User:Cealgair

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Hi, I'm Cealgair! I made a CT downloader, since I used to find the process of manually downloading hundreds of files quite tedious. I previously stated that I didn't have time to update it, but I think I can make some small updates from time to time, or merge it with some better distribution-making tools. I would really like to make other tools as well, but I mean, the time I have is still not infinite unfortunately.

I know this is a weird request, but if you happen to speak Scottish Gaelic please tell me how to pronounce my username. The closest thing to an answer I could find is cealgaire on Wiktionary, which is basically the same word but in Irish. Thanks :)

Ideas for a custom character file format

Here's a thing I would (try to) do if I had the time: make a file format to release custom characters (and vehicles) in just one file (instead of one szs file for each combination, plus the multiplayes models, plus the menu models, plus the icons, plus the voices (which I have no clue whatsoever on how they work), plus a bunch of other stuff). I haven't thought of a catchy name for that format yet, so I'll call it "ccc" here.

I'd obviously have to make some tools to handle ccc files, which are, at least:

  • one for creating a ccc file from several different files (the szs's and so on);
  • one for getting those files back from the ccc file;
  • one for easily replacing the character in an extracted iso (which is actually the main reason why I would want such a file format: replacing all of the files manually is very tedious).

I also think that the ccc file format should be made in such a way that it can handle complete characters, characters without some files (like the menu models or the multiplayer models or the icons), characters that only go over certain vehicles, vehicles with custom BSP files (like Purple Strike (TravixMan) for example) and so on. I also think it is impossible to account for all of the different possibilities from the start so I think the ccc file format should be designed in such a way to allow for future versions (and so do the related tools).

Finally, I think ccc files should contain YAZ0-compressed files and not something similar to WBZ files, simply because the tool for replacing the characters would run faster. Of course, one could later develop a file format similar to ccc but with files similar to WBZ inside and make an archive with those files like Wiimm's Custom Archive. Actually, an archive is needed nonetheless: first, because there are many interesting characters with broken downloads and an archive would prevent more of them from meeting the same fate; second, because I'd want people to actually use this format if I made it so an archive would be a great way to accomplish that goal.

If anyone has some better ideas than mine (which is likely) or wants to go ahead of me and actually make this thing happen, feel free to talk about those things in my talk page because I'll be more than happy to hear you out.

By the same author: Cealgair