CLR0 (File Format)

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This page describes the Mario Kart Wii CLR0 file format, as found in BRRES files. CLR0 files are color swapping animation files.

File Format

File Header

Offset Size Description
0x00 4 The magic "CLR0" to identify the sub file. See »BRRES Sub Files« for other magics.
0x04 4 Length of the sub file.
0x08 4 Sub file version number. The number of sections (N) is dependent of this version number. See »BRRES Sub Files« for details.
0x0C 4 Offset to outer BRRES File (negative value).
0x10 N*4 N section offsets. N is implied in the version number (offset 0x08).
0x10+N*4 4 String offset to the name of this sub file. This name equal to the name of the entry name of the BRRES Index Group pointing to this data.
0x14+N*4 End of this header

File Format CLR v4

The following info describes the v4 format, it may be invalid to other versions.

Note: Altough there are 2 section pointers, one of them is always 0 and may be unused.

CLR Header

The File Header is followed by a CLR Header.

offset size description
0x00 4 Padding.
0x04 2 Frame count.
0x06 2 NENTRY = number of entries of the section #0.
0x08 2 Unknown.
0x0a 2 Looping 0x00=disabled 0x01=enabled.
0x0c 4 Offset to the first frame (relative).
0x10 End of this header


The following tools can handle CLR0 files:

All about BRRES files

BRRES fileIndex GroupSub Files