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  • This server is used for continental and global races in MKWii. The server number (for MKWii it's 19) can be calculated with this code. The needed parameter is the game
    1 KB (182 words) - 11:48, 29 April 2023
  • | For MKWii it's always "mariokartwii" == Other Servers ==
    4 KB (494 words) - 11:47, 29 April 2023
  • All domains point to different IP addresses and all servers listen at port 27901 for UDP packets. In MKWii, only natneg1 does the real "NAT Negotiation". The other two servers are used for a STUN service (determining the NAT type (full cone, restricte
    15 KB (2,238 words) - 11:47, 29 April 2023
  • Here are 2 examples to calculate a FC by a given PID for MKWii. // behaviour observed in MKWii, more likely an error condition
    8 KB (1,258 words) - 11:34, 29 April 2023
  • ...ifferent servers have different functionality, and some seems to be backup servers. It also seems that each functionality is assigned to exactly one port and {{Network Protocol Servers}}
    7 KB (1,053 words) - 13:09, 30 April 2023
  • ...immfi Project''' (formerly '''Wii-Server Project''') to replace Nintendo's servers for [[Mario Kart Wii]] and for other games, if possible. ...e performance. While developing, there were issues due to using PHP, and 2 servers have thus been ported to C.
    8 KB (1,273 words) - 11:33, 30 April 2023
  • | BM_REVOKE. Not used by MKWii. In other games, the server can remove a buddy out of the local friend list Example for MKWii: <tt>Wii:1234567890123456@RMCP</tt> (for Wii-FC 1234-5678-9012-3456)
    31 KB (4,384 words) - 11:46, 29 April 2023