab2923be The MAC-Adress of the Wii lang=01 Maybe a language code ? devtime=140228160425 Unix timestamp of wii time csnum=LU519608598 Wii S/N cfc=7615213554627182 Any code, maybe wii friend code region=01 Any region identifier
ACCTCREATE (Wii to Nintendo)
action=acctcreate sdkver=001000 Always binary "8" for MKWii gamecd=RMCP ID4 of Game makercd=01 last two digits of ID6 unitcd=1 ? macadr=0017ab2923be The Wiis MAC-Adress lang=02 Maybe a language code ? devtime=140304203139 Unix timestamp of wii time csnum=LE632014481 Wii S/N cfc=7615213554627182 Any code, maybe wii friend code region=02 Any region identifier
Nintendo to Wii:
challenge=687TF0EG Any challenge locator=gamespy.com ? retry=0 count of retries returncd=00 ? token=... Same token as during LOGIN datetime=20140228210452 Server date/time in format YYYYMMDDhhmmss
The values "macadr" and "cfc" are the same in both dumps, but maybe this is a fault of dolphin.