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- {{DEFAULTSORT:Implementation Hints}} ...ool creators and maintainers especially to support the [[extended presence flags]].2 KB (334 words) - 00:05, 15 January 2021
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- {{DEFAULTSORT:Implementation Hints}} ...ool creators and maintainers especially to support the [[extended presence flags]].2 KB (334 words) - 00:05, 15 January 2021
- ...e flags]] (XPF) defined by [[Wiimm]]. It is an extension for the classic [[Presence flag]]s by Nintendo. It allows to disable or enable objects by many more co An open source C++ implementation of this system is available here: [https://github.com/Gabriela-Orzechowska/4 KB (613 words) - 17:40, 12 March 2024
- This page is related to the software support for the [[Extended presence flags]] (XPF). As of [[LE-CODE#b15|LE-CODE build 15]], the extended presence flags are fully implemented.4 KB (607 words) - 05:16, 23 April 2021
- ...e flags]] (XPF) defined by [[Wiimm]]. It is an extension for the classic [[Presence flag]]s by Nintendo. It allows to disable or enable objects by many more co For the technical implementation only records [[KMP]]:[[KMP#GOBJ|GOBJ]] are interpreted in a different way.22 KB (3,453 words) - 17:28, 19 October 2023