Difference between revisions of "Template:KMP AREA header"
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| 0x04 || Float[3] || A '''3D position vector''' of the area. | | 0x04 || Float[3] || A '''3D position vector''' of the area. | ||
|- | |- | ||
− | | 0x10 || Float[3] || A '''[[3D rotation vector]]''' of the area's rotation. | + | | 0x10 || Float[3] || A '''[[3D rotation vector]]''' of the area's rotation. |
|- | |- | ||
| 0x1C || Float[3] || A '''3D scale vector''' of the area's scale. | | 0x1C || Float[3] || A '''3D scale vector''' of the area's scale. |
Revision as of 07:13, 19 November 2017
Offset | Type | Description |
---|---|---|
0x00 | Byte | Area mode. Values 0 or 1, unknown meaning. |
0x01 | Byte | Area type. Values 0–9. |
0x02 | Byte | Index of CAME if type = 0x00, 0xFF else. |
0x03 | Byte | Unknown. |
0x04 | Float[3] | A 3D position vector of the area. |
0x10 | Float[3] | A 3D rotation vector of the area's rotation. |
0x1C | Float[3] | A 3D scale vector of the area's scale. |
0x28 | UInt16 | AREA setings 1. Used by AREA type 2, 3, 8 and 9. |
0x2A | UInt16 | AREA setings 2. Used by AREA type 3. |
0x2C | Byte | Route ID used by AREA type 3. |
0x2D | Byte | Unknown. But this section used by AREA type 4. |
0x2E | UInt16 | Enemy point ID. Exact meaning unknown, always 0 in Nintendo tracks. |