Wario's Lair (thondam)

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Wario's Lair
Creator: Thondam
Designer: Thondam
Version: RC3
Video: YouTube
Download: megaupload.com

Story

Somewhere in the mushroom kingdom is an arena where Wario resides, this arena is full of obstacles and is the perfect training ground for his karting skills.

N64 Wario Stadium

With this track the creator (Thondam) was originally attempting to recreate the Wario Stadium stage from Mario Kart 64, however when he released the first beta of the track there were complaints from many fans saying that it did not bear much of a resemblance to the track it was based on, so this was addressed by a name change to Wario's Arena and then finally to Wario's Lair. Upon the first release of this track it was quickly adopted into the CTGP, however at this point the creator did not feel it was ready to be included due to the many glitches present in this version. The next release featured many bugfixes and allowed players to trick on the hills, additionally there were some adjustments to the textures and the track was scaled a little bigger.

N64 Wario Stadium (RC2) http://www.youtube.com/watch?v=NEcagCo4-ik&feature=channel_video_title

Wario's Arena (RC3) http://www.youtube.com/watch?v=n-Ydwr5jITQ&feature=channel_video_title

Glitches

•There is a respawn glitch on an area to the left of the start line, if you fall between the wall and the track after hitting the first main checkpoint then the game will make you respawn just by the piranha plant wall, thus saving quite a lot of time. •At the shroomspot near the end of the track if you try to use it then the game lags/pulls you backwards a little when you cross from the track to the offroad part. This is known as a mild backflip glitch. •There is no splash effect when you fall off the track and into the mud; instead the character just falls right through the mud before needing to respawn. •There are no external cameras at all, the routes used by the cameras were taken and instead used as routes for various objects around the track instead. •There is a part of the track where you are able to go underneath a hill, from this area it is possible to force your way back through the track from the wrong side. •In some places the CPUs will turn corners whilst charging mini-turbos, but they won’t release them. This will result in them eventually hitting the wall before continuing, they will then stick to this wall and drive rather than returning to the centre of the track.