Difference between revisions of "Talk:Texturing"
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I have the idea that we can create an "HD" Mario Kart Wii with much better textures than the ones from Nintendo for the Nintendo tracks. But i will not do that :P<br/> | I have the idea that we can create an "HD" Mario Kart Wii with much better textures than the ones from Nintendo for the Nintendo tracks. But i will not do that :P<br/> | ||
[[User:Tock|Tock]] 12:12, 20 June 2011 (CEST) | [[User:Tock|Tock]] 12:12, 20 June 2011 (CEST) | ||
+ | :too bad the wii can't handle that :p | ||
+ | :[[User:KHacker35000vr|kHacker35000vr]] 12:04, 19 July 2011 (CEST) | ||
+ | |||
+ | ---- | ||
+ | |||
+ | Ok, I have an obj which has a few wrong faces (wasn't finished yet) but when imported with brres editor it looks completly messed up and when opened in szs modifier most textures are messed up. | ||
+ | <br/>How can I fix this problem (I used GSU)<br/> | ||
+ | [[User:KHacker35000vr|kHacker35000vr]] 12:04, 19 July 2011 (CEST) |
Revision as of 10:04, 19 July 2011
Did the same I did to the Modeling stuff here. Like before, we can always restore the SZS Modifier tutorials if we need to.
Igorseabra4 03:01, 29 April 2011 (CEST)
I have the idea that we can create an "HD" Mario Kart Wii with much better textures than the ones from Nintendo for the Nintendo tracks. But i will not do that :P
Tock 12:12, 20 June 2011 (CEST)
- too bad the wii can't handle that :p
- kHacker35000vr 12:04, 19 July 2011 (CEST)
Ok, I have an obj which has a few wrong faces (wasn't finished yet) but when imported with brres editor it looks completly messed up and when opened in szs modifier most textures are messed up.
How can I fix this problem (I used GSU)
kHacker35000vr 12:04, 19 July 2011 (CEST)